Why do they in developing diaries refer to the population units in this game as "Victoria 2 style pops"? From what I have seen it is nothing like it, you have about 1-30(maximum probably dictated by planet size) of these abstracted population units per planet and you seem to move them around to change their work occupation. That is not the kind of dynamic population mechanics present in Victoria 2. I understand this decision but I think some people on this forum gets the wrong expectations.
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