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King

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Stratege said:
My concerns - possibly mentioned before (everything else can be considered okay)

1.) At the beginning of the scenario Rome has only a supply limit of about 16 units.
This is strange because actually you have the manpower and money to recruit way more. In the end I had 80 cohorts without problems.
So why is the support limit so low and why is there no difference if you completely ignore it?

2.) All or nearly all of the Roman characters are neither married nor do they have children at the beginning of a game.
I understand that it is impossible to research entire families for each character at a certain date. But then they should get randomly generated families. Otherwise there will be a gap of one generation when the old ones begin to die.

3.) Is it true that there are no colonization costs?
It seems to be a little bit too simple that you only have to click the button for free.

4.) It is also annoying that you just defeated the barbarians - but before you can click the colonization button another faction sends a colonist.

5.) I do not understand how the culture of new colonies is determined.
When I colonized Bononia the province got Etruscan culture although it had a different culture (Celtic) before. I expected that it would either get Roman culture or the old culture would remain at first.

6.) It is nice that we can read how good unit type A is in a fight against unit type B (in percent).
But I cannot see stats how strong the units actually are.

Support limit represents the peace time army you can raise without the state really feeling it, there is nothing stopping you raising a larger army it just starts to get more expensive to support.

To colonise the proivnce you need an adjecent province with 10 population aqnd 50 civilisation value. So although sending a colonist is free but then you need to wait untill the current province has the population and civilisation value to support further colonisation. Also the province that sends colonists loses population as people move. The province you colonise takes it culture from the province that sent colonists, so if it an Etruscan cultured province that does the colonising then it is Etruscan people that moved in.

To prevent the AI always ninjaing you out of colonies there is a rule to decide who is the best placed. If more than one country can colonise a province then the one with the best combination of governor Finesse and civilisation value gets the province, so the solution is to appoint better governors.

Units have no stats as such they only have the relative ability to fight other units.
 

unmerged(85507)

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King said:
Support limit represents the peace time army you can raise without the state really feeling it, there is nothing stopping you raising a larger army it just starts to get more expensive to support.

The province you colonise takes it culture from the province that sent colonists, so if it an Etruscan cultured province that does the colonising then it is Etruscan people that moved in.

Units have no stats as such they only have the relative ability to fight other units.

Thanks for the reply!
I expected being over the support limit gives troops a moral penalty.
If there is none there should be a tooltip that explains everything a little bit:
How far do the costs increase for example?

Concerning colonization I think there should be a tooltip that explains from which province they come and how many they are and which culture they have.
Nevertheless I think colonists should only come from a province that has your main culture. Because this is the culture you want to spread!
Maybe there could be an option to decide from which province they should come (which would have an effect on the time they need to arrive).
Of course the other alternative is you simply wait until your "frontier provinces" have got your main culture.

Concerning units I thought there would be technological differences in the game that make the heavy infantry of faction A better than the heavy infantry of faction B (I do not mean national ideas).
 

kaspar42

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Väinö I said:
There is a notification on leader death. With a "go to" button even.

No, there is a character notification button, but there is not one just for characters assigned as generals/admirals, as there is for governors.
And with a country as large as Rome, unassigned characters dies frequently, spamming you with irrelevant messages, unless you turn it off.

But if they could just implement a HoI2 style auto assign feature, that would solve it.
 

hjarg

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Actually, read the text. It says who the character was when he dropped dead. So he can be commander of 1st legion or governor of some province etc. And goto button sends you right to the army
 

Lord_D

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I've played the demo a few times now, and there's only a few things that bother me:

- the ping-pong battles with tiny armies, which has been mentioned before already a lot. I'm a supporter of having reduced reinforcement rates in enemy land.

- after a few years of gameplay I wandered around a bit on the map and came to the conclusion the jews had converted to egyptian belief! :eek:
I'm in favour of historical plausibility and all, but the judaist believers having cling on their religion for centuries and surrendering after at most 10 years to some polytheistic egyption religion just doesn't seem right.
 

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Lord_D said:
- after a few years of gameplay I wandered around a bit on the map and came to the conclusion the jews had converted to egyptian belief! :eek:
I'm in favour of historical plausibility and all, but the judaist believers having cling on their religion for centuries and surrendering after at most 10 years to some polytheistic egyption religion just doesn't seem right.

Yes, cultural and religious conversion is way too fast.
At the beginning of the game nearly no provinces in the Seleucid empire have Greek culture. After 30 years there are quite many provinces that have converted.
Such a fast conversion should only be possible if the cultures or religions are already related.
 

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Small units successfully completing sieges (even 1000 cavalry can bring down 3000 defenders fairly fast) bugs me the most. The mopping up of small enemy units becomes way too important as it is now.
 

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First of all gratulation for creatin such a nice game (as I can say so far).
I played the demo yesterday the whole night ....... (as carthage of course)
And I was really impressed .
I was sceptical before coz I my most favourite game from Paradox is Victoria,
and so I thinked steppin into a smaller map will be a disadvantage.
Also I am a great fan of playin Nations who never played a big role in world or mainly european history . This means I love to play asian or islamic nations.
to come to the point I first thinked this will be sth like EU Crown of the North (which was not my taste)....
But I was dramatically wrong :eek:
In fact:
Technical:
- this is a great game which runs fast on my not sooo modern machine
- I had no CtD
- the graphics seems to be good and atmospheric either
- only the cityview seems to be a little "cheap" (but thats not dramatic, coz I only used it 1 time)
from the Game side:
-too many things to write hear but I was really "touched" by the Crusader Kings styled family tree
-and the Barbarian hordes are also really funny and claiming
 
Last edited:

Nikolai

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beowulf said:
Small units successfully completing sieges (even 1000 cavalry can bring down 3000 defenders fairly fast) bugs me the most. The mopping up of small enemy units becomes way too important as it is now.

