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Gloa

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Jaol
Why are they Muslim, out of curiosity? I don't necessarily mind, I'm just not clear on why.
The leaders of Mexico claim authority to the "religious" aspects of their religion (seeing themselves as the legitimate authorities of the church in Mexico based on some delegation of this power to them when the church was still weak up in Mexico or due to a conflict with the Latin church leaders), so they act similar to the Sunni/Shia mechanics in CK2.

Except not having a religion leader doesn't really do much other than take away options and possibilities. It doesn't change your interaction with your religion, it just basically eliminates it.
The religion still exists as a common religion, and events can be added to simulate any specific religious conditions or rituals of importance. If everyone has one of the main religion types we've seen, everyone has a central authority which has some kind of specific authority over some aspects of the religion (in a limited number of things they can affect) for all the counties under it - so nothing like the Norse, Tengrists, animists, or even many Protestant denominations today.

Without a religion leader, you can still have religion interaction by events and maybe even other things. You just lose interaction with a religion leader - and instead have more time to interact with other things.
 

Jaol

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I actually think Muslim mechanics would work best (now that I think about it more) - someone who manages to hammer together an imperial claim also assumes the authority to command the religion (appointing the Supreme Court and judges). Without that, they're fairly decentralized (though consistent with each other). I think pagan is almost too decentralized.

So, basically, they're pagans unless you put a lot of effort into it (since I don't think the Muslim mechanics do much without having a Caliph).
Hmm, I'm not sure if the mechanics allow for that. We'll have to see if you can define a non-existant ruler as the head of the religion. Also, I'm not sure if the Calif actually gets to appoint priests. I'm not really sure how priests get appointed. We know the investature controversy is mainly reflected in relations bonuses; priests may always be appointed by local rulers.

Why are they Muslim, out of curiosity? I don't necessarily mind, I'm just not clear on why.
Like Gloa said, the idea was that they view themselves as good Catholics, but that the secular authorities have taken control of the church. We didn't want to make them Orthdox, since they don't have their own independent patriarch. And we didn't want to make them heretic catholics or give them an anti-pope, since the Latin church is supposed to basically tolerate the situation.

More importantly, this also lets the emperor of Mexico call crusades.

I'd been figuring the Canadian kingdom titles would generally be something like Premier Governor, and that the kingdom title'd be Governor-General. Keep in mind, the Canadians have fairly solid continuity of titles - the title might mean something completely different, but I'd expect the name to be an existing one.
That makes sense as a principle. What sort of titles do you think would last?

City governments would obviously be important, and I could see these expanding into larger regional powers in places Toronto or Montreal.

In Quebec, I can see the National Assembly continuing to have a lot of power, but I'm not sure how much power the other provincial governments would really have. Perhaps things would be different out East, but I don't see the Premier of Ontario doing much after a diaster. Without modern technology, it would be imposible to actually govern even southern Ontario as a single unit, and pesumably military and civil power would be delegated to local commanders based on geography. These would be our duke-equivalents, and the kingdoms would arise out of these dukes coming together in some sort of feudal system. But I'm not sure what sort of titles these dukes would have. Maybe military ranks?


Good point. I guess I'd ask how big this map is going to be? I mean, if PEI is six provinces, an Atlantic kingdom or two is fine. If PEI is three, one would be a better limit. If PEI is one, I think duchies would be best.
I think someone made a comparison of our map region with the CK map. Maybe that will give us some idea.

Re. titles--I like the idea of giving the Mississippian kingdom different "western" titles that set them off from the rest of the Americans. This would imply what someone suggested about making them like the Turks--invaders who eventually converted--and help explain the Texan-American schism. Perhaps the American civilization split apart into two religions during a period of time when the two branches were physically seperated by savage westerners who had captured the Mississippi valley.
 
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Nick B II

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Although nuking stuff wouldn't completely solve even that issue (since there's not enough nukes to destroy every place where there might be such information). Presumably in the years after the apocalypse, when the only thing people are concerned about is basic survival, petty battles, neglect, and collapse can destroy a lot of whatever survived the main catastrophes. Maybe there were economic disturbances or minor disasters before the catastrophe as well

Can you name a single scenario that will reduce peoples concerns to "basic survival, petty battles, neglect, and collapse" that doesn't involve nuclear war?

