What if we changed the base growth to be based on pops on planet instead of flat 3 regardless of the situation.
like each pop gives .1 to base growth
so a planet with 30 pop will have 3 base growth
This will help balance large planets vs smaller planets as then having more planets doesn't necessary means more pop growth than less but larger planets
so 5 very small worlds (like 5 T1 habitats) wouldn't grow faster than 1 supersized planet (size 25 world)
Then give a pop growth bonus/penalty from housing, jobs, happiness, and stability.
Having plenty of open housing/jobs and high happiness/stability will give a % bonus to growth
Having low/negative amount of open housing/jobs and low happiness/stability will give a penalty to growth
So a well built Ecumenopolis can provide as much growth or even more than a bunch of small undeveloped worlds
Having alot of happy pops on a high stability world will give more growth than a slaving empire constantly enslaving more pops
Only things i can think of that might be a problem is
should there be an upper cap to the base growth? so having pops above a certain amount will not boost base growth
early game pop growth would be a bit slower as it wouldn't have the initial boost the current flat growth gives
any thoughts on problems that i might have missed with this suggestion?
like each pop gives .1 to base growth
so a planet with 30 pop will have 3 base growth
This will help balance large planets vs smaller planets as then having more planets doesn't necessary means more pop growth than less but larger planets
so 5 very small worlds (like 5 T1 habitats) wouldn't grow faster than 1 supersized planet (size 25 world)
Then give a pop growth bonus/penalty from housing, jobs, happiness, and stability.
Having plenty of open housing/jobs and high happiness/stability will give a % bonus to growth
Having low/negative amount of open housing/jobs and low happiness/stability will give a penalty to growth
So a well built Ecumenopolis can provide as much growth or even more than a bunch of small undeveloped worlds
Having alot of happy pops on a high stability world will give more growth than a slaving empire constantly enslaving more pops
Only things i can think of that might be a problem is
should there be an upper cap to the base growth? so having pops above a certain amount will not boost base growth
early game pop growth would be a bit slower as it wouldn't have the initial boost the current flat growth gives
any thoughts on problems that i might have missed with this suggestion?
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