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Szinx

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Feb 18, 2016
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Here's the results of my first Ironman game (I had 400 hours when I started it, I just loathe historical lucky nations), patch 1.15:
View attachment 170371

Just a classic Brandenburg to Prussia to Germany. Spain is in a PU, and both Britain and Turkey are client states. The highlight of this campaign is that this Germany was built on the backstab of a 271 year old, max trust alliance. I had plans to vassalize my ally Bavaria, and form Germany. I kept expanding to reduce the "economic base" malus, and when i went to see after a war if they would accept, they went over 100 development. I went to war with Austria (their only neighbor besides me), forced a 15-year truce with them, and broke the alliance. 5 years later, I made full use of the nationalism CB, and annexed my only, true friend.
In 1718, I formed Germany, built upon the corpses of 52,000 Bavarians (and hundreds of thousands of Polish, Russians, Scandinavians...).
Nice!
 

Yugoslavs

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@Yugoslavs Awesome Ryazan! What was your opening?

Well i started to play this game in 1.16.1 patch. This was my first attempt with Ryzan and i played for 100 years this patch. My first target was Odoyev, but it was guaranteed by Golden Horde and Lithuania. One year into the game Muscovy declares on Poland and Lithuania (only allies nit union) and they have slaughtered themselves to the white peace. During that time i rivaled Golden Horde and allied Kazan and Tver and called them against Odoyev which was guaranteed by Golden Horde. I gave some provinces to Kazan, took one from Golden Horde (Tambov) for myself and annexed Odoyev.

By that time Lithuania was very, very weak, they lost alliance with Poland and they were attacked by Crimea. So i fabricated 4 claims and DOW. After that i kept declaring until there were no more Lithuania. I have no idea how Lithuania handles corruption now, but in 1.16.1. it was terrible and it was main reason why Muscovy declared on Poland and Lithuania.
 

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thuzbEB.png


I do not have a PU on either of Austria/Hungary. Austria's ruler died in a war and got Valois'd. He then Valois'd Hungary and Savoy... which has a PU on Sardinia.

And yes, that IS an early Emperor France with full BI and Naples deciding I'd make a great king over them.

2duTIfi.png


Considering I am the Habsburgs of this game, this event was really ironic.

ZpNWyad.png


My Uzbek -> Bukhara -> Mughals game in progress.

RjJenwq.png


Europe. Hungary decided to grow wings or something, France got rekt, me, Sweden and Lithuania are bullying Russia (revenge for making me waste manpower killing them when I was Uzbek and they were Muscovy).

Kurland!

Ottomans conquered most of Persia, up to the border with me, which was upheld by our alliance for a long time... until I discovered I had Persian cores. Om nom nom!

RbwEY3l.png


Not particularly significant, but the Deccan dynamism (constant flux in balance between Vijay, Mysore and Bahmanids) and Pandya surviving impressed me.

JuxzxmF.png


Shan formed by Ava. Khmer has Ayatthuya's usual place. Had to bully them a bit for my clay.
 
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skauld

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Yeah and the blue in Persia is also theirs (had to take some stuff to make India non-overseas, Persia also used to extend to Russia and Mesopotamia.
It's great what those countries can do if you remove the Ottomans and leave them alone.
they're also still coptic and have converted Mecca btw.

yup in my Byzantium game Ethiopia and Medhi Bahra (or whatever the spelling is) got massive and converted half of Arabia to Coptic before I could get there and convert it to Orthodox.
 

zappsteam

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Follow-up to my Ryazan Kinslayer run (page 534 in this thread):
Ryazan to Rome!

Screenshot just before I click the button:
539B73DB8C82AE86E3252FA2B7FD87B59FB3DDA7


Intensive blobbing for the last 100 years. No truce breaking, but lots of declaring on France's native American allies and taking non-co-belligerent land with no claim. Some coalitions but no-one ever attacked.
Vassals along the way included Crimea, Circassia, Trebizond, QQ (who were useless apart from having lots of cores), Taberestan, Hejaz, Holstein, Naples, and four client states.
An enjoyable run. Regarding 1.16 - sailors were irrelevant, corruption occasionally a minor irritation, but the new states and territories made the taking of Europe possible with monarch points to spare.
 
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klingonadmiral

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The United Provinces of the Netherlands in 1550:

VO2Xgn2.png


I'd like to expand some more into the HRE, but stupid Austria and its rather strong alliance (Hungary, Ragusa, Brandenburg, Savoy and Provence) won't let me. =/
 

Zardnaar

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Not my best effort and I was polaying 1.16 blind without MN. I did not know what corruption was and how to deal with it and it got to 37%.


I made a lot of screw ups. More proof of concept game.
 
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maitrecarotte

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Casual Ottoman game with few small gimmicks and surprisingly pretty ai borders.

