Duuk said:
heh. But keep in mind: Victoria was a grand failure specifically because of all the micromanagement. It's fine if you're a die hard... but a normal human being does not play Russia or the UK for the sheer clickfest.
Well, if you take Russia or UK in Vic you aren't probably looking for a challenge, but a sandbox where you can do almost anything you want. Heck, even USA can become the world boss if played correctly at the start. Why people didnt buy vic, I dont know. But I dont think its a failure as a game, in any sense, if you make a few alowances for bugs and balance issues, and 1.03c has those sorted out well enough to make for a great game. Micromanagement is not half as bad as the detractors claim. And EU has a weakness is the opposite; downtime, most of the time, you arent doing much, unless you're fighting. And in war, most of your time in the game is spent sieging, at least in the earlier parts of the game. EU II is a game I wanted to love, but it just didnt do it for, but HoI and Vic did. Colonization, missionaries, and diplomacy are expensive and IMO awkward. I have a few other minor issues, but the overall issue I take is nuance. There is a nuance and measure of control over the game I desire, I get it in hoi and Vic, but I never got it in EU, I feel like too much is beyond my control. Because this is a series I WANT to like, Im hoping in EU III, we get some chance to work with the people of our nation, so I feel like my social and economic policies are actually being realized in some measure. EU is too much like Risk or something similar to me. There are products, but they dont do anything other than generate money, or give a bonus of some sort. It would be nice if I could do something with them.
And I'll wager that a lot of people agree with me on this, they just arent as vocal as the opposing view.