There has been constant complaint regarding sectors AI and situations where players see it doing "weird" things.
What if the players had the option to "over-ride" the tiles AI decision on planets belonging to a Sector? We could have a small button toggle to pay for instance 5 influence and we could do whatever we wanted with that tile. The AI would just treat the tile has non-existing from then onward. Of course the resources obtained would still go to the sector and be taxed accordingly.
In terms of Role-Playing this makes sense as well, as sometimes central government directives can override local decisions.
Yes this would increase micro management, but it would be a decision for the players to make, if they wanted to do it or not.
In my point of view, this would be a great solution for players like me who love to micromanage and maximize outputs to the max!
@Wiz what do you think of this?
What if the players had the option to "over-ride" the tiles AI decision on planets belonging to a Sector? We could have a small button toggle to pay for instance 5 influence and we could do whatever we wanted with that tile. The AI would just treat the tile has non-existing from then onward. Of course the resources obtained would still go to the sector and be taxed accordingly.
In terms of Role-Playing this makes sense as well, as sometimes central government directives can override local decisions.
Yes this would increase micro management, but it would be a decision for the players to make, if they wanted to do it or not.
In my point of view, this would be a great solution for players like me who love to micromanage and maximize outputs to the max!
@Wiz what do you think of this?
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