@StarlightTW @Ispil @IoannesBarbarus
Quick solution to the situation screenshotted:
Put the following code in a new .txt file in Historical Immersion Project/events/, restart the game + load game, and on the console invoke: event theo.1
Should do the trick.
Quick solution to the situation screenshotted:
Put the following code in a new .txt file in Historical Immersion Project/events/, restart the game + load game, and on the console invoke: event theo.1
Code:
namespace = theo
character_event = {
id = theo.1
is_triggered_only = yes
hide_window = yes
immediate = {
k_papal_state = {
owner = { abdicate = yes }
}
k_sicily = {
owner = {
set_government_type = feudal_government
if = { limit = { dynasty = none } dynasty = father_bastard }
}
}
}
}
Should do the trick.
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