Yeah, that's really annoying. And combined with the pingpong and reinforcement bugs, it gets even worse.
 

Devout

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Love the game. A few suggestions:
1. Consider reducing the size of the popup windows and unit stat window. They take up a lot of space.
2. Selected national ideas should be highlighted and non-gray. They look the same as unselectable.
3. I think that a window or banner should appear when a colony can be made. Its distracting to keep checking (like watching water boil). And irritating when another nation steals it away when you aren't looking.
4. I would like to make it easier to fill up all the trade slots. Adding 1 or 2 more trade goods would help. Or maybe allow the same good to be traded twice where the second trade gets 0 benefit (for the province that has 2) and the trade income is 1/2. But at least its better than nothing.
5. I'm really hoping the manual has a lot more information on character wealth and attribute (charisma, finesse, etc). It seems like a deep system, but a lot of the governor selection process is missing feedback to know if its having any impact (beyond traits and corruption).
6. Would like to see the AI use larger fleets.
7. Would like to see some of the national ideas improved. Most look good, but a few look like they will never be used.
8. I would like to be able to see a tech history chart about when events are enabled (beyond the next tech). Maybe the manual has it.
 

.Spartan

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Nikolai said:
Yeah, that's really annoying. And combined with the pingpong and reinforcement bugs, it gets even worse.
I would not call those things "bugs" since they are not. A better term would be 'design choice(s)'. :)
 

Nikolai

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Well, PI has said they will deal with it and change it in the first patch.
 
A

a.j.kniveton

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Hello everyone,

After playing the demo for a few days since its release I've finally decided to pre-order the game.

I must say that I had initial fears of EU Rome being a direct clone of EU III set in a different time period. Fortunately there seems to be a healthy mix of old and new features which should make for a great game.

In terms of what's good, I have to say that the graphics and general presentation of the game are a major achievement. It's good that the game still retains the importance of strategy and content over visual effects but it's nice to see such a detailed map so that you can see what you're going to be fighting over. What's even more brilliant is that the system requirements are so similar to EUIII NA.

I also think it's great to have a more in-depth trading system which affects your economy in more ways than providing a simple income. It will be good to see how the character system develops in the full game. It's certainly a lot easier to feel attached to some of your best generals and feel anguish when they fall on the battlefield.

The omen system also achieves a lot in making each game different. I certainly felt the effects when I failed to invoke the omen to increase my army and navy morale for two years running.

In terms of criticism it would be nice to see some of the GUI elements of EUIII NA incorporated into EU Rome. I noticed a few instances where it would be beneficial to have quick links between the announcements at the top of the screen and the corresponding management consoles. People have already mentioned the lack of use of the space bar as a 'Pause/Resume' button and the escape key as a way of closing the current open window.

I guess my major criticism is on the battle system. It's great to see an increased variety of units as it adds a deeper strategic element towards creating and organising your legions in terms of allocating archer and militia units. However, I've had problems with the enemy retreating before you have any chance to inflict any real damage upon them. I'm guessing that this is more a failing on my part in the way which I organise my army and the way which I fight. Nevertheless it would be good to see some more decisive battles which can help change the tide of a war.

All in all it the game looks very promising, and I can't wait to get my hands on the full version to play with the other nations.

Very best wishes,

Andrew
 

unmerged(56754)

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Wow! This is great! Can't wait 'till it comes out! Fantastic job, I was a little worried until I played this.

However, the whole colonise thing needs to be sorted, before I can even hit pause, someone's colonising. Since playing, I haven't colonised one place, it seems no matter what I do, someone but me get's a colony.

Also, just quickly, how long does the demo last?
 

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I've just played for a little time, but that time I've found it very entertaining, although, as Assos says, I would like to start without war. But, above all, it's just great I can play on my laptop!! :D
 

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  • Victoria 2: Heart of Darkness
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
My opinion

it's really very good!!!!

It looks very polished and bug free. Gameplay is great, it's quick to learn and simple but you can feel there is depth in it.

I'm actually a great fan of the "not many decisive battles". It makes the wars longer and way more interesting and realistic. Please do not change that. I also like the automatic reinforcements which make things much easier and cut on micromanagement. I like the fact that barbarians are actually strong. The AI also looks very good to me so far. Still didn't understand fully the mechanisms of the character system and of the pops.

Criticisms: there should be a way to visualize the trade routes instead of looking into each single province. It would also be nice to have an automatic appointment of the governors (what do governors do actually??). The reseacrh is a bit bland because they all go at the same speed... there is no much strategic choice in that.

And of course my biggest complaint is the map that is cut too close in the east... And some province name choice is a bit :wacko: (Kirkuk? Antiochia in Iran should really be Susiana, it was Alexandria S. then Antichia S. so simply Susiana is the better option).

BUt overall a great game IMHO. :)