1.04 needs to seriously fix the population problems that occur in Victoria as a result of a warmongering AI, massive casualties in war, and a poor population growth engine.
The solution is fairly simple. Eliminate POP losses due to war (the only wars during this period that resulted in even tiny demographic change are the Taiping Rebellion in China, the American Civil War, and World War One) and scale back population growth seriously.
I've mentioned this before, but population growth is absurd. You can almost double your historical populations if you play the game close to the vest. There should be 40 million Frenchmen in 1914. I can almost always have 70 million ethnically French citizens, whether I annex Belgium or not. Its because you can manage something like a .09% growth rate. If you arent' losing POPs to wars, and I rarely do due to a heavily defensive strategy, then your population grows like rabbits.
Sadly, though, the AI is not so good at managing its population. The constant AI wars and the fight to the death mentality of AI armies results in horribly underpopulated countries. Austria, Germany, and Italy never reach their historical population levels under AI control. Germany rarely cracks 50 million in my games. There should be about 60 million Germans in 1914. Austria has peaked at 45 million in one of my games, where they annexed Serbia. There should be 50 million people in Austria-Hungary by 1914.
Of course the most egregious example of pop losses in wars occurs in the United States, where the Civil War pretty much eliminates up to 25% of the American population and they never come close to their 1914 population level, even if their only wars after this are with Mexico.
Little countries can suffer even heavier losses. I think Greece suffers from nearly 33% depopulation on average if they stay allied with Russia throughout the 1800's, but this is anecdotal since I just noticed this problem.
POP losses from war is a nice touch, but the AI doesn't seem to know its going on. Since armies in Victoria fight to the death and wars go on far too long and involve hundreds of divisions, you can't afford to allow this feature to remain.
Scale back growth and eliminate war losses. The first change is more realistic and the second just a practical gaming consideration. The game's demographic engine simply isn't working.
The solution is fairly simple. Eliminate POP losses due to war (the only wars during this period that resulted in even tiny demographic change are the Taiping Rebellion in China, the American Civil War, and World War One) and scale back population growth seriously.
I've mentioned this before, but population growth is absurd. You can almost double your historical populations if you play the game close to the vest. There should be 40 million Frenchmen in 1914. I can almost always have 70 million ethnically French citizens, whether I annex Belgium or not. Its because you can manage something like a .09% growth rate. If you arent' losing POPs to wars, and I rarely do due to a heavily defensive strategy, then your population grows like rabbits.
Sadly, though, the AI is not so good at managing its population. The constant AI wars and the fight to the death mentality of AI armies results in horribly underpopulated countries. Austria, Germany, and Italy never reach their historical population levels under AI control. Germany rarely cracks 50 million in my games. There should be about 60 million Germans in 1914. Austria has peaked at 45 million in one of my games, where they annexed Serbia. There should be 50 million people in Austria-Hungary by 1914.
Of course the most egregious example of pop losses in wars occurs in the United States, where the Civil War pretty much eliminates up to 25% of the American population and they never come close to their 1914 population level, even if their only wars after this are with Mexico.
Little countries can suffer even heavier losses. I think Greece suffers from nearly 33% depopulation on average if they stay allied with Russia throughout the 1800's, but this is anecdotal since I just noticed this problem.
POP losses from war is a nice touch, but the AI doesn't seem to know its going on. Since armies in Victoria fight to the death and wars go on far too long and involve hundreds of divisions, you can't afford to allow this feature to remain.
Scale back growth and eliminate war losses. The first change is more realistic and the second just a practical gaming consideration. The game's demographic engine simply isn't working.