(if a lot of stuff grows increasingly dependent on computer technology and the internet, taking that down by virus, neglect, cosmic rays, whatever will take out a lot of information, for example).

There's this great animated map of Serbia's internet during the Kosovo war. Despite being pounded by the most high-tech air force in existence it keeps coming back. In a country with a much worse economy, and subsequently lower technology, then the US.

Which means you need something a lot more catastrophic then conventional weapons if you wanna kill Wikipedia.

Cities don't have to be destroyed instantly (and it's really hard to figure out a scenario which would destroy enough of them instantly without killing too many people) - presumably whatever disaster happened is followed by a long enough period of neglect, scavenging, and fighting that takes out any leftover knowledge banks that people can understand and utilize.

Every scenario on this thread posits at least a 90% death rate. Most of them go higher -- one went to 99.9%.

This is necessary because any High School science teacher has the knowledge to make something that we can't simulate with a CK2 engine in his head. Many hobbyists, engineers, etc. are just as big a problem. Which means that even if you manage to wipe out Wikipedia you have to create an Apocalyptic event that a) does not kill everyone or we have no game, but b) lasts so long that those teachers/hobbyists/etc. all die.

Nuclear war is great for that because it can be sudden and totally destructive. It will also be a major factor for years as radiation doesn't go away instantaneously. Anything short of nuclear war is problematic because numerous civilizations have gone through everything short of nuclear war without losing the amount of tech we have to lose.

The fall of Rome, for example, destroyed lots of tech, but it did not reduce the Roman people to the Stone Age. It's doubtful even a catastrophe as big as that would actually eliminate most of the tech I'm talking about in the US because Rome had so few people who actually understood their technology.

The Germans were reduced to basically nothing after WW2, but since most of their actual people survived they were leading Europe technologically within a few decades.

Nick
 

Dorevai

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Either nuclear war, sudden climate change, or a super-virus that covers the earth really has the potential to wreck society and leave the planet intact. I'd go with nuclear war precipitating sudden climate change. Perhaps China, Pakistan, Iran, & Japan vs. Russia, USA, Europe, & India after several decades of proxy wars in Africa (leaving Africa torn apart and targeted by nukes in the world war as well). You need a sudden event that leaves 99.9% of the world's population with no time to prepare. Survival has to be the #1 priority for at least 200 years, and resources of knowledge have to become worthless or non-existent.

I might even say that a few centuries prior to the start date there was a major plague that set back many a growing empire to further subsistence. Influenza, Typhoid, Malaria, Smallpox are all decent candidates. And they would certainly still be hanging around to bother the player ala events.

I would also have a holy order that has a public image they use as a cover for their true focus, capturing and destroying any high-technology that is discovered as soon as possible to prevent what caused the collapse of civilization to begin with. There is nothing that can possibly be thorough enough to take out everything. We have places like NORAD built into the mountains in the USA, littered with electricity, radar, communications, computers, etc. NORAD can survive successive nuclear attacks. It's built to. It's going nowhere. There are also survival and nuclear missile bunkers at military bases, the capital, and unknown classified areas. Someone has to set out to destroy these types of places, someone fanatical, someone that knows what they are and what they do. It would only take a handful of literate people one or two generations to leverage these places into applicable technological advances, which obviously can't be allowed.
 

Orinsul

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I think for the apocalypse just leave it blank, let it be whatever the player wants it to be. It was bad and bad enough that lots of people made up stories about it and told those stories to their grandchildren who thought the would had always been like that and while most of the stories contain a bit of the truth none contain all of it and many are completely made up, never intended to be believed just as stories but got out of control and spread and now no ones entirely sure as all the evidence blew up with it or was lost in the ash generations.
Nuclear is probably the best, as its kind of what the genre is about. But leaving it vague works better.

Jaol
Orinsul


Except not having a religion leader doesn't really do much other than take away options and possibilities. It doesn't change your interaction with your religion, it just basically eliminates it.

