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How can i persuade foreign POP's to migrate to my nation (france)? I have reached 1894 or so and still no immigrants, just a few soldiers in my north african colonies round about 1860. How come?
[/QUOTE]QUOTE=Gwalcmai]Unlimited patch: look in the mods forum.
Pop movement: depends if they are free to move or not.Employed pops are very unlikely to move. And apparently, unemployed pops that could be employed where they are (for example, you closed the RGO to make them unemployed) don't want to move either (I hear. I haven't tested it).
I don't know how craftsmen and clerks move (haven't tested), but unemployed farmers/labourers will trickle slowly away. About six or seven hundred a month, they'll leave the province they're in and move to a state where they will have employment. If there are jobs available in all RGOs in the state, the migration target will cycle (In 3-province state ABC, in month 1 province A gets immigrants, in month 2 province B gets another batch, in month 3 province C gets people, and then A gets more in month 4.
In case the RGO has pops below 50k of the same culture, the newcomers will merge with those. If there are pops above 50k, they'll be truncated to 50k and everyone above that will be merged with the newcomers. So, if the place is empty, you get a new small pop with some hundreds of people. If there is a pop of 25k there, that pop will get some more people (bad result for you, usually). The fun part is when you have 50k+ pops. Example: Two 53k+ pops, one 47k one, and a pop migrating there. The result is 3 50k pops and the balance (over 3k) forms a new pop. You can use this kind of stuff to get yourself great amounts of pops, just fill up the RGO in a province and one split pop will migrate away and produce at least one new pop/province in the target state.
How can i persuade foreign POP's to migrate to my nation (france)? I have reached 1894 or so and still no immigrants, just a few soldiers in my north african colonies round about 1860. How come?