The Overclocked traits in Toxoids got me thinking.
All of them will shorten leader lifespan.
But that's the thing; both these traits and the Fleeting trait only affect leaders. They have no effect whatsoever on pops, and as such, do not affect the game at all if you don't hire leaders from those templates (which you can achieve more easily with the Residence rights).
Not to mention there's this semi-permanency when it comes pops and their species templates; once you modify a pop, it stays like that forever.
So, what if the pops were not immortal? Instead, they die out over time, just like leaders do. Of course, pop growth would need to be adjusted to outpace pop aging, but it would also represent generational cycles. Traits like Enduring, and Fleeting would also affect this, meaning they now no longer only affect leaders, but pops as well, making them play a much larger role in gameplay.
All of them will shorten leader lifespan.
But that's the thing; both these traits and the Fleeting trait only affect leaders. They have no effect whatsoever on pops, and as such, do not affect the game at all if you don't hire leaders from those templates (which you can achieve more easily with the Residence rights).
Not to mention there's this semi-permanency when it comes pops and their species templates; once you modify a pop, it stays like that forever.
So, what if the pops were not immortal? Instead, they die out over time, just like leaders do. Of course, pop growth would need to be adjusted to outpace pop aging, but it would also represent generational cycles. Traits like Enduring, and Fleeting would also affect this, meaning they now no longer only affect leaders, but pops as well, making them play a much larger role in gameplay.
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