I wanted to be on the receiving end of crises, so I played an Ottoman game. The beginning is scary, not lit, poor army, everybody against you in crises (including your allies!), but if you bid your time, you'll be back!
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Australia became a GP and started to reconquer its inner cores, They did not have time to finish queensland though. In the end I was so powerful that every time I would support a side in a crisis, it would be solved in my favor. Since Russia dropped from GP I could not use a last great war against them to finish rounding the Black Sea, I needed Ekaterinodar and Georgia, and could not afford the 22 infamy...
Having a land route to Africa means all my colonial naval bases could build capital ships, allowing to catch up quickly around 1900 when I finally got the techs to build up-to-date ships. Industrialization went great, I started early even if I had to subsidize and managed to get a quasi-monopoly on rubber, meaning I could choke UK automobile industry by depriving them of rubber and electric gear. State capitalism was essential to strategic factories building.
Here's your fixed image: