The REAL problem with supplies
To me, the main issue with supplies is NOT the supply system as it is designed in the game, it is the VERY limited (some might say non-existent) ways the player can effect the supply system.
In RL, supply lines ARE a critical part of warfare so it should be an important part of any game covering WWII. However, also, in RL, all sides, had to spend IC to improve and fix supply paths in order to get supplies to the troops, In the game this is represented by improving infrastructure, Ports, and tech. All well and good so far.
The supply system breaks down because the played has NO direct control of where they want the supplies to go. If I have X number of supplies at a production center (capitals serve as this in HoI3) and I want them to go to a certain location on the map, I should be able to do that and override the automatic distribution system. If this means that other ares would not get supplies because I did that, all well and good as I made the strategic choice and that is the way it should be.
So if I want to send massive supplies to Africa as the Germans and leave the units in France (or even Russia) without supplies, and have built up the capacity to support the increase supply throughput, then I should be able to do so. The fact that I cannot is where the supply system is broken as I should have a choice of where my X amount of supplies should go, and this is the important part, IF I CHOSE TO DO SO.
One method that might solve this issue would be to have the ability to set theaters (or map areas) as having differnt level of supply priority. So for the Germans, Russia could be a 1, Africia 2, France 3 etc. In this way all the supplies that could would go to Russia. Once the piplines were full, then the excess would go to Africia, then to France. This way the player would at least have the ability to control where they need the supplies the most. As setting the supply lines up would be a long term event, allow changing the priorities on a monthly (or longer period). This would allow the player a better level of granular control than they do now. Currently, it is all or nothing. Supplies go everywhere whether the player actually wants them there or not. Personally, I would not care if my French garrisions were OOS while I was deep into Russia
To me, the main issue with supplies is NOT the supply system as it is designed in the game, it is the VERY limited (some might say non-existent) ways the player can effect the supply system.
In RL, supply lines ARE a critical part of warfare so it should be an important part of any game covering WWII. However, also, in RL, all sides, had to spend IC to improve and fix supply paths in order to get supplies to the troops, In the game this is represented by improving infrastructure, Ports, and tech. All well and good so far.
The supply system breaks down because the played has NO direct control of where they want the supplies to go. If I have X number of supplies at a production center (capitals serve as this in HoI3) and I want them to go to a certain location on the map, I should be able to do that and override the automatic distribution system. If this means that other ares would not get supplies because I did that, all well and good as I made the strategic choice and that is the way it should be.
So if I want to send massive supplies to Africa as the Germans and leave the units in France (or even Russia) without supplies, and have built up the capacity to support the increase supply throughput, then I should be able to do so. The fact that I cannot is where the supply system is broken as I should have a choice of where my X amount of supplies should go, and this is the important part, IF I CHOSE TO DO SO.
One method that might solve this issue would be to have the ability to set theaters (or map areas) as having differnt level of supply priority. So for the Germans, Russia could be a 1, Africia 2, France 3 etc. In this way all the supplies that could would go to Russia. Once the piplines were full, then the excess would go to Africia, then to France. This way the player would at least have the ability to control where they need the supplies the most. As setting the supply lines up would be a long term event, allow changing the priorities on a monthly (or longer period). This would allow the player a better level of granular control than they do now. Currently, it is all or nothing. Supplies go everywhere whether the player actually wants them there or not. Personally, I would not care if my French garrisions were OOS while I was deep into Russia