TL;DR: Pop modding via Special Project requires a ton of science and happens all at once, modding via Situation would let pops change over time and prevent micromanagers from completely stalling their research
Currently, pop modding, as well as big ascension projects such as turning your people into cyborgs, are a Special Project that taps an entire branch of science for a period of time, at the end of which all eligible pops are instantly transformed.
This is a pretty sudden process, and anyone that's gotten the big vaccine in the past year or so probably understands the absurdity of everyone on every planet in an empire undergoing the same medical procedure in a single day.
This abstraction made more sense in the past, when Special Projects were all we had, but we have Situations now: Events that can take place over time, with lots of mini events inside of them. Through a Situation, smaller amounts of pops could be subjected to the modding over time at various intervals, with all remaining pops being modded at the very end of the Situation. This would have a much more fluid feel to it.
This would also solve the problem of sacrificing a ton of research in an attempt to create more specialized pops, which requires a lot of different pop modding projects. After the up-front cost of a Special Project to get the ball rolling, the Situation could merely reduce the output of the relevant science by a percentage instead of consuming 100 percent of science output towards the intended goal, allowing the empire's engineers to multitask between inventing variants of their droids, and literally anything else.
All in all, this would make pop modding feel way more realistic, and also be way less punishing to players who want to really micromanage their pops, and allows pop modding to be balanced by, for instance, changing the size of the science penalty, or the number of points needed to advance the Situation, rather than simply adjusting the number of research points needed before the empire can go back to participating in the tech race again.
Currently, pop modding, as well as big ascension projects such as turning your people into cyborgs, are a Special Project that taps an entire branch of science for a period of time, at the end of which all eligible pops are instantly transformed.
This is a pretty sudden process, and anyone that's gotten the big vaccine in the past year or so probably understands the absurdity of everyone on every planet in an empire undergoing the same medical procedure in a single day.
This abstraction made more sense in the past, when Special Projects were all we had, but we have Situations now: Events that can take place over time, with lots of mini events inside of them. Through a Situation, smaller amounts of pops could be subjected to the modding over time at various intervals, with all remaining pops being modded at the very end of the Situation. This would have a much more fluid feel to it.
This would also solve the problem of sacrificing a ton of research in an attempt to create more specialized pops, which requires a lot of different pop modding projects. After the up-front cost of a Special Project to get the ball rolling, the Situation could merely reduce the output of the relevant science by a percentage instead of consuming 100 percent of science output towards the intended goal, allowing the empire's engineers to multitask between inventing variants of their droids, and literally anything else.
All in all, this would make pop modding feel way more realistic, and also be way less punishing to players who want to really micromanage their pops, and allows pop modding to be balanced by, for instance, changing the size of the science penalty, or the number of points needed to advance the Situation, rather than simply adjusting the number of research points needed before the empire can go back to participating in the tech race again.
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