• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LordWahu

Colonel
50 Badges
Oct 7, 2018
825
1.500
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Third Rome
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
This problem is fairly clear when you get used to the new supply rules and there really isn't an obvious solution. The issue is that the supply system only works if you severely ration supply hubs. The behaviour of supply in Russia so that supply suddenly gets really shitty when the Axis invasion passes the Leningrad-Moscow-Rostov line is entirely dependent on the pre-game set up of supply hubs. This means that creating supply hubs needs to be severely rationed and hence very expensive. On the other hand, there is a limit to how expansive it is reasonable to be for building ports (I think), although I'm not entirely clear why ports have to be buildable from scratch at all - what would happen if you couldn't?

You can't address it by building smaller capacity supply hubs because then lots of smaller hubs becomes the perfect solution to supply issues and doesn't need railway upgrades. I've looked at this before and addressing these sorts of issues would require a major elaboration of the new supply system and, in particular, leads to having to develop a scheme for the flow of supplies and any one who played HOI3 knows what kind of an algorithmic morass that can turn into.
The problem here is that the current supply system only properly works in Russia and France

France (and Europe in general) is well developed, and you're never far from one, while Russia is well simulated with the distances and supply difficulties

Places like Africa and China are miserable slogs (and not in the way they're supposed to be) because (according to my personal analysis anyways) the system was optimized for Barbarossa.

And don't get me started on South America
 
  • 2
  • 1
Reactions:

Dalnar

Colonel
28 Badges
Apr 18, 2016
868
812
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
Only central africa is really horrible, nothing one supply hub in Congo for the sake of gameplay wouldn't solve. Maybe VP on maps should act as small hubs as well.
 
  • 3Like
Reactions:

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.703
1.214
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
The problem here is that the current supply system only properly works in Russia and France

France (and Europe in general) is well developed, and you're never far from one, while Russia is well simulated with the distances and supply difficulties

Places like Africa and China are miserable slogs (and not in the way they're supposed to be) because (according to my personal analysis anyways) the system was optimized for Barbarossa.

And don't get me started on South America
I think Africa and parts of China are that bad on purpose to reflect the near impossibility of supplying anything more than minimal forces in those areas. The new supply rules aren't a particularly realistic simulation of supply but it does seem to be reasonably effective. The problem with addressing its obvious weaknesses is that a realistic simulation cannot be practically achieved. This was tried in HOI3 and it is patently obvious that improving the HOI3 system to something that worked was never going to be achievable.
 
  • 4
Reactions:

LordWahu

Colonel
50 Badges
Oct 7, 2018
825
1.500
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Third Rome
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
I think Africa and parts of China are that bad on purpose to reflect the near impossibility of supplying anything more than minimal forces in those areas. The new supply rules aren't a particularly realistic simulation of supply but it does seem to be reasonably effective. The problem with addressing its obvious weaknesses is that a realistic simulation cannot be practically achieved. This was tried in HOI3 and it is patently obvious that improving the HOI3 system to something that worked was never going to be achievable.
I won't deny that Africa and China are supposed to be sloggish

But right now, they're the wrong kind of sloggish

Unfortunately I can't find the right words to explain my position. I'll try to get back to you on that
 
  • 2
Reactions:

HugsAndSnuggles

General
86 Badges
Sep 3, 2016
2.345
2.719
Would it be possible to eliminate this exploit by making the first port point extremely costly but subsequent port points cost much less?
While it's more of a "game balance" thing rather than exploit (not the only instance of it being rather... questionable, either), I believe increasing cost for the first level of port would, indeed, solve the "problem". There was a thread a while back about port costs. As result I posted a suggestion (for what little good it can do) that pretty much sums it up.
 
  • 1Like
  • 1
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.246
18.899
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Ports cost less, but are:
  1. Much more limited than supply hubs wrt where they can be placed
  2. Easier to cripple via convoy raiding than hubs are to fully cripple with bombing
  3. More liable to enemy countermeasures (naval invasion)
In the past, posters have complained that naval superiority doesn't matter enough. This cost disparity makes it matter more, and in fact actually forces nations to move their ships and defend their convoys, in contrast to the "superiority" from a "fleet in being" that continues to exert "superiority" even when it does not challenge interdiction.
 
  • 4Like
  • 1
Reactions:

Dimmie_Dumm

Captain
Feb 10, 2017
450
875
Just watched FeedbackIRL's YouTube video on the port supply exploit. Where building a port is cheaper then building a supply depot but gives you basically the same advantage.

Would it be possible to eliminate this exploit by making the first port point extremely costly but subsequent port points cost much less?
The only bit of reason here (if read in between the lines, that's it) is that it should not be possible to buid a port in any tile one wants, that's just silly as certain spots are not suitable for that no matter what.

Neither it shoud be possible to designate any random tile as a landing spot for invasion, but these two issues seem to much to ask from HoI4 in its present state, so claiming that simply following the game mechanics and building ports to their indended role is... ugh, quite brave of a statement.
 

GrandVezir

Skeptical Grumbler
84 Badges
Aug 9, 2011
1.399
3.123
  • Europa Universalis III: Chronicles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Heir to the Throne
  • Semper Fi
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: No Step Back
  • Stellaris: Apocalypse
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Cities: Skylines
Having seen the video (along with most of his videos), the exploit-y part is chaining ports along the North African coast, to avoid having to build rail+hub combinations.

