i came up with a 4th tier to my policies list
4. free builders initiative: current system where pops grow infinitely, -7% max stability, -5% ruler/specialist max happiness, +10% minimum worker happiness, 1 social worker job per 3 negative housing (food and consumer goods upkeep, produces unity and socio research, +0,5% happines per job for worker and unemployed strata, growth -1%, for every 5% below the 10% housing/amenities a random district is replaced with an "overpopulated slums" district blocker that gives: +10 housing, +1 clerk job per 15 pops, +1 enforcer job per 50 pops, +1% sociology research modifier, +15 crime (note that not minumum)
this policy will enable a somewhat "spiral out of control" scenario where all your districts will be substituted with slums if left unchecked, where you will get an "imperial/republic slum planet" that gives an additional 10% pop growth on the planet, and a stackable +5% immigration empire level growth bonus, additionally there would be a +1 clerk job per tier of planet management per 30 pops (so +1/+2/+3 and a +1/+2 for T2/T3 capital on enforcer jobs
the slum planet would be comparable to ecumenopolis levels of pops but it would hardly be profitable as you wont get regular district jobs, just buildings slots and probably extreme levels of crime