At first, we limit the amount of ships an admiral can command, maybe based on the empire's fleet capacity and other small factors like the admiral's rank.
Second, in scenarios where 2 or more fleets of the same empire engage together in a battle against another fleet, the 2 fleets gain a "clash of command" penalty because there are 2 or more command figures, thus ships of the different fleets have difficulty coordinating under different admirals. The more admirals there are, the larger the penalty.
This can be used as some equivalent to HOI combat width, and would allow main battles to be fought with much less of the empire's navy, allowing for a simultaneous defense and offense on several "fronts".
Further more, a special fortress-station called "Fleet Central Command" can be built and fitted with various upgrades After the proper tech has been researched. This Fleet Central Command will help the fleets of the entire empire better coordinate and reduces the "clash of command" penalty. However, upon the destruction of the Fleet Central Command, all fleets gain a temporary "disorganization" penalty.
This would give an additional objective in a war, both for offense and defense.
About the penalties themselves, i can't give exact numbers as i don't know what will be balanced, but a clear line would be that the "disorganization" will be much more significant than the "Clash of command" penalty.
Second, in scenarios where 2 or more fleets of the same empire engage together in a battle against another fleet, the 2 fleets gain a "clash of command" penalty because there are 2 or more command figures, thus ships of the different fleets have difficulty coordinating under different admirals. The more admirals there are, the larger the penalty.
This can be used as some equivalent to HOI combat width, and would allow main battles to be fought with much less of the empire's navy, allowing for a simultaneous defense and offense on several "fronts".
Further more, a special fortress-station called "Fleet Central Command" can be built and fitted with various upgrades After the proper tech has been researched. This Fleet Central Command will help the fleets of the entire empire better coordinate and reduces the "clash of command" penalty. However, upon the destruction of the Fleet Central Command, all fleets gain a temporary "disorganization" penalty.
This would give an additional objective in a war, both for offense and defense.
About the penalties themselves, i can't give exact numbers as i don't know what will be balanced, but a clear line would be that the "disorganization" will be much more significant than the "Clash of command" penalty.
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