Now that we all got our hands on banks, I'm sure we all come across or thought of the problem of what do we do with all the unity we collect when already filled out all the tradition trees. I have a proposed solution. When you research all the unique techs in Stellaris, the tech tree doesn't end but continues on with repeatable technology. I suggest something similar with Traditions.
Hear me out. My idea is that there would be an eighth "generic" tradition tree that does not have a starter nor finisher perk and will not unlock ascension slots; however, each tradition can be selected multiple times.
For Example:
Galatic Boundries I : Border Extrusion +5%
"History has shown that the success of the state in inextricable bound to its ability to control its territory. Let us make sure we can do the same."
Code of Laws I : Unrest -5
"In theory if we simplify our laws then people will be less likely to break them"
Free Enterprise I : Consumer Goods Cost -5%
"While they are annoying, companies do seem to be able to produce goods and services cheaper then we can."
This would also solve the problem of eventually having to go down tradition trees that don't serve you game's purpose. Besides that Habitability trait, the Diplomacy tree is useless for fanatic purifiers.
Hear me out. My idea is that there would be an eighth "generic" tradition tree that does not have a starter nor finisher perk and will not unlock ascension slots; however, each tradition can be selected multiple times.
For Example:
Galatic Boundries I : Border Extrusion +5%
"History has shown that the success of the state in inextricable bound to its ability to control its territory. Let us make sure we can do the same."
Code of Laws I : Unrest -5
"In theory if we simplify our laws then people will be less likely to break them"
Free Enterprise I : Consumer Goods Cost -5%
"While they are annoying, companies do seem to be able to produce goods and services cheaper then we can."
This would also solve the problem of eventually having to go down tradition trees that don't serve you game's purpose. Besides that Habitability trait, the Diplomacy tree is useless for fanatic purifiers.