Of course, in that video FBG kept getting naval invaded behind his front line. So this is a tactic even normal vanilla AI can counter.
 
  • 4
Reactions:

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.703
1.214
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Ports cost less, but are:
  1. Much more limited than supply hubs wrt where they can be placed
  2. Easier to cripple via convoy raiding than hubs are to fully cripple with bombing
  3. More liable to enemy countermeasures (naval invasion)
In the past, posters have complained that naval superiority doesn't matter enough. This cost disparity makes it matter more, and in fact actually forces nations to move their ships and defend their convoys, in contrast to the "superiority" from a "fleet in being" that continues to exert "superiority" even when it does not challenge interdiction.
You need to consider that a port supply hub can be used as a simple supply hub fed by rail rather than by sea. When used that way it is simply a cheaper supply hub.
 
  • 2Like
  • 1
Reactions:

HugsAndSnuggles

General
86 Badges
Sep 3, 2016
2.345
2.719
In the past, posters have complained that naval superiority doesn't matter enough. This cost disparity makes it matter more, and in fact actually forces nations to move their ships and defend their convoys, in contrast to the "superiority" from a "fleet in being" that continues to exert "superiority" even when it does not challenge interdiction.
Debatable: it's way easier to kill enough convoys to deny supply to a single port (and shut down the entire chain) than to kill enough convoys to affect dozen ports supplying same area.
 

George Parr

General
9 Badges
Dec 16, 2012
2.423
3.189
  • Hearts of Iron Anthology
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Dont see why paradox build in this restrictive " supply hub" thing. What is a supply hub? Simply a point were supplys loaded from a train to a truck. Since in that time all was transported in crates or barrels instead of freight containers all you need were lot of people that carry the things from one to the other vehicle. Maybe you need some simple ramps or some tents to store things.
Think there is no need for this only this fixed 200day bulding massive stations can unload trains and noobe else.

Paradox made this strict rule to be deoendant on the hubs while in real life there were a lot of possibilities to go around that bottleneck. For example a mobile supply battalions that unload the trains were the tracks ending near the front. Double or tripple the supply trucks for a division to give them more carry capacity for some time like the red ball express in france 1944. And no the motorised supply hub is not this. I talk about hundreds of trucks if needed and you can afford it.
Uh, no, that wasn't the case at all.

Supply hubs are areas with good train and road connections, and lots of storage space. Things weren't constantly on the move, instead they were brought somewhere, where they were temporarily stored and processed for further transport. This meant that significant amount of supplies could be captured under the right circumstances. It would have been utter mayhem if supplies were just unloaded from trains, put onto trucks and send on their way. You needed to know exactly where something was supposed to be heading, or else you would never accomplish a proper spreading of supplies. You also didn't need "some tents to store things". That is vastly underestimating the scale of supply-logistics.

There were obviously different levels to this. A big city with great railway-connections operated on a far larger scale than a small town on on the end of a rail-line in the middle of nowhere.
 
  • 1
Reactions:

Znail

Major
34 Badges
Feb 5, 2019
728
1.218
  • Prison Architect
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Island Bound
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Magicka 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
Having seen the video (along with most of his videos), the exploit-y part is chaining ports along the North African coast, to avoid having to build rail+hub combinations.

Of course, in that video FBG kept getting naval invaded behind his front line. So this is a tactic even normal vanilla AI can counter.
The problem here isn't that that building ports worked but that rail+supply hubs does not. Quite frankly building a train station should not be that big a deal. Most towns or villages that a rail line goes through tends to manage to build stations that can unload supplies.

How about giving victory points supply a small boost if they are connected by a rail line?

The problem is that supply hubs costs too much to ever build, even less as part of an offensive due to the long time it takes.
 
  • 1
  • 1
Reactions:

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.703
1.214
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Look, I'm going to say it again. The problem is game implementation practicality. Yes, there would be far more supply depots. Just to give an example, during the battle of Stalingrad the actual German railhead and supply depot was at Kalach but in HOI4 we need to try and supply from Rostov. The game implementation isn't "right" but it kind of works and trying to implement it "right" isn't practical. The argument isn't that the game has got it right, the argument is that all of the objections are asking for something that is too difficult to implement.
 
  • 6
Reactions:

vermicious knid

Captain
81 Badges
Jul 21, 2010
464
558
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Apocalypse
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • 500k Club
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Victoria 2
  • Surviving Mars: First Colony Edition
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
I think supply is working fairly well. Sometimes I still see weird routing to ports, but nothing like what was happening in the initial NSb release.

The port thing isn't an exploit. It appears to be working as designed. Easy enough to tweak if you find it unbearable, but I like that supply complications now prevent silly stuff life extreme snaking or blitzing all of Africa.
 
  • 2Like
Reactions:

Glassius

Sergeant
34 Badges
Jun 7, 2020
91
237
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Pre-order
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
I still have problem with the supplies system for two reasons
1. It is a capital which produces supplies and then "teleports" them over rails. That oversimplification creates place for exploits. I think they should be produced in provincies with military factories and evenly distributed over hubs, according to demand.
2. There is no possibility to overstore supplies nor to empty hubs. Overstoring them could create fortresses. Like Hel reinforced area which was sieged for 24 days and Breslau, 82 days. Also, when Germans approached Stalingrad, Soviets withdrew food, animals and trains to not let them be captured.

I guess both problems could be fixed by real distribution system, but current mechanics are kinda OK
 
  • 3
  • 1
Reactions: