3) Now this feature I love, it's way more realistic than marhcing all the time TO battle. In real life, opposing troops are uauly very close together. The frontlines were not too far apart. Maybe 40m, sometimes 100m it just all depends, but not far. That is why battles initiate instantly, because troops are already facing each other. Their trenches, foxholes, possitions are opposite each other, less than 500m apart at most times.
That is why these battles happen right away, and the marhing after. You engage your opponent, you defeat him, eject him from his defensive possition, forcing him to withdraw. Now your troops have to move in and secure the spot.
As for Armies in provinces supporting. Same concept. Don't think of it as the whole division moving off to support the attack. It doesn't. YOu have to remember, their lines link with it's neighbors, so the neighboring divisions lends its artillery and any troops that are close enough to help. They basicly provide supporting fire with artillery. They don't really move off.
Make sense now?
4) I didn't really experience that. I mean I organized my units into Krops and Armees. Now I had a 9 strong Panzer Armee that I sent to attack Liege. When they won, they advanced into Liege all 9 of them together.
I am guessing you mean, if you have say 3 stacks, and you schedule them to attack a province at 9am on the 15th. And are to arrive there on the 17th at 9am. The 3 stack arrive at different times?
Well, it's realistic, not fair in game, but real. A province only has so many roads. And say your 1 stack (in real life) is in the forward area and is the fast moving one. The other being infantry, ofcouse your tanks and motorized are going to be faster and will move ahead. This happened in real life.
But I see what you mean. You want control, you want your units to arrive at the same time. I would like that too, but again this is realistic. In real life, when the vanguard divisions of an armee advanced, the enemy at times will counter-attack the leading units of an advance. Thus pushing them back, allowing the enemy to re-take it's original possitions. This happened a lot of the eastern front.
Think about it, a 9 stack armee, is what about 90,000 men. How are you going to have all those men, be in one place at the same time, you can't. The fast moving divisions are always going to be upfront and arrive faster, but that also means them being possibly counter-attacked and thrown back.
I actually like this feature, to me it's realism.