The title is a direct reference to the Post Mortem Dev Diary
http://forum.paradoxplaza.com/forum/showthread.php?591934-Crusader-Kings-II-Post-Mortem-Dev-Diary
Only one of those things have eventually made it into the game, but they are all interesting concepts that could be added to the game.
What would you say to a DLC that included those features?
http://forum.paradoxplaza.com/forum/showthread.php?591934-Crusader-Kings-II-Post-Mortem-Dev-Diary
So what did we cut from Crusader Kings II? Basically, this:
A medieval style chronicle with annual entries
Trade post holdings built by the republics (Venice, Genoa, etc)
Hiring ships from the great republicsdone
Relics that can be found, looted, and used to build cathedrals
Loads of very rare narrative events (like "The Gates of Hell") with multi-generational effects
A viceroy/drots/great seneschal council position for each kingdom held
Cadet branches of dynasties
Adventures - younger sons raising an army and going off to conquer something on their own
Onion peeler
Self-aware AI
Only one of those things have eventually made it into the game, but they are all interesting concepts that could be added to the game.
What would you say to a DLC that included those features?