Since Portugal got nice -25% build cost NI, Economics doesn't look very appealing.
Erm, that's exactly why it is the MOST appealing admin set to tack onto it. Half-price manufactories? yes please.
Since Portugal got nice -25% build cost NI, Economics doesn't look very appealing.
Erm, that's exactly why it is the MOST appealing admin set to tack onto it. Half-price manufactures? yes please.
It's not possible to block Castille entirely, however, you should try and monopolise Caribbean, Chesapeake Bay, and Ivory coast. Direct IVC->Caribbean->Chesapeake and collect there. Ignore advice from others saying you should direct all trade to Seville. You get so much more by monopolising and collecting in new world trade nodes. There's less competition, which means you keep more ducats.(1) How much effort should I put into delaying Spain/Castille's colonization by strategic blocking? Basically this is a choice between focusing on Brazil early on or leaving some of Brazil open as I push into the Caribbean. Also I assume I should grab Bermuda when my Colonial range is sufficient.
If you block others by colonising around them you can annex them at your leisure. When you do it's probably easiest to just annex them in one go.(2) How soon should I take on The Aztecs & their neighbors?
Mali, and german OPM's, especially frankfurt. They usually have a fair bit of gold stored that can be used to fund your colonial empire. But early on, just send a merchant to brazil, caribbean etc as you begin colonising and collect.(3) While I know in the long run money will be no problem, in the short run it is really tight. Any suggestions for increasing my cash flow early on?
Expansion, Trade, Offensive, Quality. For a serious coloniser, it's best to go Exploration->Expansion->Trade if you want to maximise your growth and income. I like to take Offensive as my forth idea group because it really helps with generals discipline.(4) Which idea groups are best after the obvious exploration?
Papal state, Vassals, Allies. You want a Fez vassal (to feed berber provinces) asap if your goal is to dominate north africa (which it should be).(5) Aside from the obvious - alliance and RM with Castille - where do I want to focus my diplomatic energies early? I find myself with diplomats sitting idle.
Who wants to live under the yoke of a supposed benefactor? What's to stop Spain from coveting your precious home provinces? Drive them to the Pyrenees, I say, and man the border yourself!
No, it doesn't harm you, but the more Sevillia provinces you control, the greater the share you'll have, and those home provinces will be worth a heck of a lot more income, force limits, and manpower than the colonies will be. Let Berber rebels create a Fezian core in Ceuta, and let them declare independence (puts you in a war against the new nation Fez) and you can pick up the 'Conquer Ceuta' mission for which you'll already have a core, win the war and reclaim the province to finish the mission, then release Fez as a vassal and use that to take the Moroccan Seville provinces.
All this you can do while sending off a small group of soldiers to guard colonies
Expansion, Trade, Offensive, Quality. For a serious coloniser, it's best to go Exploration->Expansion->Trade if you want to maximize your growth and income. I like to take Offensive as my forth idea group because it really helps with generals discipline.
Gold provinces are essential early on. So get Sus first from morocco, then Bure, Bambuk, and Kumasi from Mali. They will net you a nice income early on and will help fund your expansions.
No, that's why it's the least appealing of all admin groups. With limited colonization you don't need that many manufactures early on, when ducats are scarce, and later on money isn't a problem anymore. MPs, not money, is a limiting factor for Portugal.
With four explorers at the start of the game, Portugal can ignore Exploration and pick Expansion instead. Since trade is far more important than tax and production for any colonizer, trade affecting modifiers and trade steering are the must. So, Expansion, Naval and Trade give best benefits. Colonization and conquest should be directed at provinces with trade modifiers, like CoTs and estuaries.
Castile/Spain will colonize for you in Latin America, since their trade ends up in Seville anyway. They have more colonists than you do, and it means that your trade income will grow quicker if they are left alone. Consider if you really need Aztec and Inca gold. While gold isn't bad, it is important only early on, and will be dwarfed by trade income latest 150 years after game start. Religious revolts and disunity, higher stab cost, higher spending on military and problems with manpower will all stem from such conquest early on. On another hand, post-Reformation conquest won't provide the same proportional benefits but will be easier, while Asian conquest will be even more lucrative.
Since Portugal got nice -25% build cost NI, Economics doesn't look very appealing. Again, tax income is very small compared to continental powers, and, unless huge amount of gold provinces was acquired, inflation reduction is of minor importance. Administrative focuses on mercs too much, and since most of your provinces will be overseas, you won't be able to use it to full extent, plus coring is preferable by vassal feeding. Espionage is highly situational. It leaves only Religious and Innovative from admin group. Both are great, and help immensely.
Military ideas are a mixed bug. For a naval power, Quality and Quantity are the best. Offensive is prolly slightly better than Defensive, since most enemies will have inferior troops and morale won't be of major importance.
