So I've said it before and I know it has also been addressed in a dev q+a of sorts, and that is editable intersections.
It was an interesting response of "people should maximize the efficiency of their roads and they won't need to edit intersections" or something along those lines..
I think it should still be taken under review for a post release thing - I would totally pay for it! (DLC) I think it would be something that wouldn't be able to be modded by the community as it would be a deeply integrated part of the roads system.
So I would have intersections drawn as default and leave them how the unity engine draws the pathways between lanes on an intersection. Then if you want to edit a particular intersection that's not functioning to it's optimum efficiency or you want to direct traffic a certain way, then you could select the intersection and it would highlight the nodes of each lane and the pathways between them:
(Yes i used cim2 to illustrate this idea)
You could then delete with a bulldoze tool the pathways you didn't want and redraw by click on a start node then a finish node to create a custom intersection like so:
You could then also edit which lanes/roads have a yield/stop sign/ red light by clicking on and toggling the nodes. Red for stop, Green for right of way. That way we can have true T intersections where the smaller road intersecting a main road doesn't stop the flow of the main road, and the vehicles only turn when it's safe to do so. Much more like reality, and if you want to have a traffic light intersection you toggle all the nodes so they yield.
Just thought this would really work, especially for on ramps onto the highway. In cim2 I have a 3 lane freeway, with a 2 lane off ramp and only the far right lane of the 3 can deviate off into 2 lanes. You should be able to set the far right to be only off ramp and the middle lane to go ahead or turn off... with a tool like this you would be able to fix that and enhance the way traffic moves around.
It was an interesting response of "people should maximize the efficiency of their roads and they won't need to edit intersections" or something along those lines..
I think it should still be taken under review for a post release thing - I would totally pay for it! (DLC) I think it would be something that wouldn't be able to be modded by the community as it would be a deeply integrated part of the roads system.
So I would have intersections drawn as default and leave them how the unity engine draws the pathways between lanes on an intersection. Then if you want to edit a particular intersection that's not functioning to it's optimum efficiency or you want to direct traffic a certain way, then you could select the intersection and it would highlight the nodes of each lane and the pathways between them:
(Yes i used cim2 to illustrate this idea)
You could then delete with a bulldoze tool the pathways you didn't want and redraw by click on a start node then a finish node to create a custom intersection like so:
You could then also edit which lanes/roads have a yield/stop sign/ red light by clicking on and toggling the nodes. Red for stop, Green for right of way. That way we can have true T intersections where the smaller road intersecting a main road doesn't stop the flow of the main road, and the vehicles only turn when it's safe to do so. Much more like reality, and if you want to have a traffic light intersection you toggle all the nodes so they yield.
Just thought this would really work, especially for on ramps onto the highway. In cim2 I have a 3 lane freeway, with a 2 lane off ramp and only the far right lane of the 3 can deviate off into 2 lanes. You should be able to set the far right to be only off ramp and the middle lane to go ahead or turn off... with a tool like this you would be able to fix that and enhance the way traffic moves around.
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