Post release Update/Patch: emergency vehicle right of way

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BadPeanut

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Oct 10, 2014
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So I know that CO were looking into a way to include the right of way behaviour for emergency vehicles in an emergency but I'm not sure if they had come up with a way to solve that need.

I was thinking a way around it which would require a lot of new code and traffic behaviour to work but could be ideal and produce the wanted effect.

First of all, the solution relies on the way vehicles, including emergency vehicles, predetermine the path they take from start to finish. (Confirmed by CO dev)

Because of that code, the path determined could be used as a defined route that temporarily determines the behaviour of the public vehicles using the roads on that route.

As soon as a path is defined and the emergency vehicle is dispatched, the other vehicles react to the emergency vehicle based on their proximity to the path and the emergency vehicles position along that path.

For example an ambulance:

As the ambulance leaves the hospital, the intersection that is associated with the road the ambulance is about to turn onto will stop the flow of traffic in the direction the ambulance will take to follow its path. This would stop new traffic entering that road and making congestion.

The public vehicles already on that road as the ambulance enters that Street react by pulling off into the on street parking spaces. Allowing the ambulance to overtake them with ease. Once the ambulance has excited that road by the next intersection the cars return to the road.
For roads that do not have parking spaces on the side, new code would write a 'hidden' parking space Lane that would only activate in an emergency. This would still allow vehicles to pull out of the way of emergency vehicles and would simulate them pulling up onto the curb. The effect would maintain some realism.

For roads that have more than one Lane of traffic; all traffic pulls over to the outer lanes to free up the inside lanes. The ambulance would ignore the directions of lanes and turn on which ever Lane was needed.

As the ambulance progresses down the predetermined path. Each Road and intersection would react as above when the ambulance is one intersection away. That way if the path is long, traffic isn't affected until exactly when the ambulance needs and resumes once the ambulance has moved away by the next intersection. The City wouldn't come to a complete stand still then and could still function.

Again i realise this would need a huge rewrite of code but i think it would give us something not usually seen in City builders. However it should be released as a free update/patch not as a paid dlc pack because it fixes something to the game that could be the breaking factor of the traffic and congestion system.

Might add diagrams to explain my concept better if it's a bit unclear - let me know if this makes any sense or not.
 
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