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unmerged(49068)

Second Lieutenant
Oct 1, 2005
186
0
I couldn't download the file, but this version of the event should work:


##################################################
# Seelowe
##################################################

event = {
id = 2401
random = no
country = ENG

trigger = {
NOT = {
OR = {
control = { province = 5 data = ENG }
control = { province = 6 data = ENG }
control = { province = 7 data = ENG }
control = { province = 8 data = ENG }
control = { province = 9 data = ENG }
control = { province = 10 data = ENG }
control = { province = 11 data = ENG }
control = { province = 12 data = ENG }
control = { province = 13 data = ENG }
control = { province = 14 data = ENG }
control = { province = 15 data = ENG }
control = { province = 17 data = ENG }
control = { province = 19 data = ENG }
control = { province = 20 data = ENG }
control = { province = 21 data = ENG }
control = { province = 22 data = ENG }
control = { province = 23 data = ENG }
}
}
}

name = "Seelöwe has started"
desc = "German invasion on the British Isles has begun. UK Home Guard Units are preparing to meet invaders inland"
style = 0
picture = "american_naval_reinforcments"

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1947 }

action_a = {
name = "Ok"
command = { }
}
}
 

unmerged(51416)

Dominus et Deuculus
Dec 6, 2005
1.131
0
Panzergutentag said:
I couldn't download the file, but this version of the event should work:


##################################################
# Seelowe
##################################################

event = {
id = 2401
random = no
country = ENG

trigger = {
NOT = {
OR = {
control = { province = 5 data = ENG }
control = { province = 6 data = ENG }
control = { province = 7 data = ENG }
control = { province = 8 data = ENG }
control = { province = 9 data = ENG }
control = { province = 10 data = ENG }
control = { province = 11 data = ENG }
control = { province = 12 data = ENG }
control = { province = 13 data = ENG }
control = { province = 14 data = ENG }
control = { province = 15 data = ENG }
control = { province = 17 data = ENG }
control = { province = 19 data = ENG }
control = { province = 20 data = ENG }
control = { province = 21 data = ENG }
control = { province = 22 data = ENG }
control = { province = 23 data = ENG }
}
}
}

name = "Seelöwe has started"
desc = "German invasion on the British Isles has begun. UK Home Guard Units are preparing to meet invaders inland"
style = 0
picture = "american_naval_reinforcments"

date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 29 month = december year = 1947 }

action_a = {
name = "Ok"
command = { }
}
}


As for download, try free download first, then choose omega source - it works for me.

It's exactly the same thing as in my event file. I tried it (changed ID and added), it didn't work. Did it work for you? And thanks for all the help - it's not that this event chain is so important (only notification for some of us, as I watch carefuly what Germans are doing ;) ), but I'm stubborn and want to finish it, if possible. Also, man learn many stupid things all his life..
 

ulmont

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Keraunos said:
As for download, try free download first, then choose omega source - it works for me.

It's exactly the same thing as in my event file. I tried it (changed ID and added), it didn't work. Did it work for you?
Here's my suggestion. It modifies first the trigger (I find this one easier to understand) and secondly instead of a completely null command, sets a local flag so that it's not just no-oping.
Code:
##################################################
# Seelöwe
##################################################

event = {
	id = 2401
	random = no
	country = ENG

	trigger = {
		OR = { 
			NOT = {	control = { province = 5 data = ENG } }
			NOT = {	control = { province = 6 data = ENG } }
			NOT = {	control = { province = 7 data = ENG } }
			NOT = {	control = { province = 8 data = ENG } }
			NOT = {	control = { province = 9 data = ENG } }
			NOT = {	control = { province = 10 data = ENG } }
			NOT = {	control = { province = 11 data = ENG } }
			NOT = {	control = { province = 12 data = ENG } }
			NOT = {	control = { province = 13 data = ENG } }
			NOT = {	control = { province = 14 data = ENG } }
			NOT = {	control = { province = 15 data = ENG } }
			NOT = {	control = { province = 17 data = ENG } }
			NOT = {	control = { province = 19 data = ENG } }
			NOT = {	control = { province = 20 data = ENG } }
			NOT = {	control = { province = 21 data = ENG } }
			NOT = {	control = { province = 22 data = ENG } }
			NOT = {	control = { province = 23 data = ENG } }
		}
	}

