Possible dumb question - any mods to add Flashpoints soon?

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Amechwarrior

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Feb 23, 2018
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I'm slowly working on one, and getting a little farther in understanding what I need to do. But that FP editor isn't easy to use coming in blind. Still, now that I've got the FP files extracted and can load them in the editor, I can see exactly how they work and go from there.

I do have an idea, basically a raid on the Black Market crime system. Intended to be a 5 skull, "you're going to need a lot of pilots and 'Mechs" type. But I might do something small with just two missions to learn the ropes.
 

Ken-Sw

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I'm slowly working on one, and getting a little farther in understanding what I need to do. But that FP editor isn't easy to use coming in blind. Still, now that I've got the FP files extracted and can load them in the editor, I can see exactly how they work and go from there.

I do have an idea, basically a raid on the Black Market crime system. Intended to be a 5 skull, "you're going to need a lot of pilots and 'Mechs" type. But I might do something small with just two missions to learn the ropes.

Thanks - and good luck I am looking forward to it.
 

Requiemm

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Feb 27, 2018
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  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I'm slowly working on one, and getting a little farther in understanding what I need to do. But that FP editor isn't easy to use coming in blind. Still, now that I've got the FP files extracted and can load them in the editor, I can see exactly how they work and go from there.

I do have an idea, basically a raid on the Black Market crime system. Intended to be a 5 skull, "you're going to need a lot of pilots and 'Mechs" type. But I might do something small with just two missions to learn the ropes.

Should you need beta-testers, consider me "enthusiasticly volunteered"
 

Amechwarrior

General
9 Badges
Feb 23, 2018
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  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • BATTLETECH - Initiate of the Order
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
So, I've built an "Away kit" by copying the right files and folders to let me play with the editor on a windows tablet.

Copy:

BATTLETECH\BattleTech_Data\StreamingAssets\editors + MDD + design + sprites

Also copy BATTLETECH\BattleTech_Data\StreamingAssets\data EXCEPT assetBundles and maps folders, they are massive and not needed

Paste them in to a new folder with the same kind of structure "EditorAwayPack\editors" "EditorAwayPack\data\etc" and you can run the various editors stand alone without the rest of the files. I should be able to mess around with building FPs or Events, but without any way to test them until I get back home. But it's something. The whole package comes to lean 134mb too as long as you don't haul around the assetBundles or maps.