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Funnily enough, the first game where I decide to not westernize is the first game where everyone westernizes! This is my first 1.8 - actually started in 1.8 and finished in 1.9.2 (or whatever the latest patch is).

So, premise of the game:
1. Start an Indian/Hindu minor, preferably one in a miserable position. One with somewhat decent ideas and a nice color.
2. Dominate India with it ASAP.
3. Don't westernize.
4. Blob as much as possible, maybe even get some achievements along the way.

I present the end result, proudly entitled "Spreading the Black Plague":

I also found an awesome map mode - this shows the whole area covered by me and my subjects:

(such nice, big letters :p)

I made quite a few big mistakes along the way. One of them was not getting a coast myself until very late. This, coupled with my piss poor provinces in Central India, meant that my income was very low and I couldn't afford more than 1/1/1 advisors until 1650 or so. An alliance web between Jaunpur, Bengal, Bahmanis (which somehow managed to out-tech me in military tech!), Sind, Afghanistan, coupled with an early Ottoman Defender of the Faith (~1630), meant that I didn't blob as much as I liked.

To top everything off Russia "infiltrated" China and allied Prussia. Yes, AI Brandenburg formed Prussia. Still, not usually a problem, but in this game this happened:

Yes, Prussia sitting on top of 400+ base tax and a great trade node. They had the largest army in the world at some point.
Definitely the scariest thing I've seen since Austria uniting the HRE in 1550 in my Wallachia game a long time ago.

After a huge war against Russia + Prussia (ouch!), my Ottoman ally got turned to this:


After noticing I wouldn't have time to pretty up the borders and get the Silk Road achievement I started fooling around and made a "Malaysia" client-state:


And this is the end game screenie:


Mistakes were made... yet my tech was decent (considering I didn't Westernize, didn't become anyone's protectorate, had Western Arms Trade only for ~20 years in 1700s, had 3/3/3 advisors only for about 20 years or so, and couldn't get Power Projection from anywhere ...).
 
thanks, took a lot of planning to get them too look nice. shame the Russian and Austrian borders are messed up.

currently in a knights to Jerusalem game, but I think Venice has ruined it :( soooo close.

iFxfuUk.jpg


Edit:-> okay third or fourth attempt :) This was really tense towards the end, but finally the Kingdom of Jerusalem is restored. Wonder how long it will be before the Ottomans ROFL stomp me.

qhfo5PN.jpg
 
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can you link up the mod?
No mod. Just select "Player map mode". It's the one with the pawns as a symbol.
I think in 1.8 they changed it to show everything owned (your country + subjects) in your country color.

For the player name, edit: C:\Users\ [your-username-here] \Documents\Paradox Interactive\Europa Universalis IV\settings.txt

lastplayer="[your-EU4-name-here]"
 
ZikMf56.png
My humble Byzantine game took a turn to the unexpected. Castile inherited England and has Portugal as a vassal. Austria was the predominant European Power(Owning half of France) Until the Dutch rebellion. Brandenburg had an explosive start but has stagnated after winning the league war and becoming emperor.
 
Game preference? Personally I'd try "world police Genoa". Abandon your hometown completely, settle only in the former Crimea. Tech up, stay small, get military ideas. Then go punish all the imperialist aggressors!

Care to elaborate? Or anyone else? I don't want to sit around for 100s of years and not take over stuff. BTW, I just took over some important lands, I will update the with picture later, but my Steelers are playing now. :D
 
Care to elaborate? Or anyone else? I don't want to sit around for 100s of years and not take over stuff. BTW, I just took over some important lands, I will update the with picture later, but my Steelers are playing now. :D
Some more details:
1. Expand near the Crimean region, expanding back home generates too much AE.
2. Military focus, keep up on military tech. Get tons of military ideas: Offensive, Quantity, Defensive, Quality.
3. Reach DIP 22 and get the Imperialism CB.
4. Look around for big bad guys and punish them using the Imperialism CB.
5. But in your case it's actually anti-imperialism since you want to release as many nations as possible.
6. The bigger they are, the harder they should fall.
 
Well the last patch ruined my Hanseatic Empire, I just went for a full ninja rush on all the CoT provinces and made a 18 merchant long trading route.

Z5KBSkS.jpg


Jrj1iGM.jpg


And this is what made me so filthy rich, just colonise 4 provinces and don't let the CN spawn!

sau3AqY.jpg
 
Well the last patch ruined my Hanseatic Empire, I just went for a full ninja rush on all the CoT provinces and made a 18 merchant long trading route.

Z5KBSkS.jpg


Jrj1iGM.jpg


And this is what made me so filthy rich, just colonise 4 provinces and don't let the CN spawn!

sau3AqY.jpg

Holy sh*t!

Awesome man!!!
 
Game = Won

Poland -> Commonwealth -> Prussia -> Germany -> (gonna shift to Russia soon).
Vassals: Sweden, Crimea, Bavaria, Novgorod
End game aim: to create a European map that looks like post-WW2-Axis-Victory

n4a8i9g.png
 
Game = Won

Poland -> Commonwealth -> Prussia -> Germany -> (gonna shift to Russia soon).
Vassals: Sweden, Crimea, Bavaria, Novgorod
End game aim: to create a European map that looks like post-WW2-Axis-Victory

n4a8i9g.png

ive never understood the point of switching to random other formables
 
Game = Won

Poland -> Commonwealth -> Prussia -> Germany -> (gonna shift to Russia soon).
Vassals: Sweden, Crimea, Bavaria, Novgorod
End game aim: to create a European map that looks like post-WW2-Axis-Victory
Nice!

Playing well-known formables with unique/rare gonvernment forms while still performing well above average is what separates real men from the rest of the rabble.
 
ive never understood the point of switching to random other formables
I imagine that the rationale is as follows:

Poland -> Commonwealth gets you lots and lots of land in Lithuania.
Commonwealth -> Prussia gives you the absurdly strong Prussian military NIs.
Prussia -> Germany gives you loads of accepted cultures and free claims.
Germany -> Russia is the least obvious of the four, but presumably it's for the enormous amount of claims that forming Russia gives you.

It's not a strategy I'd pursue, but there is a logic to it.