It seems odd to me that the act of winning a siege against a fort completely resets all the modifiers, particularly those from supplies, disease, and breached walls.
I propose three modifiers be applied when a siege against a fort is successful:
1) Siege status starts equal to the fort level for 1 year. For example, if a Fort has a level of 3, any any subsequent attempt to siege the fort in the next 365 days would start at a siege level of 3.
2) If the walls were breached during the previous siege, a 50% penalty against the fort level for 1 year. For example, if a Fort has a level of 3, any subsequent attempt to siege the fort in the next 365 days attackers would get a +1.5 to their die roll.
3) Additionally, I would suggest a penalty for defending a fort in a province that is not an accepted culture. For example, Austrians defending a fort in Sienna would receive a penalty. However Pisa would not receive the penalty.
I propose three modifiers be applied when a siege against a fort is successful:
1) Siege status starts equal to the fort level for 1 year. For example, if a Fort has a level of 3, any any subsequent attempt to siege the fort in the next 365 days would start at a siege level of 3.
2) If the walls were breached during the previous siege, a 50% penalty against the fort level for 1 year. For example, if a Fort has a level of 3, any subsequent attempt to siege the fort in the next 365 days attackers would get a +1.5 to their die roll.
3) Additionally, I would suggest a penalty for defending a fort in a province that is not an accepted culture. For example, Austrians defending a fort in Sienna would receive a penalty. However Pisa would not receive the penalty.
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