:wacko: Greetings,
I have been playing Victoria for two weeks now and find the POP merging issue to be disastrous to building a nation/economy. I know it is under review and merely bring up the following issues for consideration in fixing the problem. Example: Prussia starts GC with 93 POPs in Rheinland State. By 1844 this has become 51 POPs. The greatest problem is that with the merging/disappearing POPs I went from 15 POPS of Clerks to 4, AND 2 of these 4 are at strength 0!!!!. How can you run an economy like this? There is now only 2 POPs of clerks for 4 factories! There is now also only one goup of officers in the whole country and NO clergy at all. Also, my POP went up from 14,095,000 to 15,478,000 over this period but the POPs do not remotely equal this figure when added up?
Immigration; I really am puzzled why so many happy Nth German Protestant craftsmen would decide to immigrate to guatemala??? Tied to this issue is that of immigration to a colony if you raise one. I tried this once and found that 50,000 plus craftsmen left thier jobs in germany for the Congo, which did not even have any industry!!!!!
This game has so much potential but at the moment I will shelve it as unplayable and await the next patches, alternately I suppose that I could mod the GC file and create every POP to be at least 50,000 strong to start with?? (my tax would be an outrageous cheat but at least the economy/society may balance and grow as I think the game intended!).
For your consideration.
Tony Luke
I have been playing Victoria for two weeks now and find the POP merging issue to be disastrous to building a nation/economy. I know it is under review and merely bring up the following issues for consideration in fixing the problem. Example: Prussia starts GC with 93 POPs in Rheinland State. By 1844 this has become 51 POPs. The greatest problem is that with the merging/disappearing POPs I went from 15 POPS of Clerks to 4, AND 2 of these 4 are at strength 0!!!!. How can you run an economy like this? There is now only 2 POPs of clerks for 4 factories! There is now also only one goup of officers in the whole country and NO clergy at all. Also, my POP went up from 14,095,000 to 15,478,000 over this period but the POPs do not remotely equal this figure when added up?
Immigration; I really am puzzled why so many happy Nth German Protestant craftsmen would decide to immigrate to guatemala??? Tied to this issue is that of immigration to a colony if you raise one. I tried this once and found that 50,000 plus craftsmen left thier jobs in germany for the Congo, which did not even have any industry!!!!!
This game has so much potential but at the moment I will shelve it as unplayable and await the next patches, alternately I suppose that I could mod the GC file and create every POP to be at least 50,000 strong to start with?? (my tax would be an outrageous cheat but at least the economy/society may balance and grow as I think the game intended!).
For your consideration.
Tony Luke