It means having a direct relationship with religion. Ruler of Ontario is also the religious leader of ontario, ruler of one village is also the religious leader of that one village. So instead of going through the bishop or deferring to universal authority, a direct relationship with all aspects of law and life of those under you. A Modern Government, absolute. No one over any of the others except by secular bond [ie vassalage or conquest]
Its adds possibilities, not diminish them.
Which isn't what I proposed. They place other people as kings. They have little or no secular authority themselves.

Furthermore, you've said repeatedly how just because something is American today doesn't mean it has to be in the mod. So voting clearly means something different in the far future. The American religion in the future simply believes that only certain people should have the right to vote (i.e. nobles). Or the various legislatures simply rubberstamp everything the executive suggests - the various historical parliaments in CK1 played little or no role.
Nobles vote only for the President, the leader of the nobles. Bills, acts, ammendments, etc are voted on by the Congressmen. As Secular laws and states are elected by their vassals and nobles in Ck2 and Church doctrine, policy, popes etc are voted on by the clergy in the councils. Does voting have to be the everything? Representation and equal say means more than the mechanics of raising your hand or writing something on a slip of paper. Having a say, not voting. All states being involved and the idea of all states being involved not subjugated under one another as the foundation for the contracts and independence of feudalism. A count is a ruler with an agreement with the duke over him, not one step down on a chain of command, but an independent ruler bound by oath and contract, Equal in rights and equally represented.

Heres the problem with the judges claim, and specially your backstory. When societies are rebuilding themselves, one stands up and says, I am the Courts, the absolute authority do as i say and i will arbitrate for you justly and uphold your rights. The Courts first assume power, then the world falls they stand up and say, I am the legitimate authority, bow to me or face the consequences, we will rebuild the nation. follow us or face us!
Any warlord could say that, just as any warlord could stand up and say he was congress or the president. How are they are different? they have the legitimate claim by blood?
its how they act and what they do, The Supreme Court is a king, commands and expects to be followed. Arbitrates disagreements between those under him, is the Rule of Law.

My Congress suggestion isnt that, its a group of people who go the warlords and says, were trying to keep government alive, keep democracy alive. Join us, work with us, be part of it. Not as secular rulers from father to son, not as tyrants by command and instruction. But by congress, by co-operation. Not be ruled by us, but work with us and be part of us, be represented in the government. Not just ruled by it. Have a say in the federal laws, not just punished for not following them. If you agree to follow our rules then you get to be part of something bigger, the rebirth of a nation.
Not the subjugation under something simple and absolute, the confederation, ahundred secular rulers in common civilisation, independent but alike, rulers under common rule by consent. A broad and mighty civilisation of democracy and natural rights, not under a tyranny of justice and absolute decisions. Something born out of more than just another warlord with different PR, America reborn, her democracy and her rights and her liberties, not just her justice and paperwork.

When I dared to suggest that Crusade targets for the Americans involve places that were once their possessions, you kicked up an unholy fuss about how the past had nothing to with the present of the mod...

I don't mind you complaining about every idea I put forth. I do mind if you're just doing it because you didn't come up with the ideas.

You mean like you do in every single post? I complain about your ideas because they are violently and completely incompatible with mine, and jaols and gloas. If they were the same i would like them. I dont because they go against mine in every way, shape and form. The ideas you have that work alongside mine i have no issue with its, the only the ones that are utterly opposed that i have issue with.

I was saying recently ruled, part of what the thing is in the mod not what it takes its name and legacy from, part of the empire because it held it, 100 years ago at the most, had it after the new civilisation arised, had it as part of its heartland but lost it very recently. Was an essential part of the new presidency when it was proclaim but lost a generation or two before the game to barbarians, underclass rebellion, heresy, etc. Not just because all that is america now is de jure american, but all that was the empire tag when it was proclaimed and for most of its history is even if it was recently lost. Not all places that were once American, all places that are current american in the modern world or the setting, but all places essential to the identity of the american Empire level tag.

The Byzantines having claim over anatolia even though its lost in the first generation of the game, not because the empire athousand years ago had it, but because it was part of the thing as the thing is now. Cnut's Empire if it existed in game would have england de jure, not because of some ancient and arbitrary dead claim but because the england is part of what it is. If it is just scandanavia its just scandanavia, what makes it Cnut's kingdom is england as well and if it doesnt have england then its not Cnut's.



