Possibility of other mythologies after this game?

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Tiaexz

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Being honest, I was thinking "I wonder for an idea of a non-playable race, would be to have Sidhe in this game"

@celtic mythology: An rpg set in Roman Gaul with druids and whatnot could actually be amazing.

Actually, King Arthur stories does cover that, but they usually depict late medieval opposed to late Roman Empire.
 

redwood36

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I hope not. The Greek and Roman gods were largely identical just the name was changed for most gods. And what do the Celts have which is interesting, Leprechauns?

yes because both of those mythologies aren't at all similar to norse.....>_>. meanwhile the Celtic Mythos ethic is actually rather different since it entirely relies on the concept of natural circularity, in total contrast to the other 3. Of those 4 you mentioned the Celtic mythos is above and beyond the most different. So sorry to burst that bubble.

that being said I dont know why they would need to expand the universe to other religions within the same game. Surely a separate religion would deserve a separate IP. After all there is no lack of potential in any one religion. It is only the framework and aesthetic upon which the game is draped. As far as pagan religions go, Norse seems the most fun and most conducive to gaming. One can't expect the same structure of CK2 mods from an RPG. That works for a open-ended grand strategy game but an RPG means new story=new game in my experience.
 

magritte2

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But in this case we're talking about the same type of game. Just like the Game of Thrones mod for CK2 is completely different than CK2 and yet uses the same engine (when I say same engine I'm not referring to Claustwitz but to the modified engine used for Runemaster.

I suppose, but I think the amount of content (dialogue, textures, animations, quest scripting) that's expected in an RPG is much larger than in a strategy game. I'm not a developer, but I suspect the engine is typically a much smaller part of the development hours. I'm skeptical that you can make a game about the Kalevala that will satisfy the RPG audience for a $10 DLC.
 

Augustus93

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yes because both of those mythologies aren't at all similar to norse.....>_>. meanwhile the Celtic Mythos ethic is actually rather different since it entirely relies on the concept of natural circularity, in total contrast to the other 3. Of those 4 you mentioned the Celtic mythos is above and beyond the most different. So sorry to burst that bubble.
I wasn't comparing Norse mythology with Roman mythology or Norse mythology with Greek mythology...
I was saying that Greek and Roman mythology is similar to each other.
 
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redwood36

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I wasn't comparing Norse mythology with Roman mythology or Norse mythology with Greek mythology...
I was saying that Greek and Roman mythology is similar to each other.

If that's the case then the 2 sentences quoted above contradict themselves. Even if Greek and Roman cultures are similar to each other then they are both still different to Norse. Therefore their similarity is not relevant to why you would hope they didn't use other mythologies.

Personally I'd argue Greek, Roman and Norse mythologies are similar enough where yeah when you have one you have all 3. Not only that, Norse (IMHO) is pretty easily the neatest.
If they were going to explore other mythos than Norse then I would vote for something other than those 2 myself. Still, there's plenty of meat the Norse bone for multiple games methinks.
 

Rubidium

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If that's the case then the 2 sentences quoted above contradict themselves. Even if Greek and Roman cultures are similar to each other then they are both still different to Norse. Therefore their similarity is not relevant to why you would hope they didn't use other mythologies.

Personally I'd argue Greek, Roman and Norse mythologies are similar enough where yeah when you have one you have all 3. Not only that, Norse (IMHO) is pretty easily the neatest.
If they were going to explore other mythos than Norse then I would vote for something other than those 2 myself. Still, there's plenty of meat the Norse bone for multiple games methinks.
The problem with a lot of the mythologies is we simply don't have enough information to reasonably reconstruct them. Greco-Roman mythology (which was intermingled enough to basically be the same, just with Latin vs. Greek names for the gods) is reasonably well documented, just because it was taking place in the context of a literate society with extensive surviving records. Norse is a bit trickier, relying on a few sources and some sagas; we have plenty of references to events that we have no idea what they refer to (e.g. most of Loki's accusations in the Lokasenna).

It gets even worse for other mythologies; records are few if any (what did e.g. the Mississippian culture believe? we have only the faintest idea), and what research is available is often not easily accessible.

A lot of it is unreliable as well, for a variety of reasons. To take an example I'm somewhat familiar with, consider the Aztec god Quetzalcoatl. Most of our early sources about him come from either the reports of Spanish conquistadors (which have obvious issues), a few legal proceedings (e.g. native nobles petitioning for their right to certain land or inheritance based on familial histories, which likewise have issues), or from native reports collected by Spanish missionaries. The problem is that most of these are coming from a Christian context, and with their own biases. In particular with Quetzalcoatl, a belief developed (for various theological, historical and ideological reasons) among many of the early modern Spanish missionaries that he was actually a Christian (and often specifically the Apostle Thomas), whose memory had become corrupted among the natives over the succeeding years. As a result, early modern Spanish historians tended to emphasize things that played into this belief, and minimize things that might contradict it; in addition, they propagated it among Latin Americans themselves, such that even many natives (who, after all, hadn't worshiped Quetzalcoatl in generations by this point) believed it. As a result, by the 18th century, you have native descriptions of Quetzalcoatl as a bearded white man with a cassock and tonsure, preaching the gospel. Sifting the "original" belief (which may not have ever been completely codified) from later accretions is still somewhat difficult to this day, and that's in a situation where we have records dating back to the Conquest itself.
 

magritte2

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The problem with a lot of the mythologies is we simply don't have enough information to reasonably reconstruct them. Greco-Roman mythology (which was intermingled enough to basically be the same, just with Latin vs. Greek names for the gods) is reasonably well documented, just because it was taking place in the context of a literate society with extensive surviving records. Norse is a bit trickier, relying on a few sources and some sagas; we have plenty of references to events that we have no idea what they refer to (e.g. most of Loki's accusations in the Lokasenna).

We're talking about making a game, not reviving the religion. If there's contradictory information, you choose the source you think is best. If there's no information, you make up something that seems reasonable.
 

Jamey

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Runemaster is based on Norse mythology. After this game, will there be other games based on other mythologies? Greek/Roman, Celtic for example?

I'm excited to see how this game goes, thinking about other mythologies seems thinking too far ahead. Based on what they've said so far, it sounds like there will be a lot of unexplored territory in Norse mythology to expand with. I'd rather that they do that well than try to churn out many different games on the same engine. :)

@celtic mythology: An rpg set in Roman Gaul with druids and whatnot could actually be amazing.

This was already done with Nethergate by Spiderweb software. It came out in the late 90s, but I think it was re-released in an updated version. I played it when it originally came out and enjoyed it.
 

magritte2

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This was already done with Nethergate by Spiderweb software. It came out in the late 90s, but I think it was re-released in an updated version. I played it when it originally came out and enjoyed it.

It's amazing what your mind will misprocess at a quick glance. My first thought in response to this was "How is Spider Solitaire based on Celtic Mythology?"
 
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