Don't you think the flavor of inward perfection is completely at odds with that of megacorps? I mean, megacorps expand by engaging more and more with alien species and constructing buildings on their worlds, they're outward rather than inward oriented.
They're not anti contact. They're anti politics. They're like Switzerland who sells everything to everyone regardless of whose side they take.
Okay, back to the main story about some features I think would be good for the next update.
The movement
Movements are special type of event that is generally more interactive and dynamic than usual, some localized, some limited to some ethics, some has no restriction whatsoever. Instead of traditional events, these events incorporate pops and leaders into them. Any pop can play a part in an event. While many of them tend to go away, it's not mandatory. Some can last through an entire playthrough. For example, if there is a potent(and very addictive) drug that helps increase intelligence. Some could embrace it and some could reject it. When this happens, movements may start. Here are some mechanics that could happen.
- Movements can turn into 2-sided event with pops joining either movement.
- Pops and leaders in the movement can produce attraction toward the movement and reduce attraction for the other side.
- Pops in the movement may gain certain modifier.
- Dynamic spreading depending on open border, migration treaties, etc.
- You can join either side to launch propaganda campaign.
- An authoritarian empire could interfere with force. (But be careful, it can sometimes end in violence and reduced stability. )
- Empires with high tolerance on diversity(more on that later) could hold a debate between 2 sides, generating influence and other rewards.
- Special event specific to movement.
- Finally, once the goal is completed(or failed), the event will end.
So, for an example of what a movement might look like, see below!
Ex: Suicide cult(mid-game crisis)
A cult is gathering people from all over the galaxy to commit a suicide all at once. What would you do?
- Sabotage your rival by spreading propaganda to their empire?
- Forcibly stop them, killing them early, stopping spread?
- Launch counterpropaganda?
- Sell suicide equipment?
This is not an exhaustive list(That's not my work.), but the main event would trigger once the countdown is done, all members(pops, leaders) would die, leaving some damage behind (physical, psychological, etc). There could be a few more minor events, but everything would soon settle down, ending the movement.
Don't be afraid. Most movements wouldn't be that deadly and game-changing. I trust paradox devs and modders to do this right. A movement might simply be pops from a vassal empire ramping up alloy production trying to fight for independence.
Indicators
Big thing gone, let's talk about smaller thing to end this.
Indicators are performance rating about how well you do something. Whether or not you have these indicators can depend on governing ethics and other factors. Ethics-related indicator, for example, may indicate how well you play in line with your governing ethics.
I'm pretty sure I'm not good at providing all details and examples about these. So, I'll leave it to you.
What are some features you wish to see in the next update? Please tell me.