You really dont get it. The Highschool teacher spends his whole life struggling to survive, so do his children and his childrens children.
It took less then twenty years following the moslem conquest of syria for all the irrigation, the infrastructure and all the technology to fall apart and beyond repair just from neglect. And that wasnt even anything bad happening.
Yes in your mind a high school teacher could build an airplane or a toaster or a generator, but he wouldnt. He would spend his time trying to feed his family and stay alive. And by the time things were quiet enough for anyone to care about high technology, generations and generations would have passed so the skills wouldnt be there, the language would have changed and the concepts that they rely on gone or dramatic different.
You might as well say that unless everyone dies capitalism and modern political parties would come back because people remembered them and new how to make them. This is a CK mod, so there has to be time for a CK appropriate society to rise up, thats more than enough for technology to be reclaimable, 100xs more.

The Dark Ages brought about neglect, and collapse, the reformation brought about neglect, and collapse, pretty much ever war does too. The Fall of the Roman Empire did massively. Nothing does it, today when the world is more or less stable and fine huge amounts of technology are being neglected and lost because no one is using them, one no one alive made their living doing something its almost impossible to restore without inventing it all over again from scratch. And were talking about an APOCALYPSE, not a minor upset or a period of poverty.

Canticle is a good example, the monks preserve and keep blue prints and science textbooks, but even the brightest and most dedicated scholars cant make heads nor tails out of any of it. Just as the Classical texts were retained during the dark and early middle ages, but it wasnt until after toledo that any meaning at all came out of them and not until the reinsurance that they were any use.

Technology that makes the mod impossible doesnt return, its a one in a million chance it would. And the backstory says it doesnt because this is a CK2 Mod.

Re. titles--I like the idea of giving the Mississippian kingdom different "western" titles that set them off from the rest of the Americans. This would imply what someone suggested about making them like the Turks--invaders who eventually converted--and help explain the Texan-American schism. Perhaps the American civilization split apart into two religions during a period of time when the two branches were physically seperated by savage westerners who had captured the Mississippi valley.
As with most of your posts recently, i agree with everything you said wholehearted not just the quoted bit.
The Idea of the sundering of America rather than a fundamental disagreement would go better with getting more or less along and being brothers but still not being entirely keen on going out of their way to help. And more variety of titles is always good.

With Mexico i think itd be good it could be the Church is pretty tolerance of their authority over it in mexico and wherever it expands north but would stamp down hard on it if it came south into 'civilisation'. A blind eye turned for the sake of greater good, the war, etc. theyre ruling over 'barbarians' so 'what they do in mexico is their own business, as long as they dont try and do it here.' that way you can still have the the trouble events from having a schismatic in your court, but have them in the Unity of the Church more or less. Mind you in game thats basically the same as tolerant anyway just without the wording of the explanation differently so no worries.
 
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Jaol

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Can you name a single scenario that will reduce peoples concerns to "basic survival, petty battles, neglect, and collapse" that doesn't involve nuclear war?

Sure, a huge supervolcano, asteroid, or pandemic could have a similar effect. Anything that kills vast numbers of people immediately and has long-term effects would be pretty difficult to recover from. Even if the some engineers, scientists, military command centers, etc. survived the initial disaster keeping a knowledge base intact, it's going to be pretty hard to use that information if no crops will grow for a hundred years, or you can't communicate with anyone else for fear of catching a virus. And, like Dorevai said, there could be multiple disasters one after another.

But in any event, I don't think we need to say exactly what happened. As long as the mod feels right, players will make up whatever story they want.

Re. the Judiciary vs Congress as the basis for the religious titles, I think the most important thing is to have them match the mechanics. In vanilla, the Church functions as a parallel hierarchy with the Pope on top, who sometimes oppose the secular powers. So, I think Orinsul's characterization of the Judiciary as a second set of absolutist rulers actually makes them a good fit.
 

Ulyaoth

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Even if engineers and such survive, do you know the logistics to keep high tech manufacturing and such going? You need many different factories for each part, raw materials and processing plants from all over the world, etc. With a disunited world that'd be difficult to keep up even if you had the knowledge base to figure something out with recycling old parts and setting up new factories.
 

