I'd like to see some sort of breakdown of population within a province. No Victoria style pops, but enough to model cultural assimilation and religious change. Having a bunch of provinces become 100% Protestant or Calvinist in EU II was overly simplified.
I'd also like some way to model progress of converting, say, Southern Spain or the former Aztec empire into Catholics, or the growth of the protestants, beyond sending missionaries and hoping they work. "You've sucessfully converted x% of the population of Granada. y% are now Spanish Catholics." with a goto button so you can send another one.
I'd also like to see a way to model colonies that are of a different religion than the state religion, It's hard to model the emigration to the future US when colonists are the same religion and culture as the UK.
I'm not sure modelling seperate social classes is necessary - much of that is handled by sliders. By that I mean I don't see manipulating the social classes on a province by province basis to be anything more than micromanagement. But I would like to see some sort of breakdown of the social classes ina province, and have those number shift based on events and sliders.
I would also like to see some migration / assimilation model, for both cultures and religions. Unless such historical shifts were so sudden and severe they are better handled by events.
I guess I just felt that population growth and distribution was overly simplified in EU I & II. But there really should be a way to model religious and minorities in provinces, with the sliders effecting how likely they are to emigrate, assimilate, rebel, or remain.
Preferably Something abstract that doesn't need micromanagement. But it would require research into which minorites were active where, and which were populous enough to show up in a pie or bar graph.
But Victoria style immigrating POPs would be too much. I just hope they model settlers and missionaries a little more organically. The EU I II type of point-and-click-and-hope-it-works is both repetative and annoying. I'd rather say Colonize there, Convert here, Trade there, Spy over here, and have it do so, instead of having to click everytime I get a new unit. And I'd like to see how it's going, in terms of % converted and current population.
If they keep the settler, merchant, missionary units and apply them the same as they did in the earlier games, I would at least like some better - and more controllable - automation. Trade at these COTs, colonize these provinces, spy on these countries, convert these heathen.
But I do feel that some way to view social class disribution, religious diffrences, and cultural minorities on a province by province basis would add depth to the game, without micromanagement.
I'm just trying to figure out how to justify this level of complexity and CPU time to track the relative religions, cultures, social classes, and total populations of some 1700 provinces.