• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(10416)

Winter depri
Jul 28, 2002
3.333
3
I'm surprised no one has brought up the example of Paraguay yet! Not only were they a small country that fought lots of war, they literally depopulated parts of their country in the late 19th century to the point where there were three times more women than men at the end of their wars. I'm against changing the system, because in Victoria wars are fought differently than in real life. You, as the player, may decide to turn France into a totalitarian military state bent on world conquest and field WW1 sized armies, or you can play historically and stick to limited aims when at war with countries such as Austria or Russia. And if you choose the totalitarian world conquest you should suffer the consequences. I think it would be stupid to let you play like a megalomaniac but make the effects on your country the same as if you were fighting little wars.

That the AI is unable to adjust its war effort is sad, but unavoidable until someone programs a better AI, one with strategic foresight and real concepts of war aims and an idea of what means it has at its disposal. The AI in Victoria is pretty good, compared to other games of smaller complexity, but of course it's nowhere near what a human player does.
 
Last edited:

unmerged(10416)

Winter depri
Jul 28, 2002
3.333
3
Losses caused to rebelling POPs should be scaled back by at least 75%, though. It's far, far too drastic, and totally unhistorical. Even people who rebelled every other year historically were not killed in such amounts are currently the Poles or Greeks are. It's ridiculous when you watch a 3000 man strong division kill off a 5000 strong rebel force and thus decimate a 9000 clergy POP by a third or even half.
 

unmerged(3921)

Lt. General
May 18, 2001
1.423
0
Visit site
The "massive" damage to gameplay is from early 19th century wars lasting too long, not from the depopulation resulting from long wars. If a problem needs to be fixed, fix the problem not the consequences of that problem.

I have repeatedly suggested that AI stubbornness be dependent on the number of Culture techs researched. This would result in shorter wars early on and longer wars as the game rolls into the 20th century. In order to force the same considerations onto the human player, make the onset and severity of War Exhaustion also dependent on the # of culture techs researched.
 

unmerged(10416)

Winter depri
Jul 28, 2002
3.333
3
But that would just scream "EXPLOIT!!" since war exhaustion is no big deal in the first one or two years of a great war. You could wrangle the AI into the ground.

What you could do, is to make soldiers cost something.

"If a bullet costs five thousand dollars, there won't be no more 'innocent bystanders'!" :D

Or another approach: If you refuse a peace deal that is 15% less than your warscore, your war exhaustion should increase by one percent. The good old EU2 method. I think that would make the Ottomans or the USA more willing to accept peace instead of sluggin it out to the last soldier.
 

Gwalcmai

©
8 Badges
Mar 14, 2003
5.341
22
Visit site
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Pride of Nations
I like that idea of refusing good peace deals costing WE. It could help reduce the AI stubbornness a bit. And I'd like the casualty/pop loss ratio to not change with the difficulty settings. And maybe be pulled back to 2 casualties = 1 dead pop. That still costs 2 people in the overall population for each dead soldier, but would maybe produce more realistic results.
 

Golden_Deliciou

Colonel
9 Badges
Feb 3, 2004
1.005
0
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • 500k Club
  • Stellaris
Karl Martell said:
Or another approach: If you refuse a peace deal that is 15% less than your warscore, your war exhaustion should increase by one percent. The good old EU2 method. I think that would make the Ottomans or the USA more willing to accept peace instead of sluggin it out to the last soldier.

One should be careful about this to avoid players offering favourable treaties which they know will be refused in order to increase War Exhaustion.

Perhaps War Exhaustion should be scaled dependent on government type? For example autocracies are much more likely to shrug off losses than democracies.
 

JScott991

General
48 Badges
Feb 16, 2001
2.400
372
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron Anthology
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
Some good suggestions. Probably most of them seem like they are too much for Victoria I. Victoria II, if it exists, should totally revamp the combat, peace, and demographic system.

