Damn, that's what you get for ignoring patch notes.
I totally thought that growth progress has to always hit 100 for a new pop to spawn.
... thousands of hours in this game and I never noticed that the ceiling can change.
And here I thought it was a good idea to waste tons of influence to integrate conquered empires ...
Update: I'll quote myself on how to handle that problem:
If the default ruleset slows down pop growth when your empire bloats, then the solution is to make your pops more efficient.
In my case the solution looked like this:
- Disable crap jobs, i.e. clerks, since I do Merchant spam and have tons of clerk jobs as collateral.
- Reform government and adopt Corvée System civic, which waives all influence cost for pop resettlement.
- Shuffle all the excess pops over to your prime estate.
- Reform again later when Corvée System isn't needed anymore and rely on Direct Democracy's automatic resettlement chance to auto-adjust.
Update 2: Got around to conquer a FE Ringworld. Filling that to even normal colony level by normal means would take a thousand years, so I proceeded like this:
- Identify economically weak sectors with plenty of pops.
- Build up Gene clinics and Cloning Vats on the emigration colonies.
- Unemploy ruler and specialist ties, then shuffle most of them over to the ringworld sections. The unemploying prevents workers from filling up high tier jobs when moving them. Moving workers first would lead to workers becoming promoted immediately to higher tier jobs at their destination, so I filled up specialist/ruler jobs first with the respective pops.
- After source planet pops have been largely emigrated to the ring world, cut the source sector down as much as possible.
- Create a vassal from the depopulated sector.
Maybe 20 years later, the vassal can be reintegrated as a source of fresh new pops for your optimized but underpopulated worlds.
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