	name = "Seelöwe has started"
	desc = "German invasion on the British Isles has begun. UK Home Guard Units are preparing to meet invaders inland"
	style = 0
	picture = "american_naval_reinforcments"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = "Ok"
		command = { type = local_setflag which = Seelowe_Notification } 
	}
}
I admit I have not tested this.
 

unmerged(51416)

Dominus et Deuculus
Dec 6, 2005
1.131
0
ulmont said:
Here's my suggestion. It modifies first the trigger (I find this one easier to understand) and secondly instead of a completely null command, sets a local flag so that it's not just no-oping.
Code:
##################################################
# Seelöwe
##################################################

event = {
	id = 2401
	random = no
	country = ENG

	trigger = {
		OR = { 
			NOT = {	control = { province = 5 data = ENG } }
			NOT = {	control = { province = 6 data = ENG } }
			NOT = {	control = { province = 7 data = ENG } }
			NOT = {	control = { province = 8 data = ENG } }
			NOT = {	control = { province = 9 data = ENG } }
			NOT = {	control = { province = 10 data = ENG } }
			NOT = {	control = { province = 11 data = ENG } }
			NOT = {	control = { province = 12 data = ENG } }
			NOT = {	control = { province = 13 data = ENG } }
			NOT = {	control = { province = 14 data = ENG } }
			NOT = {	control = { province = 15 data = ENG } }
			NOT = {	control = { province = 17 data = ENG } }
			NOT = {	control = { province = 19 data = ENG } }
			NOT = {	control = { province = 20 data = ENG } }
			NOT = {	control = { province = 21 data = ENG } }
			NOT = {	control = { province = 22 data = ENG } }
			NOT = {	control = { province = 23 data = ENG } }
		}
	}

	name = "Seelöwe has started"
	desc = "German invasion on the British Isles has begun. UK Home Guard Units are preparing to meet invaders inland"
	style = 0
	picture = "american_naval_reinforcments"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = "Ok"
		command = { type = local_setflag which = Seelowe_Notification } 
	}
}
I admit I have not tested this.

Null command works as I can trigger the event manualy. The problem is trigger here. It should work AFAIK, but from unknown reasons doesn't fire. I don't have enought time now to play full campaign, but maybe somebody can try? Maybe aliens are special case and they do not count as country taking provinces? Or maybe there's something not right with my version of HoI2?

BTW, I checked your version (virtualy the same). I doesn't working.
 

ulmont

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Keraunos said:
The problem is trigger here. It should work AFAIK, but from unknown reasons doesn't fire. I don't have enought time now to play full campaign, but maybe somebody can try? Maybe aliens are special case and they do not count as country taking provinces? Or maybe there's something not right with my version of HoI2?
Not sure. I will test tonight. If you want to do a quick test, add another check for the UK not controlling, say, Tokyo, and see if the event fires immediately or not. You are playing the UK, right?
 

Ayeshteni

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will have a look at it.

Ayeshteni
 

Ayeshteni

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This is the trigger you wish....

