Will EU III have any interaction with different social classes, like Vic, CoTN, or anything of a similar nature?
wilcoxchar said:I have to agree with SecondReich, and not just because we're studying the French Revolution now in world history.
SecondReich said:Yeah, I am taking a seminar on Early Modern France and it is almost all absorbed with social classes.
Arilou said:I'd certainly like some sort of class-system represented, but I'm not sure if Pops is the best way (it would slow the game down a lot for one thing)
Arilou said:I'd certainly like some sort of class-system represented, but I'm not sure if Pops is the best way (it would slow the game down a lot for one thing)
Grosshaus said:I´d presume a somewhat streamlined version of the CK social classes might be made to work, but POPs would be way too much.
5678 said:No POPs! Booo, hiss!
There would be no reason for them, too, as you would never have any reason for converting your population.
I'm not sure if clergy is needed. Yes in some societies it was quite strong, but maybe. I'd also lump landless/disposses with peasant/commoners. I think some way to define warrior class outside nobility and commoners would be nice as well.Sarmatia1871 said:To be reasonably accurate, I'd guess you'd need the following broad social classes, which could be abstracted to most societies over the period:
* Nobles/Aristocrats
* Clergy
* Bourgeoisie/Mercantile class
* Artisans
* Peasants
(* Maybe a 'dispossessed/landless' grouping as well...)
So, possibly one way to model this while avoiding the controversial POPs would be to have an extended version of the province-based social classes from CK. However, as well as having their relative 'power' and 'loyalty' being modelled, there could be also stats detailing their population, and percentage culture and religion.
This way, you could take account of the precise culture and religious breakdowns in each province (and following on from that, the whole Empire), keep things localized, and save on processer power.
sainte-therese said:True, in part. BUT, it would be nice to have specific parts of your population perform specific tasks.
5678 said:But there is no need for the POP system, which complicates everything immensely. A CKish social system would be fine, but anything more complicated than that and stuff goes crazy.
sainte-therese said:Doesn't have to be POPs, per se. Even CoTN, primitive as it is, has a more advanced social system than EU II, where your interactions with people are limited to taxing them and crushing their revolted.