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delra

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Secret Master said:
We're not talking about the same support values.

Oh, okay. I'm sorry. This thing is a bit hard to follow. I should have double-checked.
 

PSYCHO V

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My overall impression of the Rome: pleasantly surprised!!

Lets face it, ancient Rome has been done to death and despite having a personal love for the period I had thought that this was going to be another period title best left for the bargain bin in a year or two’s time. How wrong can one be!?

My congratulations to Paradox. The ambience of ancient stratagem has been lovingly recreated in this new title which has not only provided a new dimension to the well worn sword and sandal genre but added further lustre to Paradox as a premier strategic military game developer.

Whilst the game mechanics of Rome are intricate enough to communicate the complexities of the period, they do not bury the player in micromanagement. Without the apparent use of any auto-management tool, the player is still afforded the flexibility to play the game as they wish. Wish to wring out ever last ounce of advantage? - then one can massage every detail and become embroiled in state politics. Prefer to just focus on the big picture? - and one can ignore many features and still run a state, albeit with the caveat of an occasional nasty surprise. In fact, there is so much that is good about this title that it is far easier to speak of the detracting aspects of the game.

The most striking of which is a somewhat troublesome UI. One can review one’s provinces in an overview panel, seeking the most prosperous to be governed by one’s most proficient senator, but one can’t actually go to the said 'province screen' from the list. On finding the province of choice, one is forced to seek out the said province. Which is all good and well if one is familiar with the period specific geography. The same may be said for many events regarding characters. In the character profile it lists their current employment / location but one can’t access this position on the map via the profile.

Another is the way trade operates. When seeking international trade agreements, one has a list of potential provinces and resources, each providing an overview of the benefits. What one doesn’t have is a monetary value of each, leaving the player to assume the one at the top of the list to be the most valuable.

Finally, I was a little disappointed in the treatment of some of the Gallic peoples. Significant proto-states like the Volcae, Senones, Boii, Bituriges, Remi, Belovacii and Venetii appear to be omitted, depicted instead as unorganised hordes. Not only does this detract from the historical accuracy of the region, diplomacy and trade that functioned in this area, but also apparently impinges upon the ability of other barbarian factions to spread beyond their borders due to the game’s colonization requirements. An issue that is a little bewildering considering Paradox’s previous endeavours.

All in all though, a worthy effort


My2bob
 
Last edited:

joriandrake

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Gathenhielm said:
I managed to colonize two provinces as Macedonia in the 30 year timespan of the demo. My guess is that it will take roughly 40 years from a province to go from 10 to 50% civilization, if you don't get events. With the games time-span of 253 years you will probably get 6 layers of colonization. Add events and that many pronvinces has more than 10% civilization I would get it up to perhaps 10 layers or perhaps a few more. This places most countries at the edge of the map, so yes there should some concern.

On the other hand while playing Macedonia I never felt that colonization was too fast, in fact I think it was quite frustratingly slow. I think it will be fun to see when the game is released how quick it really will be.

(Also you should note that King's AAR spanned 130 years, more than half the game's timeframe).
can i ask how some played macedonia? asfar i know only carthage or rome is pickable.. :confused:
 

King

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jorian said:
can i ask how some played macedonia? asfar i know only carthage or rome is pickable.. :confused:

No we delete threads that answer those kinds of questions.
 

Gathenhielm

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Alexander Seil said:
The problem is that colonies could be excessively profitable in the game.
That on the other hand I doubt very much as you do not spawn population as in EU3, but you're actually moving population, so the only increase ,in the short term, in income is trade. In fact you might even see a drop in tax income as the civilization value affects the tax income.

How it affects the country in the long term is yet to be found out, however the AI does seem to like to colonize which can lead to a "paint the map" effect...
 

llib

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1. Things are too big on 1024x768 - I mean, this resolution is not dead.
2. Interface - build(building/army) menus should switch as you select other province.
3. What exactly is the 3D terrain effect on battles that was propagated some months ago? I don't see any chance how to chose the part of province for my armies.
4. Families/characters management is not done in good way. there should be something like collapsable tree. Also the meaning of whole families stuff is kinda concealed from few hours I played(or, it is not intuitive - and yes I noticed that I can assign them as governors/researchers/leaders). There are stats like personal property but what does it do except for possibilities in case of some events I do not understand yet. Either I missed a lot or this part of game is not as polished as I would expect(and far from it).
5. I miss the rebel/dissent mapmode. Not sure how important it can be.
6. When game is paused, "pause" icon is covering parts of interface windows(like persons overview), those windows have then some top icons inactive althrough the pause icon does not cover them entirely.
7. As for what I have seen from battles so far, I hope next game will actually allow some battle management. For this era/map size, this level of battle details is dissapointing for me personally. For EU3/HOI it was fitting, but here... I played/play RTW and mods, so I really miss battles - I would not demand top 3D quality like in TW series.
 
