Pops choose unemployment over "lower" jobs?

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ScrewDesign Unc.

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I have two planets that spawn specialist- or ruler-pops which stay unemployed because the free jobs are from different "quality". Is this some sort of intended 3-class-society? Even if it is, i tried to relocate a ruler-pop to another planet, where a ruler-job will soon be available, but the planet of origin just promotet a worker with a job to a unemployed ruler. That's a bit annoying to be honest.
 

ScrewDesign Unc.

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Ok. That makes some sense, thanks ... but why spawn a pop of a class when there is no job for them?

And why promote a pop with a job from a lower class to a higher class where there is no job just because i removed a member of the higher class? That makes little ... i'm sorry ... NO sense.
 

Crowarior

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New pops are indeed spawned as workers but if there is ruler or technician job free they will immediately "rank up" and take higher strata job. This is what happens when you dont follow dev diaries or even bother to look basic tutorial on the youtube or even ingame tutorial
 

Chirs

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i found out that when you have unemployed specialists whose citizenship is not full citizenship such as residence, when a new pop with full citizenship grows, or a new job is created, they will get priority. infact citizen pops seem to actively push out employed specialists of non-citizen pops too.
 

erneiz_hyde

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I just wish that when a new building gets built, the new job slot isn't immediately open so I can have the time to choose which pops to promote. I might be upgrading my research complex, but maybe I just need one extra scientist for the moment until new pops are born and not upset my worker job set ups.
 

ScrewDesign Unc.

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New pops are indeed spawned as workers but if there is ruler or technician job free they will immediately "rank up" and take higher strata job.
That sounds logical. But this still doesn't explain why pops are promotet to or spawned as ruler- or specialist-status when there is no appropiate job open.
This is what happens when you dont follow dev diaries or even bother to look basic tutorial on the youtube or even ingame tutorial
You are right. But if you read my first post, you maybe see, that my primary problem is what i stated in this post above. And even if not, there is something called basic respect, so please try to be less offensive in the future.

Still, thank you for your intel, Crowarior.

I just wish that when a new building gets built, the new job slot isn't immediately open so I can have the time to choose which pops to promote. I might be upgrading my research complex, but maybe I just need one extra scientist for the moment until new pops are born and not upset my worker job set ups.
I guess they didn't want to bother players with that sort of micromanagement. Would be interesting, though, if pops are chosen for jobs by their traits if fitting ...
 

Chieron

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I just wish that when a new building gets built, the new job slot isn't immediately open so I can have the time to choose which pops to promote. I might be upgrading my research complex, but maybe I just need one extra scientist for the moment until new pops are born and not upset my worker job set ups.
Yep, it is pretty annoying when you are rearranging stuff, like merging two labs into one of the next level - you will need to scrap one lab before the update finishes, living with some unemployment - unless you want some more grumpy unemployment of specialists who were there for a day..
 

Derp

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it's not too bad as long as you wait until there's an unemployment icon on the outliner. you'll usually lose one (or more if it's a building upgrade/amenities factory) worker but your economy should be robust enough to handle temporary shorts of one or two worker jobs per planet.
 

Avil

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Would rather work in a dirty field or mine or in a nice air conditioned office somewhere?
I would work where I paid for it.

Game prioritizes workers with better stats over unemployed pops of correlating strata. And it's ANNOYING.
Also it break economy from time to time. Lose of 4 worker pops (hello, raiders), that produce food or amenities, can lead to lose of happiness and further loss of production until you go into abyss. That's when "landlords" should step down to produce freaking food, even in if hurts their feelings, because it's better then ruining the whole empire.
 

Nahadoth

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lol, "etiquette"? I just said that the reason he doesn't understand this is because he didn't bother to watch or play a tutorial, why is everyone getting offended because of that? Are people this freaking soft or something?
"Tone" is a thing. If you don't want to get people annoyed at you, you should try not sounding annoying. Those are basic communication skills. You can call it "soft", I call it basic human decency.
 

Nahadoth

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I would work where I paid for it.

Game prioritizes workers with better stats over unemployed pops of correlating strata. And it's ANNOYING.
Also it break economy from time to time. Lose of 4 worker pops (hello, raiders), that produce food or amenities, can lead to lose of happiness and further loss of production until you go into abyss. That's when "landlords" should step down to produce freaking food, even in if hurts their feelings, because it's better then ruining the whole empire.

This is how it works in real life though. You don't see engineers or IT people suddenly doing garbage pickup just because they're out of a job for a few months.
 

HamHamJ

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A possible explanation is that a new species is better enough at specialist jobs to kick out the existing specialist pops who then take time to rank down.