Post le-guin update (mock diary)

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tanny

Major
Dec 9, 2016
578
188
Hi, welcome to mock diary where we players, speculators and modders are after the devs, leaking their mistake and adding things they didn't have time, filling the missing gap and speculating what kind of future holds.

Neutral corp.

These should've been part of le guin but it is probably missing. A civic to megacorp. What is it? It's role to inward perfection is like the role of devouring swarm to fanatic purifier. This neutral corp tends to stay away from conflict and is unable to form most diplomatic relationship with others but are given huge energy credit from branch office and commercial pact and trade value buff. (And probably other buffs.)
Maybe the devs already had a plan for this but scrapped the plan for good. Maybe they would release it later like the devouring swarm. Who knows.
 

tanny

Major
Dec 9, 2016
578
188
Next time, I would talk about movements. They're groups with some goal and associated events. Ex: a cult committing mass suicide.
 

tanny

Major
Dec 9, 2016
578
188
A few more fixes before talking about movements:
Market glitch: Since the price of each unit of resource in the galactic market is currently calculated before the transaction, weird thing can happen. You buy stuffs and then re-sell them immediately at higher price. An update is needed to properly address this.

<note> devs are probably already fixing it. Don't need to comment me if they do.

Defender of galaxy: There is an ascension perk which provides bonus damage to the so call "endgame crises". However, with nanite swarms, war in heaven and probably more to come which aren't less threatening than these, the "defender of galaxy" ascension perk shouldn't be a specialized trait picked up against specific enemy but rather against any threat. What I can think of is that the perk would allow a special event granting certain modifier against any threatening entity. For example, you may get +10%-20% bonus damage against the horde, +33% bonus damage against awakened empires if you stay neutral during the war in heaven and so on. Sadly the "galactic contender" would have to be removed since it wouldn't serve a useful function anymore.
 
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Sopbucket

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Don't you think the flavor of inward perfection is completely at odds with that of megacorps? I mean, megacorps expand by engaging more and more with alien species and constructing buildings on their worlds, they're outward rather than inward oriented.
 

Sinister2202

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Don't you think the flavor of inward perfection is completely at odds with that of megacorps? I mean, megacorps expand by engaging more and more with alien species and constructing buildings on their worlds, they're outward rather than inward oriented.
This is true to a certain extent. I did naturally think a "corporation" is "outward". But this doesn't seem to be the case completely. This is primarily because I had hoped to see goods and services offered by megacorps to other empires, instead of just offers of money and jobs from branch offices. All products they produce go to their own megacorp empire, to their own people. Their people are ultimately the consumers of their own products and services, not the other empires.

Only thing that the other empire participates in is putting their own pops as labor force for these megacorps and collecting some money off of it. You are basically Vietnam and they are Nikes. This is only the basis of means of production, outsourcing jobs to other countries for labor. Which is only a fraction of a corporate's role in business. But hey, I'm not asking for any complex simulations. Just a thought.
 

TheAtreides84

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Don't you think the flavor of inward perfection is completely at odds with that of megacorps? I mean, megacorps expand by engaging more and more with alien species and constructing buildings on their worlds, they're outward rather than inward oriented.

Well, a mercantilistic corporate state is something that can be pictured quite easily, if we really want to.
 

tanny

Major
Dec 9, 2016
578
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Don't you think the flavor of inward perfection is completely at odds with that of megacorps? I mean, megacorps expand by engaging more and more with alien species and constructing buildings on their worlds, they're outward rather than inward oriented.
They're not anti contact. They're anti politics. They're like Switzerland who sells everything to everyone regardless of whose side they take.

Okay, back to the main story about some features I think would be good for the next update.
The movement

Movements are special type of event that is generally more interactive and dynamic than usual, some localized, some limited to some ethics, some has no restriction whatsoever. Instead of traditional events, these events incorporate pops and leaders into them. Any pop can play a part in an event. While many of them tend to go away, it's not mandatory. Some can last through an entire playthrough. For example, if there is a potent(and very addictive) drug that helps increase intelligence. Some could embrace it and some could reject it. When this happens, movements may start. Here are some mechanics that could happen.

  • Movements can turn into 2-sided event with pops joining either movement.
  • Pops and leaders in the movement can produce attraction toward the movement and reduce attraction for the other side.
  • Pops in the movement may gain certain modifier.
  • Dynamic spreading depending on open border, migration treaties, etc.
  • You can join either side to launch propaganda campaign.
  • An authoritarian empire could interfere with force. (But be careful, it can sometimes end in violence and reduced stability. )
  • Empires with high tolerance on diversity(more on that later) could hold a debate between 2 sides, generating influence and other rewards.
  • Special event specific to movement.
  • Finally, once the goal is completed(or failed), the event will end.
So, for an example of what a movement might look like, see below!
Ex: Suicide cult(mid-game crisis)

A cult is gathering people from all over the galaxy to commit a suicide all at once. What would you do?
  • Sabotage your rival by spreading propaganda to their empire?
  • Forcibly stop them, killing them early, stopping spread?
  • Launch counterpropaganda?
  • Sell suicide equipment?
This is not an exhaustive list(That's not my work.), but the main event would trigger once the countdown is done, all members(pops, leaders) would die, leaving some damage behind (physical, psychological, etc). There could be a few more minor events, but everything would soon settle down, ending the movement.

Don't be afraid. Most movements wouldn't be that deadly and game-changing. I trust paradox devs and modders to do this right. A movement might simply be pops from a vassal empire ramping up alloy production trying to fight for independence.

Indicators

Big thing gone, let's talk about smaller thing to end this.
Indicators are performance rating about how well you do something. Whether or not you have these indicators can depend on governing ethics and other factors. Ethics-related indicator, for example, may indicate how well you play in line with your governing ethics.

I'm pretty sure I'm not good at providing all details and examples about these. So, I'll leave it to you.

What are some features you wish to see in the next update? Please tell me.
 
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