Last edited:

Nikolai

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The demo has been very fast and stable when first loaded up, but I have got several CTDs in the loading screen. Some times, the graphics are weird, with the load scenario button removed. Any clicks then crashes the game. If I alt tab back into Windows and then back however, the problem is fixed. Also, when loading up the demo campaign, it has showed that I must be careful what to click on. If I click on the map to select either of the contenders, the game CTD at once. If I use the flags however, no such problem occur. But as said, the weird thing is, that apart from this screen, the game is 100% stable.
 

ForVictory

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When a nation sends a diplomatic action (peace offer or trading), u only get a small box at the left lower resulting in a decline because u didnt noticed it lol. Should be made into a pop up box.
 

Seelensturm

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ForVictory said:
When a nation sends a diplomatic action (peace offer or trading), u only get a small box at the left lower resulting in a decline because u didnt noticed it lol. Should be made into a pop up box.

It is perfect this way. There are enough things popping right in front of you. Maybe the same thing should happen when in Governeur dies. Clicking this little Icon brings you to the Province.
 

TempestDK

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ForVictory said:
When a nation sends a diplomatic action (peace offer or trading), u only get a small box at the left lower resulting in a decline because u didnt noticed it lol. Should be made into a pop up box.

Biggest problem with this (in the demo) is that the sound is not loud enough, so you will often miss them. They actually worked very well in EU3. Hopefully the sound issue will be fixed in the full game.
 

Grubnessul

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jk2exp said:
we need to be able to have computer auto assign governors and make trade routes.. :<

also where can I see my bb
On what merrit should that AI assign trade routes? Pure profit isn't a good idea as you might need certain goods combined in some provinces.
 

SirGrotius

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jk2exp said:
we need to be able to have computer auto assign governors and make trade routes.. :<

also where can I see my bb

Open up the diplomacy window and you'll see some information about how other nations view you...scum, honorable, etc. It's near the bottom of the window.
 

richtern

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Its great but as a republic I feel disconnected from the characters. It may be different with a monarchy but I still think that wont make much of a difference. Half the time I don't pay attention to whom is a relative of whom; I am just looking for a warm body to put in that post.
 

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my impressions after a game with Carthage:
* quite fun to play war
* quite poor implementation of economics
* political management, any? quite disappointing this one

all in all I like it more than dislike it. I want to understand that turns in politics for monarchies might be more fun and you have more to say by favoring some characters on commands and governors positions. but playing with rome and carthage I couldn't taste the feeling of ruling a senate.

i'll maybe buy it given i don't forecast a long life in hard drive like other games like EU2 or victoria.
 

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King said:
No we delete threads that answer those kinds of questions.

:)

One thing that is missed, particularly considering the epic setting, is the general history log of what happened under each ruler that we had in EUIII.

my2bob
 

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Was wondering if anyone else got this but my game seemed to crash soon after I gave barbarians a client state. The other thing is the lack of an info tab to tell you when you're ready for a new omen.

Other than that and a lack of a save feature/longer time I can't complain :)
 

PSYCHO V

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Something else noted is that there aren't any Celtic specific character pics, all the Celtic culture group appear to make use of the same files used by the Germanic culture group.


Senty said:
Other than that and a lack of a save feature/longer time I can't complain :)

At risk of pointing out the obvious, guess that's a demo feature to encourage a purchase. :)


my2bob
 

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PSYCHO V said:
:)

One thing that is missed, particularly considering the epic setting, is the general history log of what happened under each ruler that we had in EUIII.

my2bob

To be honest getting the texts right for those was a pain, some of the EU3 ones didn't work too well. So we decided to spend the time chucking a few more events for characters.