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STABBY5

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The current automated prioritization of which jobs get filled first is garbage and a pain. It auto promotes everyone from the lower classes into jobs that may not be needed. Yes I can just not build a building there but I'd much rather be able to have some long term economic planning instead of microing so it doesn't break everything.

Just make job prioritization like HOI4 mil factories. A list similar to now but draggable. Multiples rows for the same job is optional but would help.
 

Fenrir9

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If you make pops draggable to jobs you essentially have the tile system of old.

Which worked... as opposed to an unmanageable system of ever frustrating pops who stubbornly refuse to do as told... when you can't even tell the slaves which jobs to do it's time to go back to the drawing board.
 

Fenrir9

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My issue with it really is they took a functional if repetitive and annoying system. and replaced it with something that is exceedingly difficult to work and constantly requires most of your attention. I've played 700+ hours of the game and now I can't play without cheats cause I can't figure out how to get the pops to produce the right resources. Disabling jobs only seemed to make things worse since it was taking off people who were working BEFORE removing empty thing from the queue.

Let me put it this way. If the players of a game have to use google to figure out how to set up strategies for a game or even to something as basic as run an economy then the Developers have screwed up somewhere pretty massively.
 

Bearjuden

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They've said they're on it and have several adjustments in order. Off the top of my head, they're going to implement a grace period for pop promotion where they will demote for free, so you can build a building for long term planning and then disable it afterwards until the time is right, with no unemployment penalties.

Disabling jobs only seemed to make things worse since it was taking off people who were working BEFORE removing empty thing from the queue.

Your game just might be broken then, because this has happened zero times to me. I'm not using any mods, either.
 

STABBY5

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If you make pops draggable to jobs you essentially have the tile system of old.
That's not at all what I was saying or described. I want to drag the job list and put miners above rulers. You can do the same prioritization now but only per stratum. This means the game only prioritizes rulers, then specialists, then workers. I want to prioritize what I want so I don't have to micro every planet to make sure they don't pick the wrong worker job or auto promote.

That is no where near what the old system was which bound buildings and pops on the same titles whose maximum is the size of the planet. I only want to rearrange the job list.
 

slackerpants

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My issue with it really is they took a functional if repetitive and annoying system. and replaced it with something that is exceedingly difficult to work and constantly requires most of your attention. I've played 700+ hours of the game and now I can't play without cheats cause I can't figure out how to get the pops to produce the right resources. Disabling jobs only seemed to make things worse since it was taking off people who were working BEFORE removing empty thing from the queue.

Let me put it this way. If the players of a game have to use google to figure out how to set up strategies for a game or even to something as basic as run an economy then the Developers have screwed up somewhere pretty massively.

I thought this at first too, but the new system has grown on me since. Stellaris has gotten criticism for being too much spreadsheet and being too dry. And can you name the space opera/sci-fi franchise where exactly all pops of race X have only this kind of job while all pops of race Y have only that kind of job? It's an extremely sterile setting. I get that it's annoying that a pop who is inclined towards research works in a factory or vice versa, but game play wise it's ok because everyone has to deal with this situation, and it evens out with large numbers. And let's face it, the bonus resource you lose from this is quite marginal. Lore-wise it's even better, since it indicates that the pops are living their own lives.
 

Urza1234

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I thought this at first too, but the new system has grown on me since. Stellaris has gotten criticism for being too much spreadsheet and being too dry. And can you name the space opera/sci-fi franchise where exactly all pops of race X have only this kind of job while all pops of race Y have only that kind of job? It's an extremely sterile setting. I get that it's annoying that a pop who is inclined towards research works in a factory or vice versa, but game play wise it's ok because everyone has to deal with this situation, and it evens out with large numbers. And let's face it, the bonus resource you lose from this is quite marginal. Lore-wise it's even better, since it indicates that the pops are living their own lives.
Yeah, I largely agree.
Technically the new pop/job system could still use a little improvement, but its really just tuning.

And let's face it, the bonus resource you lose from this is quite marginal.
It really is marginal.
 

MAHak

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I think they should change it so pops from a higher stratum can work lesser jobs, but with a production and happiness malus, while they demotes.
 

Urza1234

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I think they should change it so pops from a higher stratum can work lesser jobs, but with a production and happiness malus, while they demotes.
I mostly agree with that as well. Honestly the biggest detriment to the design of the whole new pop/job system is the unemployment. The penalties to unemployment are just too huge, and they really stymie what is otherwise a great and dynamic system. Unemployment holds the entire design back.