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Hello, this is my half a million population city called Unu Minu.
The name comes from `one more minute` because every time I wanted to go to sleep I would say: `ah, c'mon one more minute to fix this intersection or build this new neighborhood` just to find me at the computer when the sun is rising again.
Here are some screens with the evolution from 80.000 to 550.000 population.
Finally after being delayed because of CPU bottlenecks on my old PC, I was able to complete my Second build of San Fernando City, Pampanga, in the Philippines, by using the new PC I just bought, which is more powerful than my old one.
For this city, I dabbled some more with historic city development, starting with a small medievally styled old town and working through the ages from there.
I'm deleting my recent post here because of the still-ongoing random downvotes for no reason from @JerkyJerry. In replacement, here is the finished cinematic of Aleenah City.
A 10-second timelapse of the second build of San Fernando City, Pampanga in the Philippines. Converted from .mp4 to .gif so expect a sudden loss in quality.
A 10-second timelapse of the second build of San Fernando City, Pampanga in the Philippines. Converted from .mp4 to .gif so expect a sudden loss in quality. View attachment 555161
I started playing CS in January of this year. After struggling through my first few cities, I finally decided to create a chaotic semi-accurate representation of Kings Landing/Westeros from Game of Thrones. This city uses every DLC released for the game: Natural Disasters, Green Cities, Industries, Concerts, Snowfall, High Tech Buildings, After Dark, Mass Transit, Campus, and Match Day with everything utilized except busses, blimps, and the special snow related things. The castle walls that once surrounded the city have since been converted to highways decorated with a necklace of trees. I tried to play as close to vanilla as possible, only using 25 tiles, TMPE, and No Deathcare mods.
Here are some metrics for my city.
No roundabouts, no more than one metro line, and no other underground work.*
83% traffic flow. Car traffic is heavy, but it moves. Watching trams, monorails, pedestrians, and cars converging at certain intersections is fantastic to watch, especially when the cars use all lanes at six-way mega intersections. The layout of the metropolis is a mix of a few avenues laid out in a grid, with tons of chaotic and maze-like streets to mimic a largely unplanned medieval city.
350K population. My last city essentially flatlined after 400K because of too many objects in use, and my research seems to suggest the game engine begins to stop spawning new agents around 400K. Assuming the game engine only simulates half of the realistic population (maybe less), 700K might be a realistic size for a modern day Kings Landing. (in books it is 500K)
~14,000 daily public transit users, none of which are bus riders.
~4,000 monorail
~5,000 metro
~3,500 tram
Remainder taxi's, traditional trains, cable cars, planes, and ships.
~4,500 weekly tourists.
Cargo and freight trains share all the same lines, and all regional trains are allowed to mingle with local train traffic. At times there will be a three, four, or five train backup at certain locations, but it never becomes gridlocked.
Aside from a few isolated complaints, the entire region is well supplied and humming along. The biggest complaint at any one time tends to be noise pollution.
*OK, there is one roundabout and a couple short paths that connect one side of the street to the other side to negate crosswalk usage. I decided to keep the lone roundabout because it was literally the first thing I built when starting this game. It is a small one, can you find it?
Six-way intersection connecting Winterfell, Market Garden (The Reach), Casterly Rock, and Brothel Beach.
I've just finished 15 videos of building a city from 0 to 240K population, Cerro Viejo. This is the first video in the playlist, hope you all enjoy it.
After a very long time without playing and a small upgrade of my computer, I just finished a little city, hehe. I called it Leyte and for the first time I have been using some mods (I have been always a vanilla player), the main mods were TM: PE, Move it!, Network Extensions 2 or Extra landscaping tools.
I like logistic challenges, and in this city I have 135K cims and a Traffic flow of 82~84% without despawning.
Here you have a video and some photos, included the map of the city, have fun!
First post here so please excuse me if I get something wrong. Wanted to show off this area I've been working on over the last month on the XBone version. I give you the region of Los Palma. The area consists of 3 main cities; Gold Angel, Neptune Bay and the City of Los Palma itself as well as several outlying areas such as Caesar Cove, Felaggundu Mine, Concord and lots of farmland. Obviously I cant get this looking anywhere near as good as people on PC but I'm quite proud of this one.