Code:
#########################################################################
#  Seelowe
#########################################################################
event = { 
	id = 2401
	random = no
	country = ENG
		
	trigger = {
			OR = {
				NOT = {
				control = { province = 5 data = ENG }} # Scotland
				NOT = {
				control = { province = 6 data = ENG }}
				NOT = {
				control = { province = 7 data = ENG }}
				NOT = {
				control = { province = 8 data = ENG }}
				NOT = {
				control = { province = 9 data = ENG }}
				NOT = {
				control = { province = 10 data = ENG }}
				NOT = {
				control = { province = 11 data = ENG }} # ENGland and Wales
				NOT = {
				control = { province = 12 data = ENG }}
				NOT = {
				control = { province = 13 data = ENG }}
				NOT = {
				control = { province = 14 data = ENG }}
				NOT = {
				control = { province = 15 data = ENG }}
				NOT = {
				control = { province = 17 data = ENG }}
				NOT = {
				control = { province = 19 data = ENG }}
				NOT = {
				control = { province = 20 data = ENG }}
				NOT = {
				control = { province = 21 data = ENG }}
				NOT = {
				control = { province = 22 data = ENG }}
				NOT = {
				control = { province = 23 data = ENG }}
			} #one province not-controled
	}

	name = "Seelowe has started"
	desc = "German invasion on the British Isles has begun. UK Home Guard Units are preaparing to meet invaders inland"
	style = 0
	picture = "american_naval_reinforcments"
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = "Ok"
		command = { }
	}
}

It basicaly looks at the OR trigger first

so...

Province 5 is NOT owned by Britain

OR

Province 6 is NOT owned by Britain

OR province 7 etc etc etc.

This seems to work and the second event works as well as it is. :)

Ayeshteni
 

unmerged(51416)

Dominus et Deuculus
Dec 6, 2005
1.131
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Ayeshteni said:
This is the trigger you wish....

Code:
#########################################################################
#  Seelowe
#########################################################################
event = { 
	id = 2401
	random = no
	country = ENG
		
	trigger = {
			OR = {
				NOT = {
				control = { province = 5 data = ENG }} # Scotland
				NOT = {
				control = { province = 6 data = ENG }}
				NOT = {
				control = { province = 7 data = ENG }}
				NOT = {
				control = { province = 8 data = ENG }}
				NOT = {
				control = { province = 9 data = ENG }}
				NOT = {
				control = { province = 10 data = ENG }}
				NOT = {
				control = { province = 11 data = ENG }} # ENGland and Wales
				NOT = {
				control = { province = 12 data = ENG }}
				NOT = {
				control = { province = 13 data = ENG }}
				NOT = {
				control = { province = 14 data = ENG }}
				NOT = {
				control = { province = 15 data = ENG }}
				NOT = {
				control = { province = 17 data = ENG }}
				NOT = {
				control = { province = 19 data = ENG }}
				NOT = {
				control = { province = 20 data = ENG }}
				NOT = {
				control = { province = 21 data = ENG }}
				NOT = {
				control = { province = 22 data = ENG }}
				NOT = {
				control = { province = 23 data = ENG }}
			} #one province not-controled
	}

	name = "Seelowe has started"
	desc = "German invasion on the British Isles has begun. UK Home Guard Units are preaparing to meet invaders inland"
	style = 0
	picture = "american_naval_reinforcments"
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1947 }

	action_a = {
		name = "Ok"
		command = { }
	}
}

It basicaly looks at the OR trigger first

so...

Province 5 is NOT owned by Britain

OR

Province 6 is NOT owned by Britain

OR province 7 etc etc etc.

This seems to work and the second event works as well as it is. :)

Ayeshteni

Thanks, but it's exactly the same as ulmont posted - and it didn't work. Have you tested it?
 

unmerged(51416)

Dominus et Deuculus
Dec 6, 2005
1.131
0
ulmont said:
Not sure. I will test tonight. If you want to do a quick test, add another check for the UK not controlling, say, Tokyo, and see if the event fires immediately or not. You are playing the UK, right?

Excellent idea, problem seems solved. I added NOT control 303 - and it worked! It's probably becouse I triggered aliens to invade UK. Aliens seems special case as event didn't fire. Thank you for your extensive feedback :D
 

Ayeshteni

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Keraunos said:
Thanks, but it's exactly the same as ulmont posted - and it didn't work. Have you tested it?

yep, tested it and it works perfectly.

Glad you got it working.

Ayeshteni