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SaxonWarchief

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So I started a new game as Portugal and my goal is to explore and settle as much as possible as well as build trade. Also, I want to eventually turn homeward taking Iberia and Morocco. I took exploration as my first idea and have the first 3 technologies from that. My colonial range reaches all the way to the Americas now. Where should I aim first to build my colonies to get the most bang for my buck? What ideas should I choose next? Any strategies to take Iberia? Thank you in advance!
 

R.Graymarch

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I'm no expert but there are more money to be done in Americas than in Africa. However, going around Africa is a good way to "hop" to India (remember that you get Goa via an event) and then later Spice Islands). When you bring back the trade from Asia to Sevilla, you make a ton of cash.
So maybe "secure" India way via Africa but in the same time, go to Caribbeans or Brazil (you may avoid North America).
 

ecrurudesby

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Where should I aim first to build my colonies to get the most bang for my buck?
Nodes immediately upstream from Sevilla and then the nodes immediately upstream from those. Rinse and repeat. Focusing on the coasts to block your competitors.

What ideas should I choose next?
To match your goals: Expansion, Trade, Maritime, Defensive, Offensive, Quality Quantity. Roughly in that order. You could probably skip Trade and Maritime.

Any strategies to take Iberia?
Build up your force limit with ideas and buildings, and improve your army quality with ideas, because Spain/Castile has National Ideas that increase theirs and will also pick ideas that do that. Ally France or a strong rival of Spain if you think you will need help. Ideally France will not expand into Iberia before you can stop them, you will probably have to ally Spain to do this, then when France is no longer a threat you turn on your Spanish ally.
 
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Turbo215

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Where should I aim first to build my colonies to get the most bang for my buck?
Caribbean is good, it has (relatively) good development, good trade goods and is the "last" node between trade from south America and Far East. E.g Ceylon -> Zanzibar -> South Africa -> Ivory Coast -> Caribbean -> Sevilla.
 

Kergan

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As Portugal you don't need Expansion. You'll have plenty of ducats to run 3-4 colonists in no time. Pick Defensive or Offensive instead for some much needed military might. And then Religious for the CB - you will be warmongering, a lot - and easier conversion of heathens. (Don't forget to convert new clay before adding it to a trade company.)

Three more useful ideas are Offensive or Defensive (the one you didn't pick), Influence, and Administrative. The order matters little; pick whatever is most appropriate based on your monarch's stats and the age you're in (e.g. around 1610 is a perfect time to start filling in an admin group, while annexing vassals and harsh treating rebels that spring up owing to decreasing autonomy upon annexing the latter). Religious will give a CB against nearly everyone you'll run into. The other two are extremely useful when conquering East Africa and Asia.

Quality is also handy for the policy with Exploration (-25% attrition, manpower recovery speed).

As to where to expand, just follow the trade routes and colonize or conquer. Personally speaking I usually stick:

- Caribbean and West Africa, b/c they're both essential. You won't be able to steer colonial trade to Sevilla if you don't control these two, so prioritize them.
- East Africa b/c ivory and the ability to steer trade away from Aden and Malacca. (Don't hesitate to send a bunch of light ships to Aden and Malacca at some point.)
- Colombia b/c cocoa, tropical wood, Panama. This is my favorite area, because you usually won't clash with other colonizers. (The latter will invariably want your subjects' gold mines, to the tune of -200 relationship penalties.)
- Brazil b/c coffee, tropical wood, some gold.
- Mexico b/c gold, cocoa. Stick to conquering what you need and move on. North and East Mexico suck, so safely leave them to a protestant colonizer.
- Inca b/c gold, but as already noted be wary of other colonizers wanting it.
 
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Bouchart

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You can make some individual provinces in Africa and Asia into trade companies. They'll increase trade power and can go down to 0% autonomy but you can't change their religion and they don't contribute manpower or taxes. It's usually worthwhile.
 

ecrurudesby

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As Portugal you don't need Expansion. You'll have plenty of ducats to run 3-4 colonists in no time. Pick Defensive or Offensive instead for some much needed military might. And then Religious for the CB - you will be warmongering, a lot - and easier conversion of heathens. (Don't forget to convert new clay before adding it to a trade company.)

Three more useful ideas are Offensive or Defensive (the one you didn't pick), Influence, and Administrative. The order matters little; pick whatever is most appropriate based on your monarch's stats and the age you're in (e.g. around 1610 is a perfect time to start filling in an admin group, while annexing vassals and harsh treating rebels that spring up owing to decreasing autonomy upon annexing the latter). Religious will give a CB against nearly everyone you'll run into. The other two are extremely useful when conquering East Africa and Asia.
I don't disagree that Expansion is not needed. But it is geared towards OP's stated goals of exploration, settlement, and trade. It doesn't sound to me like OP is trying to conquer half the world, so I don't think Religious, Administrative, or Influence are as necessary as they would otherwise be. Converting Trade Company land, while beneficial (local unrest and Papal influence), is also not strictly necessary of course due to the religion (and culture) malus getting nullified once added to the Company.

Thank you everyone! So should I put all my new colonies under a trade company? Also, does putting a colony under a trade company make it more profitable?
Essentially yes, it does. It reduces the autonomy floor to 0% which is excellent, it also increases trade power, but it drastically reduces tax and manpower. Personally if I'm playing a European I will add all available provinces to a Trade Company. They are considered one of the strongest features of the game.
 

ecrurudesby

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My last game with Portugal I went Expansion group, how am I going to get more colonists without it?
You can get a colonist for 10 year periods if you have a Parliament, but yes, colonists are hard to come by.

