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Syppo

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Hi, new to this great game but haven't really got the hang of it though. Anyway, i'm wondering if I have a capitalist party i power where the capitalists do the building of the factories, if they have a factory with no workers in do the educate the laboures/farmers to become craftsmen and clerks or do I have to do it? Also if I take some farmers in a state that has no factories in it a educate 'em to craftsmen do they emigrat to my factories with nobody working in them?

A question on immigration too, if playing US is it common that it's only california that gets immigrants? Cause thats almost the only state that gets 'em when Im playing the US and A or am I doing something wrong?

thank you(yeah I know about the vickywiki but didn't find anywhere about this)
 

StoweMobile

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I'm new to the game as well, but from what I understand they immigrate to where there is work. aka, California must be the only place around with a decent amount of work available.
 

WanderingKnight

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Hi, new to this great game but haven't really got the hang of it though. Anyway, i'm wondering if I have a capitalist party i power where the capitalists do the building of the factories, if they have a factory with no workers in do the educate the laboures/farmers to become craftsmen and clerks or do I have to do it? Also if I take some farmers in a state that has no factories in it a educate 'em to craftsmen do they emigrat to my factories with nobody working in them?

thank you(yeah I know about the vickywiki but didn't find anywhere about this)

You have to make your farmers into craftsmen or clercks and asign them to factory that you want (if you have more than one). They have to be from same country (nevermind the province).

If you have craftsmen or clercks in other country than where your factories are, they will migrate there and than you can signed them into that factory.

Those far from my expirience.

For USA I have no idea, I did not played as one and I have no attention to do it, so maybe somebody else can help with this (but I'm sure so many POPs emigrate to New York or Providence or other east coast states in my nonUS games)
 

RELee

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Hi, new to this great game but haven't really got the hang of it though. Anyway, i'm wondering if I have a capitalist party i power where the capitalists do the building of the factories,
Didn't quite get that, but I'll answer anyway. If you are playing Victoria through version 1.04, then you as the player have to build factories and railroads. If, however, you have upgraded to Revolutions, then certain parties will allow your capitalists to build factories and railroads for you. Laissez-faire and interventionists will fairly easily build factories for you. The others, not quite so readily. The big plus of having capitalists build for you is that they can do it without you as the player having to spend money or resources, of course. However, they have to be able to save cash themselves, so it's usually best to keep taxes on them as low as possible. No taxation is seen as the ideal here.

if they have a factory with no workers in do the educate the laboures/farmers to become craftsmen and clerks or do I have to do it?
You have to do it.

Also if I take some farmers in a state that has no factories in it a educate 'em to craftsmen do they emigrat to my factories with nobody working in them?
They might. There is no guarantee that they will. They may also emigrate out of your country. Once you have managed to make a pop angry and/or hungry enough to move, there is no way to control them. Best thing to do is to build the factory in the state where the pop resides and then upgrade the pop, in my opinion. Remember that in Revolutions, capitalists build factories in the state where they reside, while they build railroads everywhere, so you can limit factory building in states where you want by limiting capitalists to only those states, unless, of course, your chosen country already has capitalists present. Nations like Brazil, where you have no capitalists at start, you can be more methodical about things.

A question on immigration too, if playing US is it common that it's only california that gets immigrants? Cause thats almost the only state that gets 'em when Im playing the US and A or am I doing something wrong?
This question keeps popping up. Immigration seems to follow a simple rule, if I may OVER-simplify a bit. (Actually the rules for immigration are a bit mysterious, so for every rule that we apply there are always exceptions.)

First, immigrants want to move to the USA over any other country. This is hard-coded. Once they get moving, they generally choose the state with the most provinces to move into. Early in the game, this is usually New York, Pennsylvania, and Virginia. Later, California and Alaska steal the majority of immigrants once they become states of the US.

It is possible to steal immigrants from the USA, but it is not easy since you only have limited control over the circumstances guiding immigration. You can optimize how attractive your country looks to immigrants by making your nation a democracy, lowering taxes, funding social programs and so forth; but that's only a part of it. High plurality evidently helps to draw immigrants, and the USA starts with a big chunk of plurality over the other countries. Also, there needs to be a supply of immigrants to attract, and if all the world is treating there pops nice (it can happen), then you just won't see any immigrants because everybody is making money just fine at home.

Gosh! I love this game.;)
 

szmik

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Now I don't have a clue about capis in Vicky:Rev. I started playing with Russia, got 5 machine parts from tech, converted 5 pops to capis, yet just 2 of them are building anything (in states where there were factories already). The rest just stockpiles cash till around 1200, then day passes and they have around 250 on hand, but nothing new is being built. That was easy to see as I didn't even have experimental railroads... which might be a reason in the first place, would be a bug.
 

Syppo

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thx everyone, have got a little bit better hang of it now, one more question; if I have an empty spot in an industry and som farmers working in some RGO like the frutithingy or lumberthing is it always better to convert them to craftsmen/clerks then? Does that generat more money?
 

szmik

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if I have an empty spot in an industry and som farmers working in some RGO like the frutithingy or lumberthing is it always better to convert them to craftsmen/clerks then? Does that generat more money?

most of the time, yes
 

twcAxeman

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Most of the time is right, however you don't want to become too dependent on importing raw materials.

For example the Rhineland is indespencable for its coal production as Prussia most of the time.