Jaol

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In fairness, I think Nick's point was that it wouldn't take particularly advanced technology to create a situation that CK2 mechanics aren't designed to represent. For example, once you have even primitive firearms, the siege mechanics in CK2 make a lot less sense.

Personally, I think we can just handwave these problems away--in the siege warfare example, we can just say that whatever the technology level, it happens to work in a way that fits the CK2 mechanics. But I see why we don't want to have too much modern technology in the mod, or commit to a backstory that would leave a lot of modern science accessible. I mean, Japan proves that guns and feudal levies aren't completely incompatible, but it would be a little odd to medieval politics and early modern technology.
 

Gloa

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In fairness, I think Nick's point was that it wouldn't take particularly advanced technology to create a situation that CK2 mechanics aren't designed to represent. For example, once you have even primitive firearms, the siege mechanics in CK2 make a lot less sense.

Personally, I think we can just handwave these problems away--in the siege warfare example, we can just say that whatever the technology level, it happens to work in a way that fits the CK2 mechanics. But I see why we don't want to have too much modern technology in the mod, or commit to a backstory that would leave a lot of modern science accessible. I mean, Japan proves that guns and feudal levies aren't completely incompatible, but it would be a little odd to medieval politics and early modern technology.
New inventions could always come in to the model to make things fit in better as well. Maybe someone invents a sort of primitive firearm and cannon, but without a lot of the metallurgical inventions that developed over time. The other side, perhaps having a bit of knowledge about concrete or having a unique idea for constructing the shape of walls in ways that diminish the blow, etc. etc. builds walls that make sieges still necessary (or maybe there's some concept of barbed wire or other less solid ways of blocking access - with just rudimentary cannons a WWI style trench system will act basically like a besieged wall). That, combined with the limited resources, slow destruction of knowledge bases and inability to interpret older resources, lack of long supply chains or very neatly divided labor, damage to modern media due to neglect and petty disasters after the main cataclysm... I think a generic apocalypse will do fine to set technology right where we want it (or at least it will be plausible that it could do so - there's a lot of other ways it could have gone, but then it wouldn't be a CK2 postapocalyptic mod).
 

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I know the consensus is for 'generic apocalypse', but the more specific you make it the more interesting and immersive it will be. Underground bunkers to escape nuclear war make perfect sense as castles.
 

Orinsul

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an engineer who builds trains, couldnt build a train without a large number of other people. And he wouldnt have the first clue about making the parts, making the metal and making the gears and all the other bits made in factories on the other side of the world and shipped to the engineer who put them together into a train. We dont live in a society of craftsmen, even if the skills of a hundred engineers survived the generations through the apocalypse, without the whole of modern society behind them they couldnt build a train.

As to Guns, if everyone has them theyre no problem. theyd only upset things if only one group had them. Feudal armies are different because theyre not organised, requests instead of orders, levies instead of soldiers, not because they use swords. Really Swords or Guns is just a question of immersion and what sort of graphics we want to use. Swords would be easier cos even if no one involved in the project can draw we can do swords. Guns would need someone being able to replace all the pictures of swords with guns.

I know the consensus is for 'generic apocalypse', but the more specific you make it the more interesting and immersive it will be. Underground bunkers to escape nuclear war make perfect sense as castles.
people didnt use roman forts, they built castles for castles. bunkers if there were any, would be centuries old.
 

Jaol

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people didnt use roman forts, they built castles for castles. bunkers if there were any, would be centuries old.

But cities grew up around old Roman forts. Look at all the "X-chester"/"X-caster"s in England. Perhaps "X-bunker" could be a common city name in the mod.
 

Gloa

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I know the consensus is for 'generic apocalypse', but the more specific you make it the more interesting and immersive it will be. Underground bunkers to escape nuclear war make perfect sense as castles.
People would use bunkers to avoid conventional attacks and really devastating natural disasters like volcanoes and asteroids too, and the supplies and strength would make them a good place (even if they went tragically unused in the actual apocalypse) to go for original survivors.

There's a lot of things which can break the feeling of immersion for a player, and it's hard to make up a completely interesting and totally plausible apocalypse (or one that everyone will feel is interesting and totally plausible - as soon as someone even erroneously thinks the apocalypse as described is a bit ridiculous or implausible they might lose their sense of immersion). It is easy to set up a world with an immersive feel without much knowledge of the exact nature of the apocalypse (due to a lot of things acting the same once civilization dies, and since such things would be just vague and often misattributed legends this many generations past).
 

