• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Curator Sapidianus

Sergeant
81 Badges
Jun 5, 2016
97
72
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Age of Wonders III
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
While I understand that we want to feel an effect from bonuses gained from ethos, civics, techs and leaders the amount of various bonuses we can stack is upsetting the balance, favour the player too much and makes the game boring once we pass a certain threshold.

For example, it's too easy to stack happiness and forget about rebellions entirely, even as a slaver empire. For a player. AI never tries to minmax modifiers because of obvious reasons, which creates a situation, where AI empires that could've posed you a challenge in mid and late game are screwed by early game revolts due to inability to manage unrest and happiness. Players on the other hand continues to accumulate modifiers they want and reap the benefits easily avoiding any negative reprecussions.

A player can easily stack unity civics and building, get to the third point of ascension perks in 30-40 years (maybe even faster), grab +200 naval limit, then get rid of pacifism in favour of militarism, change civics and go roflstomp advanced AI on insane.

I can continue listing different examples of players optimizing their empires, but I think you got the point. What I believe we need to enjoy the game more is generally weakened positive modifiers and probably a bit stronger negative ones. Not every modifier needs to tweaked of course, let slaves provide 10% bonus output initially, but cut the bonuses from civics, techs, governors, edicts so that a slaver empire won't have a 50% bonus to minerals so soon. Maybe making modifiers stacks in a multiplicative manner could also help.

By making the power creep more subtle and steady we will achieve two things: first of all, players will enjoy the game more, builds will become more balanced and achieving the supreme status in the galaxy that causes eventual boredom will become harder, secondly ascensions and megas could be moved to earlier phase without upsetting the balance and Megastructures will actually matter.
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Hmmm, I feel like this is a weird kind of view.

Yes, there are several imbalanced mechanics, especially Unity gain and Unrest. And certainly they need to be fixed somehow.

However, it strikes me as odd to claim that the positive modifiers are the sole culprit here. The modifiers could be fine, if the rest of the balance was accordingly.
I.e. it's okay to stack mineral gain to x00%, as long as that doesn't negatively impact the balance.

Therefore, I would refrain from saying 'nerf modifiers, they break the balance', but instead simply say 'do whatever is most reasonable to fix balance'. (Which, to be fair, is about as helpful as saying 'Do your job' or 'Make Stellaris great (again)'.)
Whether they do that by nerfing negative modifiers, or buffing negative modifiers or just changing any other element of the mentioned mechanics, is of no distinctive concern to me.
 

Alblaka

Foresightful Flag-Choser
101 Badges
Apr 12, 2013
4.016
1.665
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I wish to remind you about CK2, where stacking positive opinion with vassals was so easy, there was literally no revolts until pd cut modifiers in half
The alternative could have been doubling the cap of relations, and halving the effect of relations on everything in the game.
Same effect, different side of approach, albeit I'll admit that in that context, just halving the modifiers made a lot more sense in terms of invested effort.

However, for Stellaris I think that's not automatically true. I.e. Unity doesn't need the +1Unity/capital building reduced to 0.5, but instead a higher exponent on the scaling for Tradition Costs (or alternatively more Traditions, but, again, former is a much faster-to-apply bandaid then latter, though latter would undoubtly provide the better quality of content).
 

Everstill

Colonel
23 Badges
Jun 27, 2016
975
956
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Lol, I think the modifiers are really low, specially planets (modifiers are close to worhtless, they should Double planet modifiers).

I don't know why you want to reduce modifiers, because all the builds have good modifiers that make something in your empire OP.

You are more complaining about the poor AI than anything else.
 

Guilliman88

Planet Modifier Guy
46 Badges
Mar 21, 2015
544
429
  • Magicka
  • Stellaris
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Next Patch (1.6) is a balancing/quality of life patch. Happiness bonuses are being nerfed a bit so I imagine other's will be looked at too.
 

C4st1gator

Captain
38 Badges
Nov 16, 2014
328
183
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Crusader Kings II
  • Magicka
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Age of Wonders: Shadow Magic
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
Coming from multiplayer I actually think the tradition modifiers are not bad. Getting certain traditions early allows you to theoretically get a headstart against the other players, and those are the ones that matter.
Strangely, the AI seems to be able to compete in science, despite over expanding and having on average a single lab on each planet. If anything is broken, the AI is. On one hand it seems to get boni to compete with the actual players, on the other it's as stupid as always. Plus asymmetrical and limited diplomacy: I want to trade with the AI, get rejected. AI then proceeds to make an even better (for me) offer, than I did.
There is one positive thing I can say about it, though: Sector AI has improved, as long as you don't expect it to do advanced stuff. At least I know what it wants to spend its minerals on, so I can take the role of a stern father and have some control over what gets build in a sector.

Also, if you stack happiness through living standards, it can and will take a significant chunk out of your general income. Repeatable mineral technologies make it more affordable over time, though.
 

razaron

First Lieutenant
42 Badges
Oct 28, 2011
240
35
  • Europa Universalis III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Sword of the Stars II
  • Sword of the Stars
  • Magicka
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Crusader Kings II
  • Stellaris: Federations
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
Perdonally, I think some modifiers need a buff. Tech modifiers are fine, but trait, ethos and planet modifiers are lacking. A +15% trait isn't really playstyle affecting, considering you can easily get >40% for pretty much everything from non-trait sources.
Going from 100% to 115% is a 15% increase, but going from 140% to 155% is a 10.71% increase. In the late game, when you have all the Traditions and Technologies, Traits are just flavour.

Although that dissapointment is probably due the lack of multipliers. If planet, trait and ethos modifiers were multiplicative with other sources, that would add more flavour to the game.

The lack of multipliers also make stacking minus modifiers godlike.
Going from 100% to 90% is a 10% drop.
Going from 90% to 80% is a 11.11% drop.
Going from 80% to 70% is a 12.5% drop.

Every drop is exponentially better than the last, which is why they replaced Build Time with Build Speed. Currently I believe Growth Time is the only stat that benefits from reduction, so I wouldn't be surprised if it's replaced with Growth Speed.

Strangely, the AI seems to be able to compete in science, despite over expanding and having on average a single lab on each planet.
I think it's because the AI focuses on cheap techs and the tech level difference only takes into account number of techs, not aggregate base cost.
 

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
I kind of agree but mostly disagree. Stacking modifiers is what creates replayability for me in that each game becomes testing something to the extreme like getting battleships in 2240 by playing really compact and going silly on science modifiers. However, a little balancing could be useful in some cases and having certain AI personalities pursue a very streamlined progression could be interesting.
 

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
Coming from multiplayer I actually think the tradition modifiers are not bad. Getting certain traditions early allows you to theoretically get a headstart against the other players, and those are the ones that matter.
Strangely, the AI seems to be able to compete in science, despite over expanding and having on average a single lab on each planet. If anything is broken, the AI is. On one hand it seems to get boni to compete with the actual players, on the other it's as stupid as always. Plus asymmetrical and limited diplomacy: I want to trade with the AI, get rejected. AI then proceeds to make an even better (for me) offer, than I did.
There is one positive thing I can say about it, though: Sector AI has improved, as long as you don't expect it to do advanced stuff. At least I know what it wants to spend its minerals on, so I can take the role of a stern father and have some control over what gets build in a sector.

Also, if you stack happiness through living standards, it can and will take a significant chunk out of your general income. Repeatable mineral technologies make it more affordable over time, though.
This could be a case of the AI picking the discovery tradition. Doing so and surveying lots of worlds means you always have research stockpiled and thus double research.