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Duncan Idaho

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Simply put, choosing populism makes your people vote towards the issues that concern them (jingoism, free trade, moralism, those things) rather than vote for "their" party. Under populism, it is quite possible for a conservative soldier to vote for a liberal party, if the liberal party is more in line with his issues than the conservative party.

Establishment, on the other hand, is the opposite. People will be more likely to vote for "their" party even if they don't represent the issues they care about. So you will have people voting more on party lines. Conservative to conservative, liberal to liberal.

As for which one to choose, it depends on the nation you want to build. Hope this helps!

-Duncan
 

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When I played the Two-Sicilies early on populism was great. I could pretty much declare what party was in, when those little boxes popped-up. However, later on when I was a behemoth encompassing France, Italy, and Austria, the choices that I made, had a negligible effect. My population was conservative, but they were all secularized, so I got the liberal party. I don't like the liberal parties because they are anti-military and sometimes *shudders* laisze-faire. So when I plan to be huge, I choose establisment. When I plan to stay small, I chose populism.
 

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if you dont want your parties to perform like that, you can rewrite them in the paradox folder, open them with excell and you get something like:
partyxy;liberat;free_trade;anti_military;... ecetera, just rewrite them as you want and save. i dont know wheter or not this is cheating, because if i rule a country, i will also have full!!! control over the parties
 

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Radetzky said:
if you dont want your parties to perform like that, you can rewrite them in the paradox folder, open them with excell and you get something like:
partyxy;liberat;free_trade;anti_military;... ecetera, just rewrite them as you want and save. i dont know wheter or not this is cheating, because if i rule a country, i will also have full!!! control over the parties

Not if you have "free party" politics, you won't.
 

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Dec 31, 2003
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don't like doing that

I don't like rewriting stuff in folders. I prefer to play the game as intended.

I would have thought that there would be a sub-routine in place that would look at my people's top concerns, then compare it to my countries parties. Then would create new parties (and get rid of old parties) based on my peoples concerns and needs.

Right now my two political parties are both showing 0.00% population support. You'd think that as a democracy with a multiparty system that allows all political parties that I'd get some new parties created in-game automatically.
 

Duncan Idaho

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Vagabond said:
I don't like rewriting stuff in folders. I prefer to play the game as intended.

I would have thought that there would be a sub-routine in place that would look at my people's top concerns, then compare it to my countries parties. Then would create new parties (and get rid of old parties) based on my peoples concerns and needs.

Right now my two political parties are both showing 0.00% population support. You'd think that as a democracy with a multiparty system that allows all political parties that I'd get some new parties created in-game automatically.

I think there should be more parties available than just the hardcoded/per country parties. For example, if you have the free party reform selected then there should be a geneal sample of each ideaology; conservative, liberal, reactionary, socialist, communist, etc. However, at the same time, I don't feel that the game should create new parties based on the ever-changing opinions of the pops. Politics is compromise, especially in a representative system, so no party is going to be perfectly molded to all the people's wants.

-Duncan
 

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Duncan Idaho said:
I think there should be more parties available than just the hardcoded/per country parties. For example, if you have the free party reform selected then there should be a geneal sample of each ideaology; conservative, liberal, reactionary, socialist, communist, etc. However, at the same time, I don't feel that the game should create new parties based on the ever-changing opinions of the pops. Politics is compromise, especially in a representative system, so no party is going to be perfectly molded to all the people's wants.

-Duncan

I kinda agree with what your saying but currently neither of my parties are representing the people. They both have 0.00% of the population as members. So you'd think that both these parties would be considered obselete and replaced.

I know, how about a button that allows you to add a party - and if you click it the game checks to see if your government type would allow another, then creates the party based on what the majority is (with some +/- factors so it may not match exactly)? I think that would work.
 

Duncan Idaho

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Vagabond said:
I kinda agree with what your saying but currently neither of my parties are representing the people. They both have 0.00% of the population as members. So you'd think that both these parties would be considered obselete and replaced.

This is where the free party reform would be handy; if the system I suggested was implimented, all kinds of parties would be allowed and thus the chances of a party reflecting your people's interests would be possible. And I also agree that the parties not reflecting or representing your pops should dissolve and be replaced.


vagabond said:
I know, how about a button that allows you to add a party - and if you click it the game checks to see if your government type would allow another, then creates the party based on what the majority is (with some +/- factors so it may not match exactly)? I think that would work.

My only caveat with this is that it is not organic; Victoria seems to be a very organic game with respect to the people; they grow and change based on the decisions you make. You cannot make the people change their minds on things, you have to cater to them, reason with them (or manipulate them via clergy, taxes, etc :)).

Now theoretically, parties are formed by the people, not the government. It seems out of place to have a "create party" button in the player's position as supreme leader (that's another paradox: who or what exactly does the player represent in this game? A constant executive power? That's not very democratic. :)). In many ways I like the way parties are handled in the game, they do not always fit your people's needs exactly; you have to work with what you have and compromise, much like real government. However, I understand your frustration with the two-party system representing none of the people in your current game. I believe that if you have the free parties reform turned on, you should have multiple parties of all ideaologies.

-Duncan
 
Vagabond said:
I don't like rewriting stuff in folders. I prefer to play the game as intended.

Right now my two political parties are both showing 0.00% population support. You'd think that as a democracy with a multiparty system that allows all political parties that I'd get some new parties created in-game automatically.

No need to rewrite the stuff manually, as there's a Party Editor utility in the "Goodies" subfolder of Victoria once installed. And I'd submit that if Paradox gave us a Party Editor, then we're intended to use it.

I agree with you totally about the creation of new parties, and have said so elsewhere. My solution is to look at other similar countries and copy parties from there. Other than having an equal number of liberal, conservative, and socialist parties (so as to not give an advantage to one ideology in a country where ideology rules over issues), and one party of each of the two political extremes, I try to get a decent mix of issue types, then let the POPs pick. If someone polls 0%, then that just means that party doesn't actually "exist". Or maybe it does -- the US has a Communist Party, and you never hear of them except when someone is pointing out how obscure it is (like me, now).

(Note, I'll only use this trick once I've set my reforms to "Free Parties", otherwise I figure a crap set of parties is the punishment for not having Free Parties.)