I'm surprised no one has brought up the example of Paraguay yet! Not only were they a small country that fought lots of war, they literally depopulated parts of their country in the late 19th century to the point where there were three times more women than men at the end of their wars. I'm against changing the system, because in Victoria wars are fought differently than in real life. You, as the player, may decide to turn France into a totalitarian military state bent on world conquest and field WW1 sized armies, or you can play historically and stick to limited aims when at war with countries such as Austria or Russia. And if you choose the totalitarian world conquest you should suffer the consequences. I think it would be stupid to let you play like a megalomaniac but make the effects on your country the same as if you were fighting little wars.
That the AI is unable to adjust its war effort is sad, but unavoidable until someone programs a better AI, one with strategic foresight and real concepts of war aims and an idea of what means it has at its disposal. The AI in Victoria is pretty good, compared to other games of smaller complexity, but of course it's nowhere near what a human player does.
That the AI is unable to adjust its war effort is sad, but unavoidable until someone programs a better AI, one with strategic foresight and real concepts of war aims and an idea of what means it has at its disposal. The AI in Victoria is pretty good, compared to other games of smaller complexity, but of course it's nowhere near what a human player does.
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