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co_avanya

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Oooh yes! Let's revive this thread, please! :D Great-looking city!
 
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safe-keeper

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dan1979

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Vanilla detailing.

Getting the pink Jacandra trees between the road and station was very fiddly - had to get cursor on the exact pixel.
 

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Czecherboard

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Welcome to the vanilla city of Snowville! We currently have the population of 38 000 Cims.
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A lovely view from the Ironhills National Park

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A look on the city center

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The historical houses, there it all started...

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A closer look on part of the city center. On the right you can see the Edmund Hotel, its owner really helped developing the city with donating money.

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And here is the busiest part of the city - the main terminal. You can get here from anywhere, and also from here you can get everywhere.

The city is under heavy development, and rumors say that there will be something big on the Tomato Square, it has something to do with heaven, paradise or something like that...
 
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Elwin Dantes

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Oct 1, 2022
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Westvalley, Cont.

An example of my favorite "landscaping" trick.
If you're on a console or can't place water sources, you can use the hydro power plant to elevate water for all sorts of purposes like creating waterfalls, fountains, mountain rivers, elevated lakes, etc, or pumping water out of an area that would otherwise flood.


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Mountain Lake District




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Trench Falls



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Sugarloaf Hills



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Pine Cove



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Elwin Dantes

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Wow. The amount and quality of the landscaping is just... stunning. And it's on console, all vanilla! Love your work

Thanks! When they added landscaping and the explorer mode, and when I stumbled upon the hydro plant water trick, I was like a kid in a candy store. The most sneakily important feature, though, was being able to edit intersections and remove all the traffic lights (not a single one in my city!) which enabled me to build a lot of relatively small SPUI's (6 lane arterial road; highways for the "spokes" and ramps) which otherwise would never have worked due to the three sets of traffic lights the design creates. That added feature was a real game-changer.

By the way, here's another trick to add some building model variety. If you want the game to pop up the type of tourist buildings that only appear near coastlines, but to do so in places that aren't near water, use a drain pipe or fresh water outlet to fill in little holes or depressions in or around your zoned tourist area. The game will then consider this area to be "next to water" and will erect coastline models until the water evaporates. Once you've the got buildings you like, you can smooth out the land.
 
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Meesmoth

Philippine Cities Builder
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Reviving this thread as I officially return on more Cities: Skylines content, with the release of my latest city build, a recreation of Santa Rosa, Laguna in the Philippines (true 1:1 scale).

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