You can colonise more provinces than you have colonists though, by recalling them and resending them to another province. The maintenance of each colony over your colonist number is greatly increased.
 

Slaughter

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You can get a colonist for 10 year periods if you have a Parliament, but yes, colonists are hard to come by.

You can colonise more provinces than you have colonists though, by recalling them and resending them to another province. The maintenance of each colony over your colonist number is greatly increased.

Wait, I can do THAT?!

So, this is why France stole most of Brazil under my nose!
 

Shatter12

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If I remember correctly, you should ideally focus on colonizing the Caribbean, and Brazil. Both of those trade nodes are upstream (iirc) of most trade nodes in America. It would help that you have as many colonial nations in as many regions as possible - both for the trade, force limit, tariffs (relatively unimportant - I usually focus more on trade then tariffs), and of course, a merchant. Controlling the Caribbeans, and the other trade nodes that end into Sevilla will make you very rich.
You could also try and focus on colonizing the grain coast, south Africa, and from there expand into the Zanzibar trade node. If you manage to colonize all the regions, and take over a few (e.g. in India, and the malayasian islands) you should be able to use some merchants to steer trade all the way through your trade nodes in Africa to sevilla.
 

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If I remember correctly, you should ideally focus on colonizing the Caribbean, and Brazil. Both of those trade nodes are upstream (iirc) of most trade nodes in America. It would help that you have as many colonial nations in as many regions as possible - both for the trade, force limit, tariffs (relatively unimportant - I usually focus more on trade then tariffs), and of course, a merchant. Controlling the Caribbeans, and the other trade nodes that end into Sevilla will make you very rich.
You could also try and focus on colonizing the grain coast, south Africa, and from there expand into the Zanzibar trade node. If you manage to colonize all the regions, and take over a few (e.g. in India, and the malayasian islands) you should be able to use some merchants to steer trade all the way through your trade nodes in Africa to sevilla.

Portugal is a bit of a special case because they have an event that gives them Goa for free. It's best for them to get into India as fast as possible and that means colonizing around the Ivory Coast, South Africa and some of those Indian Ocean islands. Get there early enough and it might be possible to start conquering a few provinces in India.

Castile performs so poorly in recent patches that there's no urgency to get into the Caribbean. Even so, it's all Iberian culture anyway. You can conquer it later.
 

rinehime

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Most of this is general advice, since I haven't played Portugal in many, many patches.

I'm no expert but there are more money to be done in Americas than in Africa. However, going around Africa is a good way to "hop" to India (remember that you get Goa via an event) and then later Spice Islands). When you bring back the trade from Asia to Sevilla, you make a ton of cash.
So maybe "secure" India way via Africa but in the same time, go to Caribbeans or Brazil (you may avoid North America).

Most of the Americas are worthless, but this is good advice. The Caribbean's ok and you'll want it to control trade as Portugal anyways. Mexico and Peru are good places to conquer as well. Snipe the Centers of Trade and get some CN's started, but don't colonize in the Americas much other than that. You'll have to babysit your CNs a bit a first so they don't get killed by the natives or rebels.

Thank you everyone! So should I put all my new colonies under a trade company? Also, does putting a colony under a trade company make it more profitable?
There's a mapmode to show you where Trade Companies and Colonial regions are. Trade Company land (Africa/Asia) is where it's at, especially the East Indies and India. Colonize your way east. Once Goa's in colonial range, you'll get it quickly (12 months MTTH) via an event. Be careful with the Indians - if they grown large, they might want your land. If they're small and behind in tech, conquer them as soon as you can before they get big. You can then put everything into Trade Colonies and watch the ducats flow.

Trade companies are the most OP (some might say broken :p) part of the game. They give you nearly all the benefits of states due to the zero autonomy, but only require territorial cores. On top of that, most of the TC land is also high development with good trade goods. You want as much if as you can get. Eventually, you'll want to control most/all of the Zanzibar and Cape trade nodes (and Aden if you can). You can collect in Zanzibar and little to no trade will leave, leaving you quite rich.

You can make some individual provinces in Africa and Asia into trade companies. They'll increase trade power and can go down to 0% autonomy but you can't change their religion and they don't contribute manpower or taxes. It's usually worthwhile.

If you build tax or manpower buildings, TCs will contribute more cash/manpower than territorial cores. Every building in a TC is 4x more effective than in a territorial core and just as effective as in a state core. They often contribute some decent tax/manpower even without the buildings because there's usually a few additional modifiers to bring the total tax/manpower above 0%.

... (Don't forget to convert new clay before adding it to a trade company.)...
Unless you're going for One Faith, there's not much of a need to convert TCs as they don't suffer the penalties. However, if you do have quick conversion times (<10 months) and your Tolerance of the True Faith is high, go ahead and convert before assigning to a TC.
 

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Unless you're going for One Faith, there's not much of a need to convert TCs as they don't suffer the penalties. However, if you do have quick conversion times (<10 months) and your Tolerance of the True Faith is high, go ahead and convert before assigning to a TC.

Since Portugal is Catholic, converting trade company land also gives papal influence.
 

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Since Portugal is Catholic, converting trade company land also gives papal influence.
Good point. Might want to go with Religious ideas pretty early then. Nice CB for TCs, extra papal influence and an Age bonus.

I also forgot to mention the Treaty of Tordesillas. Probably a good idea to get CNs in Caribbean/Mexico/Brazil/Peru earlier than Spain b/c of this.