Population controls don't always work. You can't use them on aliens if Xenophile, and you can't use them if Egal.
Egalitarians can do it, I'm pretty sure (unless a save from 2.2.1 works differently in the beta). You're right about Xenophiles tho.
Population controls don't always work. You can't use them on aliens if Xenophile, and you can't use them if Egal.
I guess a "real pop growth" mod will be mandatory.
The most obvious solution to balance it in a satisfying way would be to restore simultaneous growth, and provide a randomized temporary bonus to immigrant/refugee growth. That way you can get a rapid growth of alien pops but it won't happen every time and it won't stop other pops from growing. To balance mutiple pop species with single pop species, we'll want to provide bonuses to pops based on population size on a given planet, which will provide population growth to a single species planet that would be approximately the same (without bonuses) as a multiple species planet with the same population
Egalitarians can do it, I'm pretty sure (unless a save from 2.2.1 works differently in the beta). You're right about Xenophiles tho.
, and then get unhappy they moved to Antarctica and its not all bright sunny beaches.![]()
I do like this, but I had a logical problem.
If you slow down growth on a 10 species planet, doesn't that mean you'll get no POPs appear for longer, but then you'll have several appear at once? This would lead to some weird issues. Would you prefer gluts of population increases over longer periods, or a steady growth?
Well, to be fair there, more consumed good DOES mean better survivability in rough environment (consumables isn't only washing machines, but also more expensive and more suitable clothes, tools, machinery). Food is another thing, though, not sure why they would eat more. I guess, they binging on it to keep the good spirits at cold nightsTechnically they don't get unhappy, they just start eating more donuts and buying more washing machines.
I would also expect that a planet with 300 pops would be able to produce offspring faster than a planet with 2, but what do I know?I agree. You’d expect a majority to outproduce a minority simply because there’s more people to reproduce with, not the other way around
Yeah they "can do it", it just incurs a small 20% happiness penalty for the egalitarian faction.
I mean, who needs happiness or influence. It is a small price to pay to manually counter mind numbingly nonsensical (and easy to fix) game design planet by planet, right?
I like that idea. What kind of pop pops out determinated by a number of points accumulated, and this points get burned for this species that just got poped out. It means that sooner or later minority will get born, but majority gonna have an upper hand all the time (unless really strong generation of points comes from migrating pops).I really think there are plenty of "possible" options. If they want to keep planet growth fixed at 1 pop per "time period" they can set it as
100% needed @ 3% per month
3.0 / number of pops = pop points per pop (PPP)
Each race gets PPP times number of pops on the planet times modifiers (rapid/slow breeder/etc)
When a race exceeds 100 it gets a pop.
That way is simple enough. And it can have a simple enough mouseover for "pop growth" in the window.
That would favor multi-ethnic empires far too strongly, allowing them to gain multiple pops only by virtue of having multiple species. How would xenophobic empires be balanced against that? I'm not opposed to the formula proposed, mind you, but I do think that it needs to be constrained to one pop per planet so as to retain balance with ethics.Currently, only one POP grows.
New system, EVERY pop grows. If the current (bad) weighting still leads 500k POP to grow more than others, others are still growing from higher numbers. Example: 500k Jovian pop will grow 10% a month, 2,5b humans growing 1% a month. Next month, Humans are 2,525b, Jovians are 550k. Yeah, Jovians theoretically could reach or surpass humanity... in how many centuries? Because humans are still growing too, and with their enormous starting numbers they are well ahead and even a minimum growth rate makes a BIG difference in numbers.