The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
As said by the other person after you:How that can be?
Sanding off armor is, by definition, not efficient. Effective? Sure. Efficient? Not so sure. You want to remove that target from being a threat as swiftly as possible, with as much assurance as you can muster.But a high ML load, like with the GRH or the HBK laser boat, will sand off armor more effectively than a couple of LRM20s. Not the knockout blow of some of the AC20s or UAC10s, but important to survival none the less.
Here you're ignoring MLs are actually more dmg/heat/efficient and not merely smaller hits dealing the same total damage overall than big hitters. If you can mass MLs then most likely you're dealing MORE damage total and delivering the same (or more) damage to the desired location plus extra damage onto other locations as well.So while you're trading a single high-damage shot for multiple lower-damage shots, they also are more likely to hit across the target.
That's very situational but we can make some estimations:Me? I'm happy to have trawled through post-Campaign systems until I could outfit two 'Mechs with Gauss Rifles and two ammo bins each... and simply snipe at where units keep their ammo. That through-armor-structure damage is quite decent at exploding ammo... works like a charm on Thunderbolts.
0.80 (chance to hit CT with max base chance) * 0.60 (~ chance to crit if landed) = 0.48 chance to crit aprox TWO AMMO SLOTS IN CT --> .48 * .5 (2/4 slots) = .24 -> 24% TO CRIT AMMO SLOT PER HIT 1x GAUSS --> ~24% TO EXPLODE AMMO 2x GAUSS --> ~42% TO EXPLODE AMMO 3x GAUSS --> ~56% TO EXPLODE AMMO 4x GAUSS --> ~67% TO EXPLODE AMMO ONE AMMO SLOT IN CT --> .48 * .25 (1/4 slots) = .12 -> 12% TO CRIT AMMO SLOT PER HIT 1x GAUSS --> ~12% TO EXPLODE AMMO 2x GAUSS --> ~23% TO EXPLODE AMMO 3x GAUSS --> ~32% TO EXPLODE AMMO 4x GAUSS --> ~40% TO EXPLODE AMMO
"How about a magic trick? I'm going to make this DRG-1N disappear...."Weapon efficiency is intrinsically linked to the chassis it's mounted on for me. UAC/5s are horrifyingly efficient on an Anni, The PHX-1B is just plain terrifying with 2 LL+++ML++S, and SL+++. It would still be slasher film worthy even without the ++/+++ variants.
With a GRH, its actually the 6 MGs you can throw on it that make me giggle, especially with the +variants. Anything below an assault tends to just dissolve under a full salvo to the side.