Legit AI Exploration Ming, decent european borders, Austria united HRE by sword. No player interference whatsoever.I honestly would have been sceptical if it wasn't a game of my own.
oq8H9eA.jpg


Although those borders could use some work, I absolutely love this vivid variety of cultures and colors in the New World. They lost their stuff at this point, but even Savoy had a CN at one point.
2Ad9Jf8.jpg

These pictures might give you the wrong idea that Ming can match me. Surprisingly even after westernization and multiple successful conquests they are roughly 1/10 of my power.
JGvFgun.jpg

3nWgP2q.jpg

Loving the Common Sense gold changes.
Rb37RPH.jpg

One of the gimmicks for the game was to accept every culture. I kind of succeeded and failed at the same time.
1zlX3TU.jpg

Everybody is accepted, however some had to die for others to prosper. Oh well, nothing new under the sun.
cLj1JdB.jpg

Religions and enclaves of tolerated infidels
Pv2QnDE.jpg

fHq1zp5.jpg

Dhimmi control ~33% of nation's development. Ulema and Beys have 10% each, Merchants have 11%. 65% of the nation belongs to Estates, rest is mine and mine alone. Not optimal at all, but I love my gimmicks. Enclaves are shown perfectly here.
3bPU4iD.jpg

I never planned to expand past Balkans and Hungary, so no Western Focus for me. No sane person westernizes as Ottomans without it, so I didn't westernize at all. It didn't really bother me.
Stacking tech discounts is probably the third and last gimmick of the game. Effectively I made myself Western without westernazing at all. Dhimmi and WAT will disappear if I westernize, so the net gain would in fact be just 5% cheaper tech. Imagine these tech costs without 110% ahead of time malus.
2r5uNcI.jpg

People always ask for these. Not all of them are graphical, but all can be found on steam workshop. All of them are Ironman friendly.
jHPaa5R.jpg

It's not on the list, but here's the mod for the flag I had in this playthrough: https://steamcommunity.com/sharedfiles/filedetails/?id=472667703&searchtext=Ottoman

RnwJSZ0.jpg

Casual Ottoman game where I simply wanted to refresh that glorious feeling of reducing coring costs to the ground. Admin first, Millets asap, Syria/Armenia/Persia/Ethiopia as vassals = (33+25)*50% = 21% coring costs, i.e. 79% coring cost reduction from the get go if I'm doing the math right.

Overall nothing too special. Ottos are the best WC nation, so what I did here isn't really an acomplishment. Custom goals and pretty borders were enjoyable though and even AI didn't drop the ball this time.
 
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Sunspawn

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Ming is 1/10 of your power because even India alone can probably match initial Ming China with Manchuria.
 
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Rino88

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C16C3FE5FE2A24F21A497FAEFC867D431D4C3A3E

AF663AC9381AC648075C2609EB8352B023936913


Tried to go for the restoration of the Roman Empire...after a while forgot about the damned Corruption and it got 'a bit' out of hand...I love the borders though, with a giant Ming blob just out of the screenshot.
 

Sunspawn

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Wait, how did you get so low as 1% to accept a culture?
Every possible culture acceptance modifier possible and he can get it to -95%. And 5% of 20 is 1.
 
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skauld

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first ever attempt at Basileus. I thought the first war would be way harder than it was but then I think I got quite lucky - I'll explain that later.

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Realised I was running out of time for Master of India in about 1800 so the whole last 20 years of the game was spent warring with Jaunpur, Vijayanagar and Ayutthaya. Every peace involved going to ~150% Overextension. The Separatist sentiment event is absolutely brutal when you're this size since each province checks to fire individually and it's not exactly feasible to stay at 3 stability when you're constantly overextended. Grabbed the achievement with about 2 years to spare. Unfortunately I couldn't convert all of India to Orthodox even if I had time because Sambalpur had religious zeal until 1830. Using diplomatic mapped for this because I border Lithuania and Livonia so the colours are a little hard to tell apart, especially from this distance.

ufm5Ml5.jpg


Autonomy mapmode. I kept India, Africa, the Iranian coast and Arabia overseas until about 1817 when I had started coring my last Indian province. I annexed a couple of provinces from Persia to get the land bridge for all my land primarily just to see how much my income/force limits would shoot up. The red bits in India are provinces I had to increase autonomy on before making them non-overseas. the Orange bit in north Russia is there because about 6 months from the end of the game I managed to diplo annex my Russia vassal who was around 600 development.

With Purple Phoenix missions/events etc. I think Byzantium is a bit overpowered. Quite fun, and the first war is always challenging since you don't really get many of the Purple Phoenix perks while the Ottomans are still super strong. But the free monarch points until you get to the stability NI, the great missions, the decisions to just give yourself a tonne of army tradition, etc. are just a huge boost to keep you snowballing.

