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unmerged(86579)

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Nov 2, 2007
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Is it possible to apply terrain-specific attack and defense modifiers to individual models, as opposed to simply the unit or brigade class? Like, can you alter night_attack, etc. for an specific brigade model without having to apply the changes to the entire class?
 

xtfoster

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Patrizio said:
Is it possible to apply terrain-specific attack and defense modifiers to individual models, as opposed to simply the unit or brigade class? Like, can you alter night_attack, etc. for an specific brigade model without having to apply the changes to the entire class?
no
 

xtfoster

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Patrizio said:
WEEEEEEEEE!!!!!!!!!! Short, and to the point! ;)

Well, thanks. I guess maybe it might be an idea for HOI3, or any other update.
Actually, it is VERY HARD to apply any modifiers to a brigade class at all. It used to be possible, but changed with (I think) Doomsday. This is why a lot of the Doctrines are bugged and apply bonuses to the incorrect Divisions...it is really supposed to apply them to a brigade but is instead applying them to the division with the same ID as the brigade.
 

unmerged(42223)

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Mar 28, 2005
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xtfoster said:
Actually, it is VERY HARD to apply any modifiers to a brigade class at all. It used to be possible, but changed with (I think) Doomsday. This is why a lot of the Doctrines are bugged and apply bonuses to the incorrect Divisions...it is really supposed to apply them to a brigade but is instead applying them to the division with the same ID as the brigade.

Wow, ouch... :eek:
 

unmerged(74599)

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xtfoster said:
Actually, it is VERY HARD to apply any modifiers to a brigade class at all. It used to be possible, but changed with (I think) Doomsday. This is why a lot of the Doctrines are bugged and apply bonuses to the incorrect Divisions...it is really supposed to apply them to a brigade but is instead applying them to the division with the same ID as the brigade.

For example...
 

xtfoster

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Cueball said:
For example...
I play with the CDCP mod, which removes most of these bugs, but IIRC some of the land doctrines were supposed to apply bonuses to some of the brigades (Artillery, Engineers, etc.) for Night Move/Combat and the bonuses went to Air Divisions instead.
 

unmerged(74599)

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Apr 17, 2007
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Ahh good to hear it. I have that too but the changelog is so long I only was looking for my pet peeves.
 

unmerged(86579)

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Nov 2, 2007
28
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xtfoster said:
I play with the CDCP mod, which removes most of these bugs, but IIRC some of the land doctrines were supposed to apply bonuses to some of the brigades (Artillery, Engineers, etc.) for Night Move/Combat and the bonuses went to Air Divisions instead.

How does one correct/workaround these issues?
 

xtfoster

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Patrizio said:
How does one correct/workaround these issues?
The CDCP mod just removes the changes that were bugged from the tech files.
 

unmerged(74599)

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xtfoster said:
I play with the CDCP mod, which removes most of these bugs, but IIRC some of the land doctrines were supposed to apply bonuses to some of the brigades (Artillery, Engineers, etc.) for Night Move/Combat and the bonuses went to Air Divisions instead.

So, is this meant as compensation for the mission effiecency bug, and if so, since the patch also has a work around for the mission efficiency bug, and more powerful modifiers for air, does that not mean that air is buffed by the mod, above the levels that it was supposed to be in ARM?

I rather like the nerfed airpower stats for ARM, so I would not want to buff air to much.
 

xtfoster

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Patrizio said:
Or do you mean that it completely removes the bonuses that erroneously went to the interceptors? It doesn't actually fix the problem?
It just removes the bonuses that were supposed to be assigned to the brigades but were showing up for the interceptors. I don't think there is a way to "fix the problem" by editing the files. Paradox knows about the problem, but I don't think they have any intention of fixing it in the *.exe. The problem has been around since (at least Doomsday) and they never even got around to removing the faulty commands from the tech files.