I'm playing a Driven Assimilator, and I gene modded one of my cyborg species to add the talented trait. As soon as the project was complete, every pop of that species became unemployed, but the unemployment didn't show up on the outliner, so I hadn't noticed until I got the pop up that allows you to have criminal jobs on your planets or increase pop consumer goods upkeep. I looked at the species in the species menu and saw that their rights were 'Assimilation' rather than 'Machine Integration', so they were being assimilated, even though they were already assimilated?? It fixed as soon as I changed the rights.
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