Expansion is enough for colonization of key points in Africa and Asia, with tons of added benefits. Light ships are very important, and Naval will increase both force limits and ship quality. Merchants are needed in few joints to direct trade, and Trade will help with this, while increasing your main source of income.
Just remember, almost all trade from Asia and Americas can be directed to Seville. Prevent Russia from taking too many provinces in Beijing node, and, if possible, prevent them from having Pacific ports. Control important trade centers in Africa and Asia, build highest level trade buildings there, and naval improvements everywhere else. Leave European colonizers at peace, and they will improve your income by colonizing empty lands. Tons of light ships should quench all competitors in Caribbean and Seville, and provide enough trade weight elsewhere.
Who wants to live under the yoke of a supposed benefactor? What's to stop Spain from coveting your precious home provinces? Drive them to the Pyrenees, I say, and man the border yourself!
No, it doesn't harm you, but the more Sevillia provinces you control, the greater the share you'll have, and those home provinces will be worth a heck of a lot more income, force limits, and manpower than the colonies will be. Let Berber rebels create a Fezian core in Ceuta, and let them declare independence (puts you in a war against the new nation Fez) and you can pick up the 'Conquer Ceuta' mission for which you'll already have a core, win the war and reclaim the province to finish the mission, then release Fez as a vassal and use that to take the Moroccan Seville provinces.
All this you can do while sending off a small group of soldiers to guard colonies
I like the Morocco strategy, but isn't it dependent on getting a revolt in Ceuta? I have been "lucky" enough not to in the first 40 years.
Thanks. If I do start over, I am intrigued by the expansion idea. Easy to explore enough of the new world with the starting explorers (though 3, not 4), but asia seems dicey, and it's a LONG time until some key discoveries there spread. How did you manage it? (Indonesian especially.)
I disagree with Xara on usefulness of Economic and uselessness of Religious. Many provinces you'd conquer are high tax, often Muslim, and +%MC is important prior to admin lvl 15. Plus, extra missionary is godsend when converting China. He got a point about production efficiency, but most ideas in Economic are wasted on Portugal.
Colonization and conquest should be directed at provinces with trade modifiers, like CoTs and estuaries.
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On another hand, post-Reformation conquest won't provide the same proportional benefits but will be easier, while Asian conquest will be even more lucrative.
For such strategy initial explorers are enough, and both Innovative and Religious are better than Economic.
The big trade bucks come from directing trade from India, relying on gold until you get there is fine. You should be aiming to get to India by 1520 at the latest though.
Colonise the Gold Coast, it's an important centre of trade and will help stop the african states from leeching your trade.
Otherwise, colonise provinces next to Kongo and Swahili and DoW/Vassalise them ASAP: They give both naval bases and stop them using their trade power against you.
Once you reach the Gulf of Aden DoW someone to get Aden/Muscat (whoever is weakest). Don't worry about not having a CB, you need to start eating up provinces in that trade node, all eastern trade flows through it.
Finally, work on the Cape colony to prevent other European powers from following you to India.
Thanks all. Some suggestions are helping with this play through, others will help with the next.
One specific new question. I am wondering if my trade is growing as fast as it should. I do understand that the big trade payoffs won't come for quite a while, but the ramp up seems slow. Here is where I am now:
1507. Aztecs annexed and released. Colonization continues, though mostly one colony at a time to avoid prohibitive costs. Most (5) colonies are in SA, but one is in the Caribbean, Cape Verde of course, Fernando Po, one colony near Kongo, and the Cape. Took Benin, otherwise just have my colonies and 5 provinces from Mail. Buddies with Castille, who is finally starting to colonize. Economy is in much better shape than it was, but more because of gold than trade. Specifically, trade is a meager 7.34 gold per month. I picked trade as my second idea group & am following trade advice I've read here and elsewhere.
Is that low for this stage of the game? Or is it still too soon to expect big returns from trade?
Somewhat related, should I be burning gold to colonize more than one location at once? Two I could manage, more than that would probably not be doable at my current income level.
Thanks - a tall order! Looks like I may have focused too much on the new world, setting me back some. From now on, all efforts to the east, and let Castille have the new world (I'll still be able to steal their trade).
Quote Originally Posted by thefourthestate View Post
The big trade bucks come from directing trade from [China and] India, relying on gold until you get there is fine. You should be aiming to get to India by 1520 at the latest though.
Colonise the Gold Coast, it's an important centre of trade and will help stop the african states from leeching your trade.
Otherwise, colonise provinces next to Kongo and Swahili and DoW/Vassalise them ASAP: They give both naval bases and stop them using their trade power against you.
Once you reach the Gulf of Aden DoW someone to get Aden/Muscat (whoever is weakest). Don't worry about not having a CB, you need to start eating up provinces in that trade node, all eastern trade flows through it.
Finally, work on the Cape colony to prevent other European powers from following you to India.