Stratege said:My concerns - possibly mentioned before (everything else can be considered okay)
1.) At the beginning of the scenario Rome has only a supply limit of about 16 units.
This is strange because actually you have the manpower and money to recruit way more. In the end I had 80 cohorts without problems.
So why is the support limit so low and why is there no difference if you completely ignore it?
2.) All or nearly all of the Roman characters are neither married nor do they have children at the beginning of a game.
I understand that it is impossible to research entire families for each character at a certain date. But then they should get randomly generated families. Otherwise there will be a gap of one generation when the old ones begin to die.
3.) Is it true that there are no colonization costs?
It seems to be a little bit too simple that you only have to click the button for free.
4.) It is also annoying that you just defeated the barbarians - but before you can click the colonization button another faction sends a colonist.
5.) I do not understand how the culture of new colonies is determined.
When I colonized Bononia the province got Etruscan culture although it had a different culture (Celtic) before. I expected that it would either get Roman culture or the old culture would remain at first.
6.) It is nice that we can read how good unit type A is in a fight against unit type B (in percent).
But I cannot see stats how strong the units actually are.
Support limit represents the peace time army you can raise without the state really feeling it, there is nothing stopping you raising a larger army it just starts to get more expensive to support.
To colonise the proivnce you need an adjecent province with 10 population aqnd 50 civilisation value. So although sending a colonist is free but then you need to wait untill the current province has the population and civilisation value to support further colonisation. Also the province that sends colonists loses population as people move. The province you colonise takes it culture from the province that sent colonists, so if it an Etruscan cultured province that does the colonising then it is Etruscan people that moved in.
To prevent the AI always ninjaing you out of colonies there is a rule to decide who is the best placed. If more than one country can colonise a province then the one with the best combination of governor Finesse and civilisation value gets the province, so the solution is to appoint better governors.
Units have no stats as such they only have the relative ability to fight other units.