I still feel our best chance of fixing this issue is to simply ask Paradox to turn the POP losses off or to give us the chance to include whatever value we like for POP losses from war casualties.

Paradox isn't going to revamp the AI , the combat system, or the peace-making system at this late of a date. But they have been adding user-controlled variables with every patch. Please, just add this one.
 

Theonlystd

First Lieutenant
72 Badges
Jul 12, 2003
208
0
Visit site
  • Europa Universalis IV: Cossacks
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
Maybe the causlities should be toned down or allow poeple to edit them but not get rid of em. That always irked me in eu2 that i could lose a 100k army and only have short term problems of no army. No population reducing or anything.
 

Lotus Lo

General
34 Badges
Aug 8, 2003
1.949
0
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
how could you not lose people to casualties? having no actual deaths due to combat would be no consequences to your actual population. i went from 17.4 to 16 million ppl in a war as prussia... those are serious consequesnces that make the game for the better. w/o that, even though millions had died, I wouldn't have lost a pop....

however, exporting those values , actually exporting any new values is a nice idea :) That way ppl who did not like the feature could disable it
 

Powerslave

Colonel
118 Badges
Nov 8, 2000
866
18
Visit site
  • Supreme Ruler: Cold War
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Supreme Ruler 2020
  • Age of Wonders: Planetfall
  • Stellaris: Nemesis
  • Majesty 2
  • Pride of Nations
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Rise of Prussia
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Imperator: Rome
I have to agree that the losses are absurd. In my current game as Mexico I fought an early war against USA. All fighting took part on US soil and after two years with about 60 divisions active I won the war but to my horror my population had gone from 8.5 miilions before the war to 7.1 miilions after the war. I do not know the total US losses but since I whopped him quite good in almost all battles I estimate he must have had atleast 50% more losses than me. That would mean he lost over 2 million people in this war.

I really fear the next war with USA as I cant afford another loss like this. US on the other hand has now 3 times my populations and can much easier take this kinda losses.

And yeah I always only play on very hard in paradox games. I have no intentions to play it on easier levels just to get the pop losses more reasonable.
 

Rosey Palmer

Major
45 Badges
Jul 30, 2003
577
80
Visit site
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
As has been suggested, if a nation declines a favorable peace deal its WE should increase. That was a great addition to EU and it would prevent the long drawn out boring BB conflicts with GB from going on forever.
 

Rosey Palmer

Major
45 Badges
Jul 30, 2003
577
80
Visit site
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
Powerslave said:
I have to agree that the losses are absurd. In my current game as Mexico I fought an early war against USA. All fighting took part on US soil and after two years with about 60 divisions active I won the war but to my horror my population had gone from 8.5 miilions before the war to 7.1 miilions after the war. I do not know the total US losses but since I whopped him quite good in almost all battles I estimate he must have had atleast 50% more losses than me. That would mean he lost over 2 million people in this war.

I really fear the next war with USA as I cant afford another loss like this. US on the other hand has now 3 times my populations and can much easier take this kinda losses.

And yeah I always only play on very hard in paradox games. I have no intentions to play it on easier levels just to get the pop losses more reasonable.

On very hard the losses are absurd. On normal the losses are less absurd. The pop changes due to casualties on very hard should be tweaked.

On normal your population would have shrunk by about 300,000 I think, since losses are trebled on VH.
 

swilhelm73

Strong Badder then You
28 Badges
Mar 27, 2001
4.084
152
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It seems to me the bigger issue population wise is the AI taxing at 100% for extended periods of time.

I usually see when taking over AI countries or taking their provinces in war that they have a negative population growth.

Over the course of the game this seems more of a problem then the deaths from warfare (though on VH this is ridiculous too).

Also, rebellions seem far too common - with that attended population loss.

I know playing as Prussia or Russia I've seen my Polish populations reduced to a fraction of what they start at. Yes, partly immigration - but partly rebel death too.