This is something that I've noticed in recent playthroughs: even when you have migration controls enabled, whenever you conquer a planet some pops from some of your planets will decide that it's time to up and leave their comfy homes to live on the recently conquered (and devastated) planet. And of course, if they so happen to bring you below a building slot threshold, there goes that building and pop jobs that may be currently filled (especially if it's a higher stratum).
Considering that in prior versions you could choose if any of your pops moved to a newly conquered planet, it's really frustrating to manage your citizens who think that switching from that nice job as an administrator on a core world to some devastated planet with no ruler jobs is the smart thing to do.
I don't know if this is a bug, but it's certainly a frustrating thing to deal with when fighting a war with anyone who has a decent number of colonies.
Considering that in prior versions you could choose if any of your pops moved to a newly conquered planet, it's really frustrating to manage your citizens who think that switching from that nice job as an administrator on a core world to some devastated planet with no ruler jobs is the smart thing to do.
I don't know if this is a bug, but it's certainly a frustrating thing to deal with when fighting a war with anyone who has a decent number of colonies.