Anyway, game start Lithuania has rivalled me but Poland PUs them so that doesn't matter. Get an alliance with Poland, Serbia and Trebizond and insult the Ottomans after they have warred with Albania and Aq Qoyunlu. They DOW, we barely win battles with a 2:1 and sometimes 3:1 advantage (5% discipline, better pips and a sick starting general is just a bit too much) but eventually we get all of the European part of them either occupied or besieged. I also scorched Constantinople so they wouldn't ever hang around there.

The difficulty in early wars with Ottomans IMO is crossing the strait. You can't get decent warscore if you don't have control of the strait to occupy their other half. Luckily in this run, Venice declared on Ottomans as we were finishing up. They sank the entire Ottoman fleet of dozens and dozens of galleys which meant that I had control of the strait for the next two wars. I released Mentese and fed them most of the Ottoman provinces and then set up Bulgaria whom I fed Serbia - quite precarious at one point as they both had ~50% Liberty desire and I was really struggling to get them below since I didn't have prestige and no easy targets for me to feed them. Managed to annex Bulgaria though and that dropped Mentese's LD.

The rest of the game was mostly pretty easy aside from the early 1700s when I had to deal with Lithuania blob.As it turns out, declaring war right after you tech military and with a bunch of old generals is a risky move - my generals all died and I didn't have enough power to roll for good ones since my tradition was low. Got absolutely crushed despite numbers advantages and Discipline/unit modifiers/Tactics advantages. Lithuania's generals are just insane.

http://imgur.com/a/hugb6 - some other mapmode images. Quite amazing what some nations can achieve when they don't have Ottomans destroying them or breathing down their neck. Mamluks blobbed pretty hard before I got to them, Ethiopia and Medhi Bahra conquered all of East Africa and were even in the process of converting Mecca to Coptic before I took it off them.
 

maitrecarotte

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Wait, how did you get so low as 1% to accept a culture?
50% from Humanist, 10% from each silk, humanist+influence policy and government form, 15% from Ottos' ideas. There is one more policy for 10% more iirc.
 
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Zardnaar

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Politic Revolutionnaire

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Casual Ottoman game with few small gimmicks and surprisingly pretty ai borders.

Legit AI Exploration Ming, decent european borders, Austria united HRE by sword. No player interference whatsoever.I honestly would have been sceptical if it wasn't a game of my own.
oq8H9eA.jpg


Although those borders could use some work, I absolutely love this vivid variety of cultures and colors in the New World. They lost their stuff at this point, but even Savoy had a CN at one point.
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These pictures might give you the wrong idea that Ming can match me. Surprisingly even after westernization and multiple successful conquests they are roughly 1/10 of my power.
JGvFgun.jpg

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Loving the Common Sense gold changes.
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One of the gimmicks for the game was to accept every culture. I kind of succeeded and failed at the same time.
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Everybody is accepted, however some had to die for others to prosper. Oh well, nothing new under the sun.
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Religions and enclaves of tolerated infidels
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Dhimmi control ~33% of nation's development. Ulema and Beys have 10% each, Merchants have 11%. 65% of the nation belongs to Estates, rest is mine and mine alone. Not optimal at all, but I love my gimmicks. Enclaves are shown perfectly here.
3bPU4iD.jpg

I never planned to expand past Balkans and Hungary, so no Western Focus for me. No sane person westernizes as Ottomans without it, so I didn't westernize at all. It didn't really bother me.
Stacking tech discounts is probably the third and last gimmick of the game. Effectively I made myself Western without westernazing at all. Dhimmi and WAT will disappear if I westernize, so the net gain would in fact be just 5% cheaper tech. Imagine these tech costs without 110% ahead of time malus.
2r5uNcI.jpg

People always ask for these. Not all of them are graphical, but all can be found on steam workshop. All of them are Ironman friendly.
jHPaa5R.jpg

It's not on the list, but here's the mod for the flag I had in this playthrough: https://steamcommunity.com/sharedfiles/filedetails/?id=472667703&searchtext=Ottoman

RnwJSZ0.jpg

Casual Ottoman game where I simply wanted to refresh that glorious feeling of reducing coring costs to the ground. Admin first, Millets asap, Syria/Armenia/Persia/Ethiopia as vassals = (33+25)*50% = 21% coring costs, i.e. 79% coring cost reduction from the get go if I'm doing the math right.

Overall nothing too special. Ottos are the best WC nation, so what I did here isn't really an acomplishment. Custom goals and pretty borders were enjoyable though and even AI didn't drop the ball this time.
no influence? also why is the flag....iirc its not supposed to be like that
 

TheMeInTeam

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Victorian 3, played way too scared at the end because I wanted to make sure I had 32/32/32, not wanting to redo whole thing for that. French PU over Castile was a pain, right at the end I stuck them for fun and took back half of Iberia :p. I took exploration 7th so I could own all land in Africa.



 
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