Orinsul

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maybe, but a bunker would make a rubbish castle. with only one door itd be the easiest thing to siege. Europe had caves but you wouldnt put a town in one, bunkers are basically man made caves. But as immersion and flavour for a couple of the communities to have developed around the shelter of it or out of it and then gone on to township thatd work. But not as a replacement for castles.
 

Jaol

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Yeah, and bunkers aren't really in strategic locations like Roman forts. But I could see a couple "X-bunker" cities, the implication being that these were towns that grew up out of the people who survived in a nearby bunker.
 

Nick B II

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You really dont get it. The Highschool teacher spends his whole life struggling to survive, so do his children and his childrens children.
It took less then twenty years following the moslem conquest of syria for all the irrigation, the infrastructure and all the technology to fall apart and beyond repair just from neglect. And that wasnt even anything bad happening.

It would be really nice if you'd stop assuming everything I say is a rehash of an argument we had at the beginning of this thread.

If you actually read both the post I was responding to, and the post I made -- really read them -- you'll note I was defending you. Gloa did not understand why we need to kill just about of everyone, and/or spend centuries in apocalyptic hell. He actually used the phrase "without killing too many people."

In other words he was arguing your backstory was way too extreme, and should be toned down. I was defending it as necessary if we're to have a believable mod that doesn't break CK2.

Even if engineers and such survive, do you know the logistics to keep high tech manufacturing and such going? You need many different factories for each part, raw materials and processing plants from all over the world, etc. With a disunited world that'd be difficult to keep up even if you had the knowledge base to figure something out with recycling old parts and setting up new factories.

It doesn't take particularly advanced tech to break CK2 as a basis for this mod. For example if one diesel engine survives, and one guy who knows about kites survives, you've got an airplane which runs on booze. If one guy who knows what the parts of a diesel engine look like survives, and a blacksmith survives, you've got an unlimited supply of diesel engines. And since the kite guy survived you've got an air force.

Which means you really have to kill off the almost all people who can do this kind of shit, and ensure the rest are so busy they can't even dream of passing that knowledge on.

Nick
 

Orinsul

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we dont NEED to kill of almost everyone, i think itd be cooler if we did. but really we dont need to, or even say if we did or not. it was ages ago. CK2 doesnt concern itself with the specifics of the fall of the roman empire.
Almost no one died but almost everything was lost or forgotten, tactics especially and that equates to the air force. If one guy with really nothing bad happening cant keep the idea of military organisation and tactics alive, if how to build Canals was lost in three generations of no one doing, how is one guy going to pass on something as complicated and how to build an aircraft? Its not important, it didnt happen and hundreds of years have passed since it was a one-in-a-million chance of happening. But it didnt happen.

Anychance the great plainers could look different from coast and easterner? probably not. but otherwise theres only dress differences to have fun with.
 
Last edited:

Jaol

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Ok, here's an updated version of the political map for the US and Canada, with some descriptions of the proposed states.
bordersi.jpg


The western border of the Empire now roughly matches the edge of the plains. The idea is that the plains kingdoms all fell to raiding horse tribes at some point. These tribes eventually converted to Americanism, but they are culturally still different from the more civilized empire. I called them Hordes on the map to make them stand out. We'll need a better name.

I also made the Kingdom of the Carolinas a bit bigger and closer to D.C. It's our France-equivalent.

In Canada, I largely copied Simulated Knave's set-up, except that I split southern Ontario in two. So in Ontario we have:

Kingdom of the Lakes: Once a much more powerful state controlling Detroit, Chicago, and all the trade on the upper lakes. Now a fairly loose confederation of duchy-level states with low Crown authority and elective or seniority succession laws. Frequently at war with Detroit and Chicago.

Kingdom of Toronto: Controls the western half of Southern Ontario as well as Upstate New York from Buffalo to Rochester. Smallest, but most populous and powerful of the Canadian kingdoms.

Kingdom of Kingston: Controls the eastern half of Southern Ontario as well as Upstate New York from Syracuse to Utica.