tweak your game start pop growth settings a tthe start if u dont mind a bit of lag/have a good cpu and dont complain about it on the fourms. There is a way to disable it.
Is that why new colonies are slow at growing later in the game.
It kinda makes the L Cluster worthless.
Just to be clear, its the overall pop size in your empire that affects it.
I think integrating other empires may be the only way to grow after a certain point then?
I like the sound of that mod.
I really wish there was some long term way to increase effiency of the pops rather than only rely on the pop growth. I have always found it bit silly that your capital or the oldest colony can easily replaced by a random colony once you just build the buildings/districts and move pops over.
I think 100+ year stable colony world should be more efficient at producing research than a fresh colony which just has been filled by labs.
Cheers dude... Thats fantasticat 0 it has no effect you grow pops at 100 for the whole game.
at 0.5 when you grow your first pop the next pop needs 100 + 0.5 = 100.5, the next pop 100.5 + 0.5 = 101, it takes longer and longer to grow a pop.
at 1 its growing 101,102.103, after 100 pops you are now needing 200 points to get a new pop, twice as many as when your started.
ye this is a good idea. Suggest htisI like that idea.
Some sort of established infrastructure bonus that only old colonies and old buildings get, which would represent a finely tuned local government and bureaucracy.
I like that idea.
Some sort of established infrastructure bonus that only old colonies and old buildings get, which would represent a finely tuned local government and bureaucracy.
There is a lot of ways to increase it already, chief amongst them a lot of tech increase job output, some ethics, civic, tradition and stability also do that.I really wish there was some long term way to increase effiency of the pops rather than only rely on the pop growth.
All of which directly increase the productivity of... pops.There is a lot of ways to increase it already, chief amongst them a lot of tech increase job output, some ethics, civic, tradition and stability also do that.
There is a lot of ways to increase it already, chief amongst them a lot of tech increase job output, some ethics, civic, tradition and stability also do that.
Bingo. The core problem with Stellaris at the root of these endless pop growth debates is that an empire's strength and the rate at which it grows stronger are both proportional to its number of pops. So all strategies boil down to "grow faster." That and the economy's always on a near total-war command-style footing with no distinction between private and public sectors. Probably too late for Stellaris 1, but Stellaris 2 should try and detach an empire's strength from its size to some extent.While the real life slowdown in population growth is a bit more complicated (it has more to do with increasing wealth, education and contraception than with some realisation that the planet is full, which it kind of isn't especially if we're talking a few centuries into the future) the relentless focus on pop growth in Stellaris' economy has always been kind of ridiculous. All empires, regardless of ethics, kind of work like 19th century industrial economies with massive population growth and huge mining and farming sectors.
I don't think there's much that can be done to change that with the way Stellaris works now, but it would be nice if population growth were something that had to be incentivized or created through the right conditions (for example, by deliberately creating an impoverished underclass) but where it would also be a viable choice to trade in population growth for automation or efficiency benefits. I see no reason why in the future one highly educated worker with a lot of automated machinery won't be able to do the work of hundreds or even thousands of barely-literate neo-feudal serfs, and it would create a meaningful difference between different kinds of empires.
Also, having not every empire focused on massive population growth would probably solve much of the performance problem without the need for arbitrary caps.
Not if you pick the totally-not-corrupt civic.Older, established societies also grow corrupt and stagnant.