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unmerged(6603)

Historian in Training
Nov 30, 2001
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Just so ya know... its still wrong in .35 :D I didn't check out the other pops...


EU spelled hartford,connecticut wrong. It does, indeed, have a T. In the game it is Harford... it should be Hartford.
 

unmerged(6826)

Slightly crazy
Dec 13, 2001
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unmerged(6826)

Slightly crazy
Dec 13, 2001
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unmerged(6826)

Slightly crazy
Dec 13, 2001
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Okay, first of all, what nations have correct populations in the template (I was able to look it over). Second of all, if someone can show me an example, I'll volunteer to write in the populations.
 

Styrbiorn

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Well, what I can think of is this:

USA
UK (only European part)
Sweden-Norway
Denmark
Russia
Italian states
Ottoman Empire
France (only European part)
Spain (only European part)
Chile
China
Japan
Australian colonies


An example? *suppose you mean how to do it - technically*

The population is decided in the *inc files for every country (eg. 1820_eng.inc from which this example is taken). Those are situated in the Europa Universalis 2/scenarios/aon folder. This is a short bit from one of these files:
Code:
    city = { 
        name = "London" 
        population = 1200000 
        location = 247 
        shipyard = yes 
        fortress = { level = 1 date = { year = 1492 month = january day = 1 } increase = no } 
        capital = yes
        bailiff = yes
        courthouse = yes 
        cityrights = yes
        barrack = yes 
        manufactory = luxury
    } 

    city = { 
        population = 22500 
        location = 565
        fortress = { level = 2 } 
    } 
    city = { 
        population = 45000 
        location = 567 
        fortress = { level = 3 }
        bailiff = yes 
    }

The "location" variable determines which province the city lies in (open europa universalis 2/db/province.txt. the number right to the left is that number). "name" is optional, if you want to give another name to the city than the default. I'll skip the rest but "population", which is the variable to change when deciding populations.

We have decided that the population should be the population of the city, not the province. Just alter the files and send them to me (until Vulture comes back).

If I was unclear, please ask again.

Good luck :)
 

unmerged(6826)

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Is there any way to see the name of the city without opening the game? I know there are lists of the province names, but what about the cities?
 

Styrbiorn

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The cities names are in the province files too. Look at this, the text in green are the city name (note that this is ONE line in the file):

380;Flandern;coastal;catholic;dutch;0;0;3;0;0;0;6;17;0;0;0;clo;1;4;0;0;0;0;0;0;9519;1676;9480;1630;9475;1615;9502;1677;938;-100;-100;0;-100;-100;0;-100;-100;0;-100;-100;0;Low Countries;Western Europe;Europe;Antwerpen;0;0;0;1;9522;1649;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
 

unmerged(6826)

Slightly crazy
Dec 13, 2001
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Thanks
 

unmerged(7398)

Lt. General
Jan 21, 2002
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Originally posted by Styrbiorn
The cities names are in the province files too. Look at this, the text in green are the city name (note that this is ONE line in the file):
This isn't quite sufficient. City names may be set in the city{} record in the country-specific include files, also; this is, for example, done in the 0.6 template for Mukalla (province #501, Hadramut) in 1820_ade.inc.
 

unmerged(6324)

Colonel
Nov 12, 2001
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How about Cities in the 1800s like London, New York, and Paris etc. who have over 1,000,000 population? How would you simulate that? I mean I know that you can only go up to 999,999 in EU so would you just make it that?:confused:
 

unmerged(6826)

Slightly crazy
Dec 13, 2001
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Sorry, but I don't think I'll be able to do this. My computer went down soon after I suggested I do it, but I don't have access to the files. However